Card Database
Browse the cards, what they do, and the real-world conspiracy lore they riff on.
Plot · INWO: SubGenius
. . . Or Kill Me!
Needs research.
Place · INWO: SubGenius
'Frop Farm
Needs research.
Group · INWO: SubGenius
"Bobbies"
A puppet Group that raises the total number of Groups needed to satisfy Illuminated Goals without itself counting toward those Goals, and stays locked to its master, unable to be moved or removed from play except by directly attacking it or by removing its master from play.
Plot · INWO: SubGenius
13013
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
18 1/2-Minute Gap
Needs research.
Plot (Zap) · INWO: Assassins
A Brief Attack of Conscience
Needs research.
Group · INWO Base Set (Limited/Unlimited)
A.M.A.
Needs research.
Illuminati · INWO Base Set (Limited/Unlimited)
Adepts of Hermes
Needs research.
Group · INWO: SubGenius
Advanced Supersonic Aluminum Nazi Hell Creatures from Beneath the Hollow Earth
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Agent in Place
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Air Magic
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Airlines
Needs research.
Place · INWO: Assassins
Al Amarja
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Al Gore
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Albino Alligators
Needs research.
Plot · INWO: Assassins
Alien Abduction
Lets a UFOs or other Space Group spend an action to automatically seize control of a Personality straight from your hand or the shared uncontrolled area, outside of a normal attack.
Group · Illuminati: Y2K (Expansion, 1999)
Alien Abductors
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Alternate Goals
Needs research.
Group · Illuminati Deluxe Edition (1999)
American Autoduel Association
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
An Offer You Can't Refuse
Needs research.
Plot (Zap) · INWO: Assassins
Anarchists Unite!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
And STAY Dead!
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Angel's Feather
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Angst
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Animal Testing Labs
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Annual Convention
Needs research.
Group · Illuminati Deluxe Edition (1999)
Anti-Nuclear Activists
Needs research.
Plot · INWO: SubGenius
Anti-Slack
Needs research.
Group · Illuminati Deluxe Edition (1999)
Antiwar Activists
This group provides bonus income specifically to a player who controls the Bermuda Triangle Illuminati.
Plot (Zap) · INWO: Assassins
Anything Worth Doing Is Worth Overdoing
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Apathy
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Are We Having Fun Yet?
Needs research.
Goal · INWO: SubGenius
Arise!
A Goal that can be played once your Illuminati controls no Groups at all: it immediately protects you from elimination, and if you still hold no puppet Groups by the end of that turn you win outright; playing it also makes your Illuminati count as destroyed for goals like Fratricide or Servants of Cthulhu.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Ark of the Covenant
Needs research.
Organization · INWO: Assassins
Arms Dealers
Has a special ability that can force a trade of cards between players.
Group · Illuminati: Y2K (Expansion, 1999)
Arms Smugglers
Needs research.
Special · Illuminati Deluxe Edition (1999)
Assassination
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Assertiveness Training
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Atomic Monster
Needs research.
Plot · INWO: SubGenius
Attitude Mutation
Needs research.
Place · INWO: Assassins
Australia
Gets a +10 bonus when defending against a standard Attack to Destroy, though the bonus does not extend to Disasters or other Instant attacks.
Group · INWO Base Set (Limited/Unlimited)
B.A.T.F.
Needs research.
Plot (Zap) · INWO: Assassins
Back to the Drawing Board
Needs research.
Plot · INWO: Assassins
Back to the Salt Mines
Gives a +10 bonus to a non-Instant attack made against a Place, and that bonus applies even to non-Instant Disasters.
Plot (Freeze) · INWO: Assassins
Backfire
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Backlash
Needs research.
Plot · INWO: Assassins
Backmasquerade
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Bailout
Needs research.
Plot (Zap) · INWO: Assassins
Bait and Switch
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bank Merger
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Bank of England
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Bar Codes
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Bavarian Illuminati
As the game's default/premier Illuminati, this card can spend 5 Megabucks once per turn to make one of its attacks “privileged,” shielding that attack from other players' interference.
Plot · INWO: Assassins
Beach Party
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Benefit Concert
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Bermuda Triangle
On their turn, the player controlling this Illuminati may rearrange the internal layout of their own power structure.
Group · Illuminati Deluxe Edition (1999)
Big Media
This group grants a bonus when its controller tries to take control of any other Media-aligned group.
Group · Illuminati: Y2K (Expansion, 1999)
Big Medicine
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Bigfoot
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Bill Clinton
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bimbo at Eleven
Needs research.
Plot (Freeze) · INWO: Assassins
Bite the Wax Tadpole
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Bjorne
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Black Activists
Needs research.
Resource · INWO: Assassins
Black Helicopters
Must stay linked to a Group that is both Secret and Government; if that Group ever loses either alignment, even temporarily, Black Helicopters is discarded.
Blank · Illuminati (Base Game, current/canonical edition)
Blank cards (3)
Needs research.
Blank (Group) · Illuminati: Y2K (Expansion, 1999)
Blank cards (4)
Needs research.
Group · Illuminati Deluxe Edition (1999)
Blank Group Cards (3)
Needs research.
Illuminati · Illuminati: Y2K (Expansion, 1999)
Blank Illuminati card
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Blank Illuminati Card
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Blitzkrieg
Needs research.
Resource · INWO: Assassins
Blivit
Grants its owner immunity to the Nuclear Power Companies' ability to cancel actions.
Plot · INWO Base Set (Limited/Unlimited)
Blood, Toil, Tears and Sweat
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bodyguard
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Book of Kells
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Botched Contact
Needs research.
Group · Illuminati Deluxe Edition (1999)
Boy Sprouts
Needs research.
Goal · INWO: SubGenius
Brag of the SubGenius
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Brazil
Needs research.
Special · Illuminati Deluxe Edition (1999)
Bribery
Needs research.
Plot (Zap) · INWO: Assassins
Brushfire War
Needs research.
Plot · INWO: SubGenius
Bulldada
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
C.F.L.A.I.O.
Needs research.
Group · Illuminati Deluxe Edition (1999)
C.I.A.
By paying 5 Megabucks from its own treasury on your turn, this group lets you secretly examine every Special card held by one opponent of your choice.
Group · Illuminati: Y2K (Expansion, 1999)
Cable TV
Needs research.
Group · Illuminati Deluxe Edition (1999)
California
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Canada
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Car Bomb
Needs research.
Goal · INWO: SubGenius
Cast Out False Prophets!
Needs research.
Plot (Paralysis) · INWO: Assassins
Cat Juggling
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Cattle Mutilators
Needs research.
Plot · INWO: Assassins
Cease-Fire
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Celebrity Spokesman
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Censorship
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Center for Disease Control
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Center for Weird Studies
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
CFL-AIO
Needs research.
Group · Illuminati Deluxe Edition (1999)
CFL-CIO
Needs research.
Plot (Paralysis) · INWO: Assassins
Chain Letter
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Chain Letters
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Charismatic Leader
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
China
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Chinese Campaign Donors
Needs research.
Group · Illuminati Deluxe Edition (1999)
Chinese Campaign Donors (New)
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Christmas
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Church of Elvis
Needs research.
Group · INWO: SubGenius
Church of Middle America
Needs research.
Illuminati · Illuminati: Y2K (Expansion, 1999)
Church of the SubGenius
Needs research.
Organization · INWO: Assassins
Church of Violentology
When it takes part in an attack, its owner draws one extra card for every participating Group, not just a single card for the whole attack.
Group · INWO: SubGenius
Citizens for Normalcy
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Citizenship Award
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Clipper Chip
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Clone
Needs research.
Group · Illuminati Deluxe Edition (1999)
Clone Arrangers
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Coffee Shops
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cold Fusion
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Combined Disasters
Needs research.
Plot · INWO: SubGenius
Comet Hail-Bob
Played immediately after a rival successfully takes control of a Group from hand or the uncontrolled area, it destroys that newly-controlled Group outright (though the kill does not count toward any Goal); it costs an action from the player's Illuminati or two Church Groups, and can be used only once per game.
Group · Illuminati Deluxe Edition (1999)
Comic Books
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Commitment
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Computer Dating Services
Needs research.
Special · Illuminati Deluxe Edition (1999)
Computer Espionage
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Computer Security
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Computer Virus
Needs research.
Group · Illuminati Deluxe Edition (1999)
Congressional Wives
Needs research.
Personality · INWO: SubGenius
Connie Dobbs
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Conspiracy Theorists
Needs research.
Plot (Paralysis) · INWO: Assassins
Contract on America
Needs research.
Group · Illuminati Deluxe Edition (1999)
Convenience Stores
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Copy Shops
Needs research.
Group · Illuminati Deluxe Edition (1999)
Copy Shops (Assassins)
Needs research.
Group · INWO: SubGenius
Corrective Phrenologists
A Group that can aid another Group's special attack to strip an alignment (such as Violent) from a target, and gets its own spent Action token back whenever it assists such an attack, regardless of which alignment is being removed.
Plot · INWO Base Set (Limited/Unlimited)
Corruption
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Count Dracula
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Counter-Revolution
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Counterspell
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cover of Darkness
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cover-Up
Needs research.
Plot (Paralysis) · INWO: Assassins
Crackdown on Crime
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Credit Card Companies
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Crop Circles
Needs research.
Plot · INWO: Assassins
Crusade
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Crystal Skull
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Currency Speculation
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Cyborg Soldiers
Needs research.
Group · Illuminati Deluxe Edition (1999)
Cycle Gangs
This group grants a bonus toward any attempt to destroy another group, regardless of who owns it.
Place · INWO: SubGenius
Dallas Catacombs
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Dan Quayle
Needs research.
Organization · INWO: Assassins
Day Care Centers
Has no alignments of its own until it actually gains a master, since it can only enter play as a puppet within someone's Power Structure.
Plot · INWO Base Set (Limited/Unlimited)
Deasil Engine
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Death Mask
Needs research.
Plot (Paralysis) · INWO: Assassins
Death To All Fanatics
Needs research.
Plot · INWO: SubGenius
Decency is OK!
Needs research.
Special · Illuminati Deluxe Edition (1999)
Deep Agent
Playing this card strips away the special immunity to interference that an attacker had purchased for their current attack.
Plot · INWO: Assassins
Defection
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Defense Contractors
Needs research.
Group · Illuminati Deluxe Edition (1999)
Democrats
This group grants a bonus when its controller tries to take control of any Liberal-aligned group.
Group · INWO Base Set (Limited/Unlimited)
Dentists
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Deprogrammers
Needs research.
Plot · INWO: SubGenius
Devival
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Dictatorship
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Dinosaur Park
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Discordian Society
This Illuminati gets a strong bonus when trying to bring Weird-aligned groups under its control, and cannot be attacked by groups that are Conservative- or Straight-aligned.
Organization · INWO: Assassins
Dittoheads
A puppet-only Group that can be attached solely to a Personality, boosting that Personality's Power and tripling its Resistance, while always sharing the master's alignments plus Fanatic.
Group · INWO: SubGenius
Divine Mail Order
Needs research.
Place · INWO: SubGenius
Dobbstown
Needs research.
Place · INWO: SubGenius
Dokstok
Generates a unique special token that its owner cannot simply keep to themselves: even if the token changes hands as part of a reversed deal, it ultimately must be passed along to another player or discarded rather than retained by its original holder.
Plot · INWO Base Set (Limited/Unlimited)
Dollars for Decency
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Dolphins
Needs research.
Plot (Zap) · INWO: Assassins
Don't Rock The Boat
Needs research.
Plot · INWO: Assassins
Don't Touch That Dial!
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Door-To-Door Salesmen
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Double-Cross
Needs research.
Personality · INWO: SubGenius
Dr. K'Taden Legume
A Personality whose special ability shields every other SubGenius-affiliated Group in its owner's Power Structure from being attacked in any way at all, including Instant Attacks such as Assassinations or Disasters.
Disaster · INWO: Assassins
Drought
Needs research.
Group · INWO: SubGenius
Drs. for "Bob"
Needs research.
Organization · INWO: Assassins
Drug Companies
Can make a special attack-like roll to strip a single alignment, such as Violent, from a target Group instead of attempting a normal takeover.
Group · INWO Base Set (Limited/Unlimited)
Druids
The Druids can lend or oppose their power to help or hinder any attack involving a Magic-aligned group, including secret ones, without needing to spend an action of their own to do so.
Group · Illuminati: Y2K (Expansion, 1999)
E.P.A.
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Early Warning
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Earth Magic
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Earthquake
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Earthquake Projector
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Eat The Rich!
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Eco-Guerillas
Needs research.
Group · Illuminati Deluxe Edition (1999)
Eco-Guerrillas
Needs research.
Group · INWO Base Set (Limited/Unlimited)
EFF
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
El Niño
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Elders of Zion
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Eliza
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Elvis
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Elvis Impersonators
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Embezzlement
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Emergency Powers
Needs research.
Group · Illuminati Deluxe Edition (1999)
Empty Vee
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
England
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Enormous Toy Stores
Needs research.
Plot (Paralysis) · INWO: Assassins
Enough is Enough
Needs research.
Organization · INWO: Assassins
EPA
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Epidemic
Needs research.
Plot · INWO: SubGenius
Eternal Salvation or Triple your Money Back
Needs research.
Plot (Paralysis) · INWO: Assassins
Every Year is Worse
Needs research.
Group · Illuminati Deluxe Edition (1999)
Evil Geniuses for a Better Tomorrow
This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Evil Geniuses For a Better Tomorrow
This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group.
Plot · INWO: SubGenius
Excremeditation
Needs research.
Plot · INWO: Assassins
Exorcism
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Exposed!
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Exterminators
Needs research.
Group · Illuminati Deluxe Edition (1999)
F.B.I.
This group grants a large bonus toward destroying groups that are Violent and/or Criminal-aligned, with an even bigger bonus if a target is both.
Plot · INWO Base Set (Limited/Unlimited)
Faction Fight
Needs research.
Plot · INWO: SubGenius
Fake Healing
Needs research.
Plot · INWO: SubGenius
False Overman
Needs research.
Group · INWO: SubGenius
False Prophets
Needs research.
Plot · INWO: SubGenius
False Slack
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Family Values
Needs research.
Group · Illuminati Deluxe Edition (1999)
Fast Food Chains
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Federal Communications Commission
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Federal Reserve
Needs research.
Group · Illuminati Deluxe Edition (1999)
Federal Reserves
Needs research.
Group · Illuminati Deluxe Edition (1999)
Feminists
Needs research.
Plot (Zap) · INWO: Assassins
Fickle Finger of Fate
Played against a rival Illuminati, it blocks that player's automatic takeover for the turn but grants their Illuminati a one-time +10 Power bonus on one direct attack per turn as a consolation.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Fidel Castro
Needs research.
Group · Illuminati Deluxe Edition (1999)
Fiendish Fluoridators
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Fifth International
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Finland
Needs research.
Plot (Freeze) · INWO: Assassins
Five-Year Plan
Needs research.
Group · Illuminati Deluxe Edition (1999)
Flat Earthers
Needs research.
Disaster · INWO: Assassins
Flesh-Eating Bacteria
A non-Instant Attack to Destroy against any Place that needs no action to trigger; Science Groups can help defend the target, with the Center for Disease Control especially effective at it. A successful attack devastates the target, and a strong enough roll destroys it outright, letting the player later spend a Science action to reclaim the card.
Plot (Freeze) · INWO: Assassins
Floating Point Error
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Flower Power
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Flying Saucer
Needs research.
Group · Illuminati Deluxe Edition (1999)
Fnord Motor Company
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Fnord!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Foiled!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Forgery
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Fort Knox
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
France
Needs research.
Plot · INWO: Assassins
Frankenfood
Needs research.
Group · Illuminati Deluxe Edition (1999)
Fraternal Orders
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Freaking the Mundanes
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Fred Birch Society
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Full Moon
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Fundie Money
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Gamers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Gang War
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Gay Activists
Needs research.
Personality · INWO: Assassins
General Disorder
Has the ability to return to his owner's Power Structure after being removed from it, and can only be kept out for good by an effect that explicitly overrides that resilience.
Group · Illuminati: Y2K (Expansion, 1999)
Genetic Engineers
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
George Bush
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
George the Janitor
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Germany
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Giant Kudzu
Needs research.
Group · Illuminati Deluxe Edition (1999)
Girlie Magazines
Needs research.
Plot · INWO: SubGenius
Give Me Slack, Or Give Me Food
Needs research.
Group · INWO: SubGenius
Glorps
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Gnomes of Zurich
On their turn, the player controlling this Illuminati may freely shift money between the treasuries within their own power structure.
Plot · INWO: Assassins
Go Fish
Lets you demand a rival reveal whether he holds copies of a named Plot; if he does, he must hand them all over and discard two undrawn Plots per copy given, but if he has none, your own hidden Plots are exposed instead. Once used against a rival, you can't target that same rival again until the end of his next turn.
Plot · INWO: Assassins
Go, Lemmings, Go!
Needs research.
Goal · INWO: Assassins
Goal: Blinded by Science
Requires controlling at least six Science Groups whose combined Power adds up to 30 or more.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Criminal Overlords
Needs research.
Goal · INWO: Assassins
Goal: Earth First!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Fratricide
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Hail Eris!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Kill For Peace!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Let Them Eat Cake!
Needs research.
Goal · INWO: Assassins
Goal: Population Reduction
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Power for Its Own Sake
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Power to the People
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: The Corporate Masters
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: The Hand of Madness
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Up Against the Wall!
Needs research.
Group · Illuminati Deluxe Edition (1999)
Goldfish Fanciers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Good Polls
Needs research.
Group · INWO: SubGenius
Good Sex for Mutants Dating League
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Gordo Remora
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Grassroots Support
Needs research.
Plot · INWO: Assassins
Grave Robbers
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Green Party
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Gremlins
Needs research.
Group · Illuminati Deluxe Edition (1999)
Gun Lobby
This group is unusually hard to dislodge specifically from Liberal-aligned opponents, having much higher resistance against attacks by Liberal groups than against anyone else.
Group · Illuminati Deluxe Edition (1999)
Hackers
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Hairdressers & Interior Decorators
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Hallucinations
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Hammer of Thor
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Harmonica Virgins
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hat Trick
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Hawaii
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Head in a Jar
Needs research.
Plot · INWO: SubGenius
Head Launching
Needs research.
Group · Illuminati Deluxe Edition (1999)
Health Food Stores
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hex
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Hidden City
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Hidden Connection
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hidden Influence
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
High Fashion
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Hillary Clinton
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Hit and Run
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Hitler's Brain
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hoax!
Needs research.
Group · Illuminati Deluxe Edition (1999)
Hollywood
Needs research.
Plot (Freeze) · INWO: Assassins
Hubble Trouble
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Hurricane
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
I Lied
Needs research.
Group · Illuminati Deluxe Edition (1999)
I.R.S
Rather than collecting normal income, this group lets its controller tax each opponent for a set amount on their own turn, though a player with no money owes nothing.
Uncategorized · Illuminati (Base Game, current/canonical edition)
I.R.S.
Rather than collecting normal income, this group lets its controller tax each opponent for a set amount on their own turn, though a player with no money owes nothing.
Place · INWO: Assassins
Illuminati University
Grants immunity to Straight and Government Groups, but only for the Illuminati itself and the Groups it directly controls, not for the player's entire Power Structure.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Imelda Marcos
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Immortality Serum
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Impostor
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Infobahn
Needs research.
Plot · INWO: SubGenius
Inherently Bogus
Needs research.
Group · Illuminati Deluxe Edition (1999)
Intellectuals
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Interference
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Interference (2)
Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.
Special · Illuminati Deluxe Edition (1999)
Interference (x2)
Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.
Group · Illuminati Deluxe Edition (1999)
International Cocaine Smugglers
Needs research.
Group · Illuminati Deluxe Edition (1999)
International Communist Conspiracy
Needs research.
Group · INWO Base Set (Limited/Unlimited)
International Weather Organization
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Israel
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Italy
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Jake Day
Needs research.
Resource · INWO: SubGenius
Janor Device
A Resource that can legally serve as the lead card under SubGenius-rules card draws; if its owner rolls a 12 while leading with it, the Janor Device must be given away to another player.
Group (Place) · INWO Base Set (Limited/Unlimited)
Japan
Needs research.
Personality · INWO: SubGenius
Jesus B.
Needs research.
Plot · INWO: SubGenius
JHVH-1
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Jihad
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Jimmy Hoffa
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Joggers
Needs research.
Plot (Freeze) · INWO: Assassins
Junk Bonds
Needs research.
Group · Illuminati Deluxe Edition (1999)
Junk Mail
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Just Say No
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
K.K.K.
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Ketchup Is A Vegetable
Needs research.
Group · Illuminati Deluxe Edition (1999)
KGB
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Kiddie TV
Needs research.
Plot · INWO: SubGenius
Kill "Bob"!
Needs research.
Resource · INWO: Assassins
Killer Satellite
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Kinder and Gentler
Needs research.
Group · Illuminati Deluxe Edition (1999)
KKK
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Kudzu Planters
Needs research.
Group · INWO Base Set (Limited/Unlimited)
L-4 Society
Needs research.
Plot (Zap) · INWO: Assassins
Lab Explosion
Needs research.
Personality · INWO: Assassins
Lama Ramadingdong
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Las Vegas
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Lawyers
Any group in your power structure gains a defensive combat bonus when attacked by, or with the help of, a Government or Corporate group, and its controller is also spared certain IRS taxation effects.
Group · INWO: SubGenius
League for Obvious Decency
Needs research.
Resource · INWO: Assassins
Lenin's Body
Needs research.
Plot (Freeze) · INWO: Assassins
Let the Sunshine In
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's Get Organized
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's Get REALLY Organized
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's You and Him Fight
Lets you provoke a feud inside a rival's hand: you look at a couple of his hidden Group or Resource cards, make him discard one, and he keeps the other, effectively thinning his hand through manufactured infighting.
Plot · INWO Base Set (Limited/Unlimited)
Liberal Agenda
One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Liberal, and can be powered either by an action from an existing Liberal group or by a single Illuminati action.
Group · INWO Base Set (Limited/Unlimited)
Libertarians
When the Libertarians take control of a Nation or U.S. state, they gain a power bonus equal to that group's base power (though not any temporary doubling effects on it), and they keep the bonus only as long as they hold control of it.
Group · INWO Base Set (Limited/Unlimited)
Liquor Companies
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Loan Sharks
Needs research.
Group · INWO: SubGenius
Local Clenches
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Local Police Departments
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Loch Ness Monster
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Logic Bomb
Lets a sufficiently powerful group force a rival to reveal their hidden Plot cards and let you take one for yourself, at the cost of exposing that card.
Plot · INWO: SubGenius
Luck Plane
Needs research.
Personality · INWO: Assassins
Lyndon LaRouche
His alignments never count toward anyone's Goals under any circumstance, and each turn a roll determines whether he even receives an Action token.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Mad Scientists
Needs research.
Group · Illuminati Deluxe Edition (1999)
Madison Avenue
This group grants a bonus whenever its controller tries to take control of any Media-aligned group.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Mafia
This group grants a solid bonus toward controlling any Criminal-aligned group, with an even larger bonus when attacking to take direct control.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Manuel Noriega
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
March on Washington
A Plot card that can supply the power needed for other cards requiring an action of a given alignment or attribute (though not one demanding an action from a specific named group or the Illuminati itself); playing it requires discarding a card.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Margaret Thatcher
As a Personality card, she grants a large bonus specifically toward attempts to control the group named England, referencing her role as the UK's head of government.
Plot · INWO Base Set (Limited/Unlimited)
Market Manipulation
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Martial Law
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's attack or defense for the current turn only.
Resource · INWO: SubGenius
Martyr Meter
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Martyrs
A flat power-bonus Plot card in the same family as Big Score or Terrorist Nuke, adding a one-time boost to a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
Mass Murder
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
May Day
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Media Blitz
Needs research.
Special · Illuminati Deluxe Edition (1999)
Media Campaign
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Media Connections
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Media Sensation
Lets you create a custom Personality card representing whoever is currently dominating the news, filling in a name of your choice; multiple copies may be in play at once, though it cannot be used to represent a figure who already has an official card.
Plot · INWO: SubGenius
Mediocretinism
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Mercenaries
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Messiah
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Meteor Strike
A Disaster-type instant attack representing a catastrophic meteor impact, capable of devastating or outright destroying a targeted Place.
Plot (Paralysis) · INWO: Assassins
Metric System
Needs research.
Group · INWO Base Set (Limited/Unlimited)
MI-5
As its special action, MI-5 can prevent a rival's attempt to expose your Plot cards, or can flip your already-exposed Plots back face down.
Group · Illuminati: Y2K (Expansion, 1999)
Microstuff
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Midas Mill
Needs research.
Organization · INWO: Assassins
Militia
Its printed Power actually increases whenever it wins an attack and decreases whenever it loses one, rather than receiving just a temporary bonus or penalty.
Group · Illuminati Deluxe Edition (1999)
Militia (Assassins)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Miracle Diet Plan
Can be used either like a flat power-bonus card spent at the moment of an action, or played in advance on a group (even one without an action token yet) to remain in effect until that group's next action.
Plot · INWO: SubGenius
Miraculous Manifestation
Forces every player, including whoever plays it, to draw a Group card from their own Group deck; in standard INWO each drawn card is shown to the player who played it and then kept, while under SubGenius's shared uncontrolled-Group-area rules it instead denies rivals a free Group draw. It cannot be played until every player has finished a first turn.
Plot · INWO Base Set (Limited/Unlimited)
Mistaken Identity
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Mob Influence
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Monopoly
A Plot card linked to one Corporate group that raises its power to a fixed higher level; only one copy may be in play at a time.
Group (Place) · INWO Base Set (Limited/Unlimited)
Moonbase
Immune to most Disaster cards except for a couple of specific ones (such as Earthquake and Meteor), and grants a bonus to attempts to control or destroy other Space groups.
Group · INWO Base Set (Limited/Unlimited)
Moonies
Needs research.
Group · Illuminati Deluxe Edition (1999)
Moral Minority
Needs research.
Plot · INWO: SubGenius
More Slack
Needs research.
Group · Illuminati Deluxe Edition (1999)
Morticians
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Mossad
Lets you peek at the bottom card of your Plot deck before drawing, giving you the option to take that card instead of the normal top-of-deck draw.
Plot · INWO Base Set (Limited/Unlimited)
Mothers' March
Needs research.
Group · Illuminati Deluxe Edition (1999)
Multinational Oil Companies
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Multinational Oil Corporations
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Murphy's Law
Lets you retroactively alter the outcome of a die roll, even one already changed by a Bribery card, turning a failure into a success or vice versa.
Plot · INWO Base Set (Limited/Unlimited)
Mutual Betrayal
Lets you look through a chosen rival's hidden Plot cards and expose some of them, but only at the cost of exposing an equal number of your own hidden Plots in return.
Group · INWO: SubGenius
MWOWM
Needs research.
Plot (Zap) · INWO: Assassins
My Karma Ran Over Your Dogma
Needs research.
Group · INWO Base Set (Limited/Unlimited)
N.S.A.
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Nancy Reagan
Needs research.
Group · INWO Base Set (Limited/Unlimited)
NASA
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Nationalization
One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Government, powered either by an action from an existing Government group or by a single Illuminati action.
Group · INWO Base Set (Limited/Unlimited)
NATO
Needs research.
Plot · INWO: Assassins
Near Miss
Can be played to help a Place avoid the worst of being Devastated or destroyed, regardless of whether the damage came from an Attack to Destroy, a Disaster, or a backfiring special ability.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Necronomicon
Can be linked to any group as a Resource, including one that's normally indestructible, since immunity from being affected doesn't prevent a Resource from simply being attached to it.
Plot · INWO: SubGenius
Nental Ife
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Nephews of God
Each turn, before drawing your normal cards, you roll two dice; on a roll of 6 or less, you get to draw one bonus card from either your Plot deck or your Group deck.
Illuminati · Illuminati Deluxe Edition (1999)
Network
At the start of each turn this Illuminati draws and reveals two cards from the deck instead of the usual one, giving its controller extra information and options.
Plot · INWO Base Set (Limited/Unlimited)
Never Surrender
Needs research.
Plot · INWO: Assassins
Nevermore!
Unusually, it can legally be played even before every player has completed a first turn, since its effect applies evenly to everyone, including whoever plays it.
Plot · INWO Base Set (Limited/Unlimited)
New Blood
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
New Federal Budget
One of a family of 'reload' Plot cards; it places an extra action token on a Government group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Non-card (rules insert) · Illuminati: Y2K (Expansion, 1999)
New rules card
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
New York
Functions as a Place group representing the U.S. state of New York, and is recognized as such by other cards (such as the Libertarians) that key off specific U.S. states.
Personality · INWO: Assassins
Newt Gingrich
Needs research.
Personality · INWO: SubGenius
NHGH
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Nice Idea. It's Mine Now.
Lets you seize or copy a rival's exposed Goal card for your own use, one of only two Plot cards able to affect an already-exposed card in this way.
Group · INWO Base Set (Limited/Unlimited)
Ninjas
A Group that can even be attacked by its own controller as a risky way to try to free up an action token, since destroying your own Ninjas still counts as a legitimate attack that rivals may jump in on.
Disaster · INWO: Assassins
No Beer!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Nobel Peace Prize
A power-boosting Resource linked to a group to increase its strength; if a group already holding one is taken over by a player who also has a Nobel Peace Prize, a duplicate must be discarded.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Nuclear Accident
A Disaster-type instant attack to destroy that can strike any Place without needing an action; if it succeeds the target is devastated, and it's one of the few disasters strong enough to affect specially protected targets like Orbit One.
Group · INWO Base Set (Limited/Unlimited)
Nuclear Power Companies
Can cancel a rival group's action, but only after it has actually been used (not before), and this does not work against Privileged attacks or against generic power-supplying cards like March on Washington.
Organization · INWO: Assassins
Nutrition Nazis
Can be brought into play either as an ordinary Group or played instead as a linked Plot card affecting an existing Group, but not both at once; used as a Plot, it can be canceled like any other Plot card.
Plot · INWO Base Set (Limited/Unlimited)
NWO: A Thousand Points of Light (blue)
A 'New World Order' status card that, while in play, removes the usual bonus for attacking with an opposed alignment and the usual penalty for trying to control a group of an opposed alignment; like other NWO cards it remains in effect until replaced by another card of the same color.
NWO Yellow · INWO: Assassins
NWO: Antitrust Legislation
When it comes into play, every player may reposition their Groups, paying by discarding Plot cards for each move. While it remains active, Corporate Groups linked in a controlling relationship with other Corporate Groups lose their Action tokens and can't gain new ones or use their special abilities. It replaces any other Yellow NWO in play.
NWO Red · INWO: Assassins
NWO: Apathy
If played in the middle of an attack, it retroactively makes any aiding actions in that attack illegal, so those actions and their spent tokens are simply lost.
NWO Red · INWO: Assassins
NWO: Australian Rules
While in effect, a player draws a Plot card after rolling the dice for an attack it powers, but only when the roll needed to succeed was low enough that dice were actually rolled.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Bigger Business (yellow)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Chicken in Every Pot (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Don't Forget to Smash the State (yellow)
Needs research.
NWO Yellow · INWO: Assassins
NWO: End of the World
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Energy Crisis (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Fear and Loathing (blue)
A New World Order status card under which groups sharing the same alignment get a large bonus to attempts to control each other, but suffer a matching penalty when attacking each other to destroy.
NWO Blue · INWO: Assassins
NWO: Global Warming
Makes every Place in the game that isn't in Space count as Coastal.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Gun Control (red)
A New World Order status card that gives a power boost to Violent Government groups and a smaller boost to Criminal groups for as long as it remains in play.
NWO Blue · INWO: Assassins
NWO: Interesting Times
Affects how victory is measured under the percentage-of-goal scoring method, mattering specifically when only the Basic Goal is being used.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Law and Order (yellow)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Military-Industrial Complex (yellow)
A New World Order status card under which the Corporate alignment effectively stops mattering except for goal-scoring purposes, since every Corporate group is treated as Government instead, nullifying cards and abilities keyed specifically to Corporate status.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Peace In Our Time (red)
A New World Order status card that weakens Violent groups, reducing very low-power ones to zero power and stripping away their action tokens.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Political Correctness (red)
A New World Order status card under which any Conservative group with a power of 0 or 1 also becomes Criminal-aligned, among its other effects.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Solidarity (red)
A New World Order status card that doubles the resistance (defensive strength) of every group in the game, making takeovers harder for everyone, though Resources are unaffected.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Tax Reform (red)
A New World Order status card that boosts the IRS's taxing power, letting it seize the top Plot card from every player's deck at the start of its own turn.
NWO Red · INWO: Assassins
NWO: The Magic Goes Away
Needs research.
NWO Yellow · INWO: Assassins
NWO: Visualize Whirled Peas
Makes Fanatic Groups treat each other as sharing the same alignment instead of being opposed, similar to the effect the Society of Assassins gives its own Fanatic Groups.
NWO Blue · INWO: Assassins
NWO: Watermelons
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: World Hunger (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: World War 3 (yellow)
A New World Order status card that pressures Nations into conflict: while it is in play, Nation groups generally cannot use their action tokens except to defend themselves, and a Nation that fails an attack against another Nation is destroyed as a result.
Group · Illuminati: Y2K (Expansion, 1999)
Office Temps
Needs research.
Plot · INWO: SubGenius
Official, all Inclusive, Divine Excuse
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Offshore Banks
Needs research.
Disaster · INWO: Assassins
Oil Spill
An automatic Instant Attack to Destroy against any Coastal Place that needs no action to trigger, hitting Huge Places with less force than smaller ones. A strong enough roll destroys the target outright rather than merely devastating it, and a successful attack lets you hand a bonus Action token to every Green Group in play, once per game. Alternatively, it can instead be played simply to boost an attack against OPEC or the Multinational Oil Companies.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Ollie North
A Personality card that gets a large bonus toward directly controlling any Conservative-aligned Media group.
Group · INWO Base Set (Limited/Unlimited)
OPEC
Its power is randomly re-rolled (two dice minus two) whenever it comes under new control and again at the start of each of its controller's turns, and that rolled value stands as its official power until it's rolled again.
Plot · INWO Base Set (Limited/Unlimited)
Opportunity Knocks
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Orbit One
Immune to most Disaster cards, with specific exceptions such as Nuclear Accident and Meteor Strike.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Orbital Mind Control Lasers
Temporarily changes a group's alignment; the altered alignment counts toward victory conditions only for as long as the effect lasts.
Group · Illuminati Deluxe Edition (1999)
Orbital Mine Control Lasers
Needs research.
Resource · INWO: Assassins
Orgone Grinder
Needs research.
Plot · INWO: SubGenius
OverMan
Needs research.
Personality · INWO: SubGenius
OverMan Philo Drummond
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Pale People in Black
Needs research.
Organization · INWO: Assassins
Pale People In Black
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Paparazzi
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Paranoids
Gives your entire power structure a defensive bonus against any attack or assassination attempt (though not against Disasters), reflecting their conviction that something bad is always coming.
Group · Illuminati Deluxe Edition (1999)
Parent/Teacher Agglomeration
Needs research.
Plot · INWO: Assassins
Partition
Splits a Nation or Place into two new, separately named Places; the new names are cosmetic and don't trigger or block other cards' special abilities that reference a specific name.
Group · Illuminati: Y2K (Expansion, 1999)
Pave the Earth!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Payoff
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Pentagon
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Perpetual Motion Machine
Grants its linked group an extra action token every turn, and it can even be linked to your own Illuminati for the same benefit.
Group · INWO: SubGenius
Phlegm Elementals
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Phone Company
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Phone Phreaks
Lets you move a controlled group to a different open control arrow within a power structure.
Group · INWO: SubGenius
Pinks
Needs research.
Plot · INWO: Assassins
Pizza for the Secret Meeting
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Plague of Demons
A summoning-style attack that unleashes demons against a target; its power can still be boosted with +10-style Plot cards even when a Magic or Weird Science group intervenes.
Plot · INWO Base Set (Limited/Unlimited)
Pledge Drive
One of a family of 'reload' Plot cards; it places an extra action token on a Liberal group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Poison
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Political Correctness
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Pollsters
Needs research.
Group · Illuminati Deluxe Edition (1999)
Post Office
Unlike most groups, this one costs its controller money every turn to maintain rather than generating income.
Plot · INWO Base Set (Limited/Unlimited)
Power Corrupts
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Criminal, powered either by an action from an existing Criminal group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Power Grab
Lets you make an extra automatic takeover, but doing so ends your turn immediately, skipping the normal end-of-turn phase (so you cannot declare victory that same turn).
Resource · INWO: Assassins
Power Satellite
Needs research.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Preppies
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Prince Charles
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Princess Di
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Principia Discordia
A Resource that gives a large boost to a power structure's resistance against attacks to control, though it offers no help against attacks to destroy, making it a natural fit for a Weird-aligned, Discordian-style power structure.
Plot · INWO Base Set (Limited/Unlimited)
Privatization
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Corporate, powered either by an action from an existing Corporate group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Privileged Attack
Marks an attack as 'privileged,' meaning rival players cannot directly aid or oppose it, though they may still try to cancel whatever card or special ability granted that privilege in the first place.
Group · INWO Base Set (Limited/Unlimited)
Professional Sports
Needs research.
Group · Illuminati Deluxe Edition (1999)
Psychiatrists
This group grants its controller a bonus when attempting to neutralize (rather than destroy or capture) any other group.
Plot · INWO: SubGenius
Psychic Pstench
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Public Art
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Pulitzer Prize
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Group · Illuminati Deluxe Edition (1999)
Punk Rockers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Purge
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Pyramid Marketing Schemes
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Rain of Frogs
Needs research.
Plot · INWO: SubGenius
Rain of Prairie Squid
Can be played even before every player has finished a first turn, though not in a way that strips a rival of his very first automatic takeover; under SubGenius rules, if timed between a rival's Group draw and his automatic-takeover step, it can deny him that automatic takeover entirely.
Plot · INWO: SubGenius
Random Jesii
Needs research.
Plot · INWO: SubGenius
Rant!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Reach Out . . .
A Plot card played at the end of your turn to strip a chosen rival of their unused action tokens.
Plot · INWO Base Set (Limited/Unlimited)
Read My Lips
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Recording Industry
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
Recyclers
Needs research.
Group · Illuminati Deluxe Edition (1999)
Recyclers (Assassins Recycling Centers Group Card)
Needs research.
Organization · INWO: Assassins
Recycling Centers
Lets its owner reclaim a card that would otherwise simply be discarded, such as a Group that failed a takeover attempt from someone's hand, adding it to their own hand instead; it cannot recover cards that were destroyed rather than discarded.
Group · Illuminati: Y2K (Expansion, 1999)
Red Cross
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Red Scare
One of a family of 'reload' Plot cards; it places an extra action token on a Conservative group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Reformed Church of Satan
Needs research.
Plot · INWO: Assassins
Regi$tered Trademark
A joke Plot that requires players to refer to the linked card only by its full, exact printed name -- including any embellishments added by effects like Partition or Media Sensation -- whenever it comes up in play.
Group · INWO Base Set (Limited/Unlimited)
Religious Reich
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Reload!
One of a family of 'reload' Plot cards; it places an extra action token on a Violent group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Special · Illuminati: Y2K (Expansion, 1999)
Reorganization
Needs research.
Plot · INWO: SubGenius
Repent!
Needs research.
Group · Illuminati Deluxe Edition (1999)
Republicans
This group grants a bonus when its controller tries to take control of any Conservative-aligned group.
Plot · INWO Base Set (Limited/Unlimited)
Resistance Is Useless!
Needs research.
Personality · INWO: SubGenius
Reverend Ivan Stang
Needs research.
Plot · INWO: Assassins
Reverse Whammy
Reverses the effect of a targeted 'whammy'-style card, and can even be used to flip another Reverse Whammy.
Plot · INWO Base Set (Limited/Unlimited)
Revolution!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Rewriting History
A Plot card requiring a substantial amount of Media-related power to use, where contributions from Media actions can be combined with generic power sources like March on Washington, representing an alteration of the historical record.
Group · INWO Base Set (Limited/Unlimited)
Rifkinites
A Green, Liberal-aligned group that gets a bonus on direct attacks against Corporate, Science, or Computer groups.
Special · Illuminati: Y2K (Expansion, 1999)
Rioting
Needs research.
Plot · INWO: SubGenius
Robo "Bob"
Needs research.
Group · Illuminati Deluxe Edition (1999)
Robot Sea Monsters
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Rogue Boomer
Represents a ballistic-missile submarine (a 'boomer') seized during its launching ceremony, handing its new controller a vessel bristling with nuclear missiles.
Group · INWO: SubGenius
Rogue SubGenii
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Ronald Reagan
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Rosicrucians
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Ross Perot
As a Personality, any group he controls is forced to become Straight and Conservative, shedding any Weird or Liberal alignment it had, though this reverts if the group later gets a new master.
Group (Place) · INWO Base Set (Limited/Unlimited)
Russia
Needs research.
Plot · INWO: SubGenius
S.C.A.M
Needs research.
Group · INWO: SubGenius
S.L.A.K.
Needs research.
Group · INWO Base Set (Limited/Unlimited)
S.M.O.F.
Gets an extra +4 bonus under the specific circumstances spelled out on the card, on top of whatever its base special ability already provides.
Group · INWO: SubGenius
S.P.U.T.U.M.
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sabotage
Countering an automatic takeover: when a rival plays a group card to automatically take control of something, you can force them to return that card to their hand and lose that turn's automatic takeover, paid for with an Illuminati action or with action(s) from a group sharing an alignment with the target and totaling power 6 or more.
Plot · INWO: SubGenius
Sacred Jests
Needs research.
Resource · INWO: SubGenius
Sacred Stencil
Needs research.
Group (Personality) · INWO Base Set (Limited/Unlimited)
Saddam Hussein
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Saturday Morning Cartoons
Needs research.
Place · INWO: SubGenius
Saucer Landing Strip
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Save the Whales
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
Savings & Loan Scam
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Savings and Loans
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Scandal
A Plot card powered by a combination of an alignment-based action and an attribute-based action, used to attack or discredit a target group.
Plot · INWO: SubGenius
Schizm
Functions as a special attack-like effect capable of stripping an alignment from a target Group, working on a similar principle to the Drug Companies' ability; it cannot be combined with that identical alignment-stripping effect in the same attack.
Plot (Freeze) · INWO: Assassins
School Prayer
Needs research.
Organization · INWO: Assassins
Science Alarmists
Needs research.
Goal · INWO: SubGenius
Science Cannot Remove the Terror of the Gods!
Needs research.
Group · Illuminati Deluxe Edition (1999)
Science Fiction Fans
Needs research.
Resource · INWO: Assassins
Screaming Meme
Needs research.
Group · INWO: SubGenius
Secret FisTemple
Needs research.
Plot · INWO: Assassins
Secret Master
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Secret Service
Needs research.
Special · Illuminati Deluxe Edition (1999)
Secrets Man Was Not Meant to Know
This card lets its player cancel another player's Special card that has just been used against them.
Plot · INWO Base Set (Limited/Unlimited)
Secrets Man Was Not Meant To Know
A canceler-type Plot card, functioning like other cards in that class to negate a rival's Plot card or action.
Special · Illuminati: Y2K (Expansion, 1999)
Secrets Man Was Not Meant to Know (2)
This card lets its player cancel another player's Special card that has just been used against them.
Group · INWO Base Set (Limited/Unlimited)
Secular Humanists
Needs research.
Plot (Zap) · INWO: Assassins
Security Leak
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Seize The Time!
Lets you take an extra, out-of-sequence turn in which all your groups except your Illuminati receive action tokens, though you may not draw any cards or play any Plot cards during it; using it costs your Illuminati's action, can only be done once per game, and cannot be used until every player has completed a first turn.
Plot · INWO Base Set (Limited/Unlimited)
Self-Esteem
Needs research.
Group · Illuminati Deluxe Edition (1999)
Semiconscious Liberation Army
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Senate Investigating Committee
While in effect, lets you draw cards and place action tokens as normal but do nothing else that turn, though you may still spend those tokens to buy Plot cards.
Illuminati · Illuminati Deluxe Edition (1999)
Servants of Cthulhu
This Illuminati's unique victory condition centers on destroying groups; notably, if destroying their own last remaining group is what completes that condition, they win the game instead of being eliminated.
Illuminati · INWO Base Set (Limited/Unlimited)
Shangri-La
Gets a defensive bonus that applies even against Instant Attacks, and can lend its power to help destroy even groups it could not target on its own.
Group · Illuminati: Y2K (Expansion, 1999)
Shock Jocks
Needs research.
Plot · INWO: SubGenius
Shordurpersav
Lets its player force a re-roll of an unwanted die result, such as the roll that could otherwise cost the owner of a Janor Device that Resource on an 11 or 12.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Shroud of Turin
Lets you look at the top card of your Plot deck and choose whether to keep it or take the bottom card of the deck instead.
Group (Place) · INWO Base Set (Limited/Unlimited)
Silicon Valley
Recognized as being 'part of the United States' for the purposes of cards like Bill Clinton's bonus toward American government groups, even though it is not formally designated a Place.
Plot · INWO: SubGenius
Slackfusion
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Slush Fund
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
SMERSH
Needs research.
Plot · INWO: SubGenius
Smite Them All!
In standard INWO, playing this Plot requires its owner to bury two Group cards from hand to the bottom of their Group deck, while every other player must do the same with one Group card each -- a built-in check against abusive group-hoarding strategies.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Sniper
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Soap Operas
Needs research.
Group · Illuminati Deluxe Edition (1999)
Society for Creative Anarchism
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Society of Assassins
This Illuminati is especially skilled at neutralizing (temporarily knocking loose) other players' groups, gaining a large bonus on any such attempt.
Illuminati · INWO: Assassins
SOCIETY OF ASSASSINS
Its Fanatic Groups always have Global Power equal to their base printed Power, ignoring temporary boosts. Its special Goal lets each Secret Group you control count double toward your total, but only for Groups more powerful than (or tied with) the strongest Secret Group any single rival controls. When two of its Fanatic Groups fight each other, either owner may choose to treat their alignments as matching instead of opposed.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Society of Creative Anarchism
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Soft Drinks
Needs research.
Plot (Zap) · INWO: Assassins
Sorry, Wrong Number
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Soulburner
Its destructive effect triggers at the moment its owning group (typically Evil Geniuses for a Better Tomorrow) is attacked, taken over, or destroyed, since the ability is evaluated based on ownership at the time of the attack.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
South American Nazies
Needs research.
Group · Illuminati Deluxe Edition (1999)
South American Nazis
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Space Station
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Spammers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Spasm of Violence
Needs research.
Group · INWO: SubGenius
Speakers in Tongues
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Spear of Longinus
Can be used once per attack to grant a substantial bonus, but only for your own attacks; it cannot be used to trigger your own Stonehenge-style immunity against an attack made with it, since immunity cannot be triggered by your own cards.
Special · Illuminati: Y2K (Expansion, 1999)
Special Perseutor
Needs research.
Assassination · INWO: Assassins
Spontaneous Combustion
Needs research.
Resource · INWO: Assassins
Spy Satellite
Needs research.
Personality · INWO: SubGenius
St. Janor Hypercleats
Needs research.
Plot · INWO: SubGenius
Stark Fist of Removal
A Plot noted by playtesters as having no specified timing restriction, meaning it can legally be held back and played at the very last moment -- for instance, immediately before a rival rolls the dice on an Attack to Destroy -- to catch an opponent off guard.
Group · Illuminati: Y2K (Expansion, 1999)
State Lotteries
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Stealing the Plans
A Plot card that can be played in response to certain other cards being used, letting you seize a hidden or in-progress plot for yourself.
Plot · INWO Base Set (Limited/Unlimited)
Stock Split
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Stonehenge
Grants immunity to all Magic-aligned groups, Magic Plot cards, and Magic Resources, though this immunity cannot protect against the owner's own Magic cards.
Plot · INWO Base Set (Limited/Unlimited)
Straighten Up
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Straight, powered either by an action from an existing Straight group or by a single Illuminati action.
Uncategorized · INWO: Assassins
Strange Bedfellows
Needs research.
Group · INWO: SubGenius
SubGenius FisTemples
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Subliminals
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Subliminals (2)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sucked Dry and Cast Aside!
Multiplies a target group's power and then destroys it outright, counting as a legitimate destruction for goals like the Servants of Cthulhu's.
Plot · INWO: Assassins
Sudden European Vacation
Shields a Personality from Plot cards played directly against them, such as Assassination attempts, though it gives no protection against being targeted as part of a normal group attack.
Plot · INWO: Assassins
Sufficiently Advanced Technology
Lets you change one of your own Groups to have the Science or Magic attribute; it cannot target a rival's Group, and the change cannot be undone with Backlash.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Suicide Squad
Its effect is resolved with a die roll that is not itself an Attack to Destroy, so cards or abilities that specifically modify Attacks to Destroy cannot be used on it, though generic die-roll modifiers still can.
Plot · INWO: SubGenius
Sultan of Slack
Needs research.
Plot · INWO: Assassins
Supernova
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Supreme Court
Needs research.
Plot · INWO: Assassins
Supreme Court Nomination
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Survivalists
Gives its controlling group a recovery benefit on the turn after that group suffers a Devastation, and this still applies even if the Survivalists are moved onto a group that was already devastated.
Plot · INWO Base Set (Limited/Unlimited)
Sweeping Reforms
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sweepstakes Prize
Needs research.
Organization · INWO: Assassins
Swingers
Gains +1 Power for every other Liberal Group present in the same Power Structure.
Special · Illuminati Deluxe Edition (1999)
Swiss Bank Account
Needs research.
Group (Place) · INWO Base Set (Limited/Unlimited)
Switzerland
An undestroyable Place group; rival groups may still lend their power to help destroy it even though they could not accomplish that destruction on their own.
Group · Illuminati Deluxe Edition (1999)
Tabloids
This group gets a bonus specifically when its controller attempts to take control of the Convenience Stores group.
Plot (Zap) · INWO: Assassins
Take The Money And Run
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Talisman of Ahrimanes
Needs research.
Plot (Zap) · INWO: Assassins
TANSTAAFL
Needs research.
Plot · INWO: SubGenius
Tape Runs Out...
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Tax Breaks
One of a family of 'reload' Plot cards; it places an extra action token on a Corporate group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Personality · INWO: Assassins
Teddy Kennedy
Needs research.
Plot · INWO: Assassins
Teflon Coating
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Telephone Psychics
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Templars
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Terrorist Nuke
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost the power of an attack to destroy.
Group (Place) · INWO Base Set (Limited/Unlimited)
Texas
Its own special ability, along with any Resource or Personality linked to or benefiting it, counts as 'involving Texas' for cards that key off that phrase; a Plot card kept hidden under Texas still counts as part of your hand even though it cannot be exposed.
Plot · INWO: SubGenius
The 13th Apostle
Needs research.
Goal · INWO: SubGenius
The Anti"Bob"
Needs research.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Atlanteans
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Plot · INWO Base Set (Limited/Unlimited)
The Auditor from Hell
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Bavarian Illuminati
As the game's default/premier Illuminati, this card can spend 5 Megabucks once per turn to make one of its attacks “privileged,” shielding that attack from other players' interference.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Bermuda Triangle
On their turn, the player controlling this Illuminati may rearrange the internal layout of their own power structure.
Resource · INWO: Assassins
The Big Prawn
Changes the alignment of the Place it's linked to, an effect that remains permanent even after the Big Prawn itself leaves play.
Plot · INWO Base Set (Limited/Unlimited)
The Big Score
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
The Big Sellout
A Plot card that lets you hand out an extra action token, though no single group may receive more than one token total from any combination of Big Sellout cards played in the same turn.
Group (Resource) · INWO Base Set (Limited/Unlimited)
The Bronze Head
Lets you reroll a single failed Attack to Control once per turn, with the second roll standing, though this does not work when trying to bring a group into play as an 'agent' card.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Discordian Society
This Illuminati gets a strong bonus when trying to bring Weird-aligned groups under its control, and cannot be attacked by groups that are Conservative- or Straight-aligned.
Plot · INWO Base Set (Limited/Unlimited)
The First Thing We Do, Let's Kill All The Lawyers
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
The Frog God
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Gnomes of Zurich
On their turn, the player controlling this Illuminati may freely shift money between the treasuries within their own power structure.
Group (Place) · INWO Base Set (Limited/Unlimited)
The Great Pyramid
Needs research.
Organization · INWO: Assassins
The Green Party
Gets a +4 bonus whenever it attempts to take control of another Green Group.
Group (Resource) · INWO Base Set (Limited/Unlimited)
The Holy Grail
A Resource whose owner secretly writes down the name of a Place as its hidden location; if that Place is ever attacked to destroy or Devastated, the owner reveals the note and the attack automatically fails, with the Grail continuing to protect that Place afterward, though if the Place is instead captured, the Grail vanishes and is discarded.
Group · INWO: SubGenius
The Hour of Slack
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Internet Worm
A self-propagating attack whose discarded remnants are hidden face-down; unlike most discards (which normally go face-up for anyone to see), no one may look through what it leaves behind.
Plot · INWO: Assassins
The Irish Flu
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
The Library at Alexandria
A Resource representing a hidden repository of ancient knowledge; it gives a bonus toward attempts to control Science, Magic, or Computer groups.
Group · INWO Base Set (Limited/Unlimited)
The Mafia
A powerful Criminal-aligned group with an unusually large number of control arrows, though its own special ability is comparatively modest: a small bonus toward controlling or destroying other Criminal groups.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Masters of Voodoo
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Plot (Zap) · INWO: Assassins
The Meek Shall Inherit
Needs research.
Group · INWO Base Set (Limited/Unlimited)
The Men in Black
Can permanently destroy a target even if that target has some special protection against permanent destruction; like similar cards, its bonus does not apply to Instant Attacks unless specifically stated.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Network
At the start of each turn this Illuminati draws and reveals two cards from the deck instead of the usual one, giving its controller extra information and options.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
The Oregon Crud
A Disaster card with a power of 24 that destroys its target if the die roll succeeds by more than 10.
Group · Illuminati Deluxe Edition (1999)
The Phone Company
Needs research.
Resource · INWO: SubGenius
The Prescriptures
Needs research.
Plot · INWO: SubGenius
The Saint of Sales
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Second Bullet
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Servants of Cthulhu
This Illuminati's unique victory condition centers on destroying groups; notably, if destroying their own last remaining group is what completes that condition, they win the game instead of being eliminated.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The Society of Assassins
This Illuminati is especially skilled at neutralizing (temporarily knocking loose) other players' groups, gaining a large bonus on any such attempt.
Plot · INWO Base Set (Limited/Unlimited)
The Stars Are Right
Needs research.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Telepathists
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Organization · INWO: Assassins
The Thule Group
Lets you sacrifice Group cards straight from your hand for a benefit tied to their combined printed Power, though you must commit to how many cards you're discarding before the action is resolved.
Resource · INWO: SubGenius
The True Pipe
Needs research.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The UFOs
Unlike every other card in the game, the UFOs group can take part in two attacks in a single turn instead of just one.
Uncategorized · Illuminati (Base Game, current/canonical edition)
The United Nations
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Weak Link
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Weird Turn Pro
Needs research.
Plot · INWO: SubGenius
The World Ends Tomorrow and You May Die!
Powers an Attack to Destroy; in games using a shared uncontrolled Group area it instead triggers an automatic destruction, though it cannot be used to destroy a Group still sitting in a player's hand.
Group · Illuminati: Y2K (Expansion, 1999)
Theme Parks
Needs research.
Plot · INWO: SubGenius
They May Be Pink. . .
Needs research.
Plot · INWO: Assassins
This Was Only A Test
Needs research.
Resource · INWO: SubGenius
Three-Fisted Tales of "Bob"
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Tidal Wave
Needs research.
Plot · INWO: SubGenius
Time Control
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Time Warp
Lets you redo a die roll, but only after that roll has clearly and unambiguously succeeded; it cannot be used on rolls whose success is inherently debatable, such as OPEC's power roll or Bill Clinton's alignment check.
Special · Illuminati: Y2K (Expansion, 1999)
Time Warp (3)
Needs research.
Group · Illuminati Deluxe Edition (1999)
Tobacco & Liquor Companies
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Tobacco Companies
Gets a +8 bonus (rather than the usual -4 penalty) toward directly controlling a Government group, effectively brushing aside the standard Corporate-versus-Government alignment friction.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Tornado
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Trading Card Games
A very common Limited-Edition-only Group card (also included in the Factory Set) that, once traded in and discarded, can return to play via a duplicate copy or a card like Recycling Centers; if it is ever replaced by another group, its legally-linked cards and any puppets that still fit carry over to the replacement.
Group · Illuminati Deluxe Edition (1999)
Trekkies
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Triliberal Commission
Counts double for any Illuminated goal that involves counting Liberal groups, mirroring how the Fred Birch Society counts double for goals involving Conservative groups.
Plot · INWO: Assassins
Truck Bomb
Converts an ongoing Attack to Destroy against an Organization into an Instant attack; it can only be used during your own Main Phase unless another effect grants an out-of-turn attack, and normal alignment bonuses and penalties still apply.
Group · INWO Base Set (Limited/Unlimited)
TV Preachers
Gets a special bonus for directly controlling a Straight, Fanatic-aligned group, replacing the normal Straight-matching bonus with a larger one while the usual Fanatic-alignment bonus still applies on top, netting an unusually large combined total.
Illuminati · Illuminati Deluxe Edition (1999)
UFOs
Unlike every other card in the game, the UFOs group can take part in two attacks in a single turn instead of just one.
Group · INWO Base Set (Limited/Unlimited)
Underground Newspapers
Needs research.
Group · Illuminati Deluxe Edition (1999)
United Nations
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Universities
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Unlucky 13
Played against a rival at the very start of their turn, powered by an action from a Magic group, to prevent them from drawing any Plot cards for the rest of that turn.
Special · Illuminati: Y2K (Expansion, 1999)
Unmasked
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Unmasked!
Lets a player publicly reveal and play an Illuminati card as their true secret leader; if the Unmasked! is later canceled, the Illuminati card simply returns to its owner's hand rather than being destroyed or otherwise affected.
Plot · INWO Base Set (Limited/Unlimited)
Upheaval!
Forces a rival to discard one of their controlled groups; groups discarded this way do not count as 'destroyed' for any goal or effect, and even normally undestroyable groups are vulnerable to it since it works by discarding rather than destroying; it cannot be used until every player has completed a first turn.
Group · INWO Base Set (Limited/Unlimited)
Urban Gangs
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Vampires
As a Group, the Vampires can turn a Personality they successfully attack and take control of into a permanent vampire; separately, any vampire Personality (unlike the Vampires group itself) cannot be killed or assassinated by ordinary means, only through Magic, though a plain Attack to Destroy still works against them.
Group (Place) · INWO Base Set (Limited/Unlimited)
Vatican City
Its immunity covers its owner's entire power structure, hand, decks, and discards against Peaceful-aligned groups, not merely the Vatican card itself.
Group · INWO Base Set (Limited/Unlimited)
Video Games
Boosts the power of every other Computer group in its controller's power structure by 1, though it does not boost itself.
Group · Illuminati: Y2K (Expansion, 1999)
Video Stores
Needs research.
Plot (Paralysis) · INWO: Assassins
Vile Secretions
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Virtual Pets
Needs research.
Personality · INWO: Assassins
Vladimir Zhirinovsky
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Volcano
A Disaster card with a power of 18 that destroys its target if the die roll succeeds by more than 2.
Plot · INWO Base Set (Limited/Unlimited)
Volunteer Aid
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Voodoo Economics
Played on your own turn right after placing action tokens, at the cost of your Illuminati's action; lets you permanently discard up to ten cards from the top of your Plot deck, granting one extra action token (spread across your other groups, one per group) for each card discarded this way, and can only be used once per game.
Group · INWO Base Set (Limited/Unlimited)
Voudonistas
A Magic-aligned group commonly used in destroy- and assassination-focused strategies, filling a role similar to groups like Ninjas.
Plot · INWO Base Set (Limited/Unlimited)
Vultures
Lets you claim a Group card that a rival tried and failed to take over from their own hand and had to discard; separately, it gives a bonus toward directly destroying a Personality, or a smaller bonus specifically toward an Assassination.
Group · INWO Base Set (Limited/Unlimited)
W.I.T.C.H.
Can alter the outcome of a die roll, even one that would otherwise be an automatic failure, and with two action tokens on it can adjust a roll twice in the same instance; it cannot be used to affect the rolls of a rival protected by Stonehenge.
Plot (Paralysis) · INWO: Assassins
Waiting Period
Needs research.
Group · INWO Base Set (Limited/Unlimited)
Wall Street
Always has the option, when it makes or aids an attack, to treat any Corporate group as Government or vice versa; this flexibility applies only to Wall Street itself and does not extend to other groups taking part in the attack.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Warehouse 23
When first played, lets you make a free automatic takeover of an Artifact or Gadget Resource; afterward, any Resource you take over can be hidden inside it, kept unusable until you choose to expose it, and is protected from rivals unless they capture or destroy the Warehouse itself, which discards its hidden contents along with it.
Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)
Wargamers
Needs research.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Weather Satellite
Can increase the power of a Hurricane, Rain of Frogs, or Tornado Disaster by 10, or decrease it by 4.
Group · Illuminati: Y2K (Expansion, 1999)
Weathermen
Needs research.
Group · Illuminati: Y2K (Expansion, 1999)
Web Designers
Needs research.
Special · Illuminati Deluxe Edition (1999)
Whispering Campaign
This is the sole way to destroy a group that has no Power of its own, which would otherwise be completely immune to destruction attempts.
Plot (Paralysis) · INWO: Assassins
Whistle Blowers
Needs research.
Special · Illuminati Deluxe Edition (1999)
White Collar Crime
Needs research.
Plot · INWO: Assassins
Witch Hunt
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Withering Curse
A Magic-type attack, meaning it interacts with cards and abilities that specifically key off Magic actions or attacks.
Plot · INWO Base Set (Limited/Unlimited)
World Cup Victory
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Group · Illuminati: Y2K (Expansion, 1999)
WWW
Needs research.
Group · INWO: SubGenius
www.subgenius.com
Needs research.
Plot · INWO: SubGenius
X-Day
An NWO-type card discussed by playtesters as having an alternate condition for coming into play tied to whether the real-world calendar date happens to be marked with an X, in a nod to the real Church of the SubGenius's prophesied apocalypse date; while it remains in effect, Australia was noted to gain quadrupled Resistance.
Resource · INWO: Assassins
X-Ray Specs
Grants its owner the special ability to peek at the top three undrawn cards of any deck currently in the game.
Group (Resource) · INWO Base Set (Limited/Unlimited)
Xanadu
Needs research.
Group · INWO: SubGenius
Xists
Needs research.
Plot · INWO: SubGenius
Yacatisma
Needs research.
Group · INWO: SubGenius
Yetis
A puppet Group with the unusual ability to attach to any side of its master's card, even one without an outgoing control arrow, though this is treated as a one-time placement perk rather than a standing exception to normal linking rules.
Plot · INWO: Assassins
You Are What You Eat
Needs research.
Plot · INWO: SubGenius
You'd Pay to Know What You Really Think!
Forces a target to discard a Group and immediately draw a replacement from their own Group deck; in standard INWO, if that replacement would duplicate a Group already in play and so can't be controlled by its intended master, it is discarded and a Plot card is drawn instead.
Group · Illuminati Deluxe Edition (1999)
Yuppies
Needs research.