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Card Database

Browse the cards, what they do, and the real-world conspiracy lore they riff on.

AllIlluminatiGroupResourcePlacePersonalityPlotGoalSpecialOther

Plot · INWO: SubGenius

. . . Or Kill Me!

Needs research.

Place · INWO: SubGenius

'Frop Farm

Needs research.

Group · INWO: SubGenius

"Bobbies"

A puppet Group that raises the total number of Groups needed to satisfy Illuminated Goals without itself counting toward those Goals, and stays locked to its master, unable to be moved or removed from play except by directly attacking it or by removing its master from play.

Plot · INWO: SubGenius

13013

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

18 1/2-Minute Gap

Needs research.

Plot (Zap) · INWO: Assassins

A Brief Attack of Conscience

Needs research.

Group · INWO Base Set (Limited/Unlimited)

A.M.A.

Needs research.

Illuminati · INWO Base Set (Limited/Unlimited)

Adepts of Hermes

Needs research.

Group · INWO: SubGenius

Advanced Supersonic Aluminum Nazi Hell Creatures from Beneath the Hollow Earth

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Agent in Place

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Air Magic

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Airlines

Needs research.

Place · INWO: Assassins

Al Amarja

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Al Gore

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Albino Alligators

Needs research.

Plot · INWO: Assassins

Alien Abduction

Lets a UFOs or other Space Group spend an action to automatically seize control of a Personality straight from your hand or the shared uncontrolled area, outside of a normal attack.

Group · Illuminati: Y2K (Expansion, 1999)

Alien Abductors

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Alternate Goals

Needs research.

Group · Illuminati Deluxe Edition (1999)

American Autoduel Association

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

An Offer You Can't Refuse

Needs research.

Plot (Zap) · INWO: Assassins

Anarchists Unite!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

And STAY Dead!

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Angel's Feather

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Angst

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Animal Testing Labs

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Annual Convention

Needs research.

Group · Illuminati Deluxe Edition (1999)

Anti-Nuclear Activists

Needs research.

Plot · INWO: SubGenius

Anti-Slack

Needs research.

Group · Illuminati Deluxe Edition (1999)

Antiwar Activists

This group provides bonus income specifically to a player who controls the Bermuda Triangle Illuminati.

Plot (Zap) · INWO: Assassins

Anything Worth Doing Is Worth Overdoing

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Apathy

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Are We Having Fun Yet?

Needs research.

Goal · INWO: SubGenius

Arise!

A Goal that can be played once your Illuminati controls no Groups at all: it immediately protects you from elimination, and if you still hold no puppet Groups by the end of that turn you win outright; playing it also makes your Illuminati count as destroyed for goals like Fratricide or Servants of Cthulhu.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Ark of the Covenant

Needs research.

Organization · INWO: Assassins

Arms Dealers

Has a special ability that can force a trade of cards between players.

Group · Illuminati: Y2K (Expansion, 1999)

Arms Smugglers

Needs research.

Special · Illuminati Deluxe Edition (1999)

Assassination

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Assertiveness Training

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Atomic Monster

Needs research.

Plot · INWO: SubGenius

Attitude Mutation

Needs research.

Place · INWO: Assassins

Australia

Gets a +10 bonus when defending against a standard Attack to Destroy, though the bonus does not extend to Disasters or other Instant attacks.

Group · INWO Base Set (Limited/Unlimited)

B.A.T.F.

Needs research.

Plot (Zap) · INWO: Assassins

Back to the Drawing Board

Needs research.

Plot · INWO: Assassins

Back to the Salt Mines

Gives a +10 bonus to a non-Instant attack made against a Place, and that bonus applies even to non-Instant Disasters.

Plot (Freeze) · INWO: Assassins

Backfire

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Backlash

Needs research.

Plot · INWO: Assassins

Backmasquerade

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Bailout

Needs research.

Plot (Zap) · INWO: Assassins

Bait and Switch

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bank Merger

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Bank of England

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Bar Codes

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Bavarian Illuminati

As the game's default/premier Illuminati, this card can spend 5 Megabucks once per turn to make one of its attacks “privileged,” shielding that attack from other players' interference.

Plot · INWO: Assassins

Beach Party

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Benefit Concert

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Bermuda Triangle

On their turn, the player controlling this Illuminati may rearrange the internal layout of their own power structure.

Group · Illuminati Deluxe Edition (1999)

Big Media

This group grants a bonus when its controller tries to take control of any other Media-aligned group.

Group · Illuminati: Y2K (Expansion, 1999)

Big Medicine

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Bigfoot

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Bill Clinton

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bimbo at Eleven

Needs research.

Plot (Freeze) · INWO: Assassins

Bite the Wax Tadpole

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Bjorne

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Black Activists

Needs research.

Resource · INWO: Assassins

Black Helicopters

Must stay linked to a Group that is both Secret and Government; if that Group ever loses either alignment, even temporarily, Black Helicopters is discarded.

Blank · Illuminati (Base Game, current/canonical edition)

Blank cards (3)

Needs research.

Blank (Group) · Illuminati: Y2K (Expansion, 1999)

Blank cards (4)

Needs research.

Group · Illuminati Deluxe Edition (1999)

Blank Group Cards (3)

Needs research.

Illuminati · Illuminati: Y2K (Expansion, 1999)

Blank Illuminati card

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Blank Illuminati Card

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Blitzkrieg

Needs research.

Resource · INWO: Assassins

Blivit

Grants its owner immunity to the Nuclear Power Companies' ability to cancel actions.

Plot · INWO Base Set (Limited/Unlimited)

Blood, Toil, Tears and Sweat

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bodyguard

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Book of Kells

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Botched Contact

Needs research.

Group · Illuminati Deluxe Edition (1999)

Boy Sprouts

Needs research.

Goal · INWO: SubGenius

Brag of the SubGenius

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Brazil

Needs research.

Special · Illuminati Deluxe Edition (1999)

Bribery

Needs research.

Plot (Zap) · INWO: Assassins

Brushfire War

Needs research.

Plot · INWO: SubGenius

Bulldada

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

C.F.L.A.I.O.

Needs research.

Group · Illuminati Deluxe Edition (1999)

C.I.A.

By paying 5 Megabucks from its own treasury on your turn, this group lets you secretly examine every Special card held by one opponent of your choice.

Group · Illuminati: Y2K (Expansion, 1999)

Cable TV

Needs research.

Group · Illuminati Deluxe Edition (1999)

California

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Canada

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Car Bomb

Needs research.

Goal · INWO: SubGenius

Cast Out False Prophets!

Needs research.

Plot (Paralysis) · INWO: Assassins

Cat Juggling

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Cattle Mutilators

Needs research.

Plot · INWO: Assassins

Cease-Fire

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Celebrity Spokesman

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Censorship

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Center for Disease Control

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Center for Weird Studies

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

CFL-AIO

Needs research.

Group · Illuminati Deluxe Edition (1999)

CFL-CIO

Needs research.

Plot (Paralysis) · INWO: Assassins

Chain Letter

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Chain Letters

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Charismatic Leader

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

China

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Chinese Campaign Donors

Needs research.

Group · Illuminati Deluxe Edition (1999)

Chinese Campaign Donors (New)

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Christmas

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Church of Elvis

Needs research.

Group · INWO: SubGenius

Church of Middle America

Needs research.

Illuminati · Illuminati: Y2K (Expansion, 1999)

Church of the SubGenius

Needs research.

Organization · INWO: Assassins

Church of Violentology

When it takes part in an attack, its owner draws one extra card for every participating Group, not just a single card for the whole attack.

Group · INWO: SubGenius

Citizens for Normalcy

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Citizenship Award

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Clipper Chip

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Clone

Needs research.

Group · Illuminati Deluxe Edition (1999)

Clone Arrangers

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Coffee Shops

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cold Fusion

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Combined Disasters

Needs research.

Plot · INWO: SubGenius

Comet Hail-Bob

Played immediately after a rival successfully takes control of a Group from hand or the uncontrolled area, it destroys that newly-controlled Group outright (though the kill does not count toward any Goal); it costs an action from the player's Illuminati or two Church Groups, and can be used only once per game.

Group · Illuminati Deluxe Edition (1999)

Comic Books

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Commitment

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Computer Dating Services

Needs research.

Special · Illuminati Deluxe Edition (1999)

Computer Espionage

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Computer Security

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Computer Virus

Needs research.

Group · Illuminati Deluxe Edition (1999)

Congressional Wives

Needs research.

Personality · INWO: SubGenius

Connie Dobbs

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Conspiracy Theorists

Needs research.

Plot (Paralysis) · INWO: Assassins

Contract on America

Needs research.

Group · Illuminati Deluxe Edition (1999)

Convenience Stores

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Copy Shops

Needs research.

Group · Illuminati Deluxe Edition (1999)

Copy Shops (Assassins)

Needs research.

Group · INWO: SubGenius

Corrective Phrenologists

A Group that can aid another Group's special attack to strip an alignment (such as Violent) from a target, and gets its own spent Action token back whenever it assists such an attack, regardless of which alignment is being removed.

Plot · INWO Base Set (Limited/Unlimited)

Corruption

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Count Dracula

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Counter-Revolution

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Counterspell

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cover of Darkness

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cover-Up

Needs research.

Plot (Paralysis) · INWO: Assassins

Crackdown on Crime

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Credit Card Companies

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Crop Circles

Needs research.

Plot · INWO: Assassins

Crusade

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Crystal Skull

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Currency Speculation

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Cyborg Soldiers

Needs research.

Group · Illuminati Deluxe Edition (1999)

Cycle Gangs

This group grants a bonus toward any attempt to destroy another group, regardless of who owns it.

Place · INWO: SubGenius

Dallas Catacombs

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Dan Quayle

Needs research.

Organization · INWO: Assassins

Day Care Centers

Has no alignments of its own until it actually gains a master, since it can only enter play as a puppet within someone's Power Structure.

Plot · INWO Base Set (Limited/Unlimited)

Deasil Engine

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Death Mask

Needs research.

Plot (Paralysis) · INWO: Assassins

Death To All Fanatics

Needs research.

Plot · INWO: SubGenius

Decency is OK!

Needs research.

Special · Illuminati Deluxe Edition (1999)

Deep Agent

Playing this card strips away the special immunity to interference that an attacker had purchased for their current attack.

Plot · INWO: Assassins

Defection

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Defense Contractors

Needs research.

Group · Illuminati Deluxe Edition (1999)

Democrats

This group grants a bonus when its controller tries to take control of any Liberal-aligned group.

Group · INWO Base Set (Limited/Unlimited)

Dentists

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Deprogrammers

Needs research.

Plot · INWO: SubGenius

Devival

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Dictatorship

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Dinosaur Park

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Discordian Society

This Illuminati gets a strong bonus when trying to bring Weird-aligned groups under its control, and cannot be attacked by groups that are Conservative- or Straight-aligned.

Organization · INWO: Assassins

Dittoheads

A puppet-only Group that can be attached solely to a Personality, boosting that Personality's Power and tripling its Resistance, while always sharing the master's alignments plus Fanatic.

Group · INWO: SubGenius

Divine Mail Order

Needs research.

Place · INWO: SubGenius

Dobbstown

Needs research.

Place · INWO: SubGenius

Dokstok

Generates a unique special token that its owner cannot simply keep to themselves: even if the token changes hands as part of a reversed deal, it ultimately must be passed along to another player or discarded rather than retained by its original holder.

Plot · INWO Base Set (Limited/Unlimited)

Dollars for Decency

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Dolphins

Needs research.

Plot (Zap) · INWO: Assassins

Don't Rock The Boat

Needs research.

Plot · INWO: Assassins

Don't Touch That Dial!

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Door-To-Door Salesmen

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Double-Cross

Needs research.

Personality · INWO: SubGenius

Dr. K'Taden Legume

A Personality whose special ability shields every other SubGenius-affiliated Group in its owner's Power Structure from being attacked in any way at all, including Instant Attacks such as Assassinations or Disasters.

Disaster · INWO: Assassins

Drought

Needs research.

Group · INWO: SubGenius

Drs. for "Bob"

Needs research.

Organization · INWO: Assassins

Drug Companies

Can make a special attack-like roll to strip a single alignment, such as Violent, from a target Group instead of attempting a normal takeover.

Group · INWO Base Set (Limited/Unlimited)

Druids

The Druids can lend or oppose their power to help or hinder any attack involving a Magic-aligned group, including secret ones, without needing to spend an action of their own to do so.

Group · Illuminati: Y2K (Expansion, 1999)

E.P.A.

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Early Warning

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Earth Magic

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Earthquake

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Earthquake Projector

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Eat The Rich!

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Eco-Guerillas

Needs research.

Group · Illuminati Deluxe Edition (1999)

Eco-Guerrillas

Needs research.

Group · INWO Base Set (Limited/Unlimited)

EFF

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

El Niño

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Elders of Zion

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Eliza

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Elvis

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Elvis Impersonators

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Embezzlement

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Emergency Powers

Needs research.

Group · Illuminati Deluxe Edition (1999)

Empty Vee

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

England

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Enormous Toy Stores

Needs research.

Plot (Paralysis) · INWO: Assassins

Enough is Enough

Needs research.

Organization · INWO: Assassins

EPA

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Epidemic

Needs research.

Plot · INWO: SubGenius

Eternal Salvation or Triple your Money Back

Needs research.

Plot (Paralysis) · INWO: Assassins

Every Year is Worse

Needs research.

Group · Illuminati Deluxe Edition (1999)

Evil Geniuses for a Better Tomorrow

This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Evil Geniuses For a Better Tomorrow

This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group.

Plot · INWO: SubGenius

Excremeditation

Needs research.

Plot · INWO: Assassins

Exorcism

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Exposed!

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Exterminators

Needs research.

Group · Illuminati Deluxe Edition (1999)

F.B.I.

This group grants a large bonus toward destroying groups that are Violent and/or Criminal-aligned, with an even bigger bonus if a target is both.

Plot · INWO Base Set (Limited/Unlimited)

Faction Fight

Needs research.

Plot · INWO: SubGenius

Fake Healing

Needs research.

Plot · INWO: SubGenius

False Overman

Needs research.

Group · INWO: SubGenius

False Prophets

Needs research.

Plot · INWO: SubGenius

False Slack

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Family Values

Needs research.

Group · Illuminati Deluxe Edition (1999)

Fast Food Chains

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Federal Communications Commission

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Federal Reserve

Needs research.

Group · Illuminati Deluxe Edition (1999)

Federal Reserves

Needs research.

Group · Illuminati Deluxe Edition (1999)

Feminists

Needs research.

Plot (Zap) · INWO: Assassins

Fickle Finger of Fate

Played against a rival Illuminati, it blocks that player's automatic takeover for the turn but grants their Illuminati a one-time +10 Power bonus on one direct attack per turn as a consolation.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Fidel Castro

Needs research.

Group · Illuminati Deluxe Edition (1999)

Fiendish Fluoridators

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Fifth International

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Finland

Needs research.

Plot (Freeze) · INWO: Assassins

Five-Year Plan

Needs research.

Group · Illuminati Deluxe Edition (1999)

Flat Earthers

Needs research.

Disaster · INWO: Assassins

Flesh-Eating Bacteria

A non-Instant Attack to Destroy against any Place that needs no action to trigger; Science Groups can help defend the target, with the Center for Disease Control especially effective at it. A successful attack devastates the target, and a strong enough roll destroys it outright, letting the player later spend a Science action to reclaim the card.

Plot (Freeze) · INWO: Assassins

Floating Point Error

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Flower Power

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Flying Saucer

Needs research.

Group · Illuminati Deluxe Edition (1999)

Fnord Motor Company

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Fnord!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Foiled!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Forgery

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Fort Knox

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

France

Needs research.

Plot · INWO: Assassins

Frankenfood

Needs research.

Group · Illuminati Deluxe Edition (1999)

Fraternal Orders

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Freaking the Mundanes

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Fred Birch Society

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Full Moon

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Fundie Money

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Gamers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Gang War

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Gay Activists

Needs research.

Personality · INWO: Assassins

General Disorder

Has the ability to return to his owner's Power Structure after being removed from it, and can only be kept out for good by an effect that explicitly overrides that resilience.

Group · Illuminati: Y2K (Expansion, 1999)

Genetic Engineers

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

George Bush

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

George the Janitor

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Germany

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Giant Kudzu

Needs research.

Group · Illuminati Deluxe Edition (1999)

Girlie Magazines

Needs research.

Plot · INWO: SubGenius

Give Me Slack, Or Give Me Food

Needs research.

Group · INWO: SubGenius

Glorps

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Gnomes of Zurich

On their turn, the player controlling this Illuminati may freely shift money between the treasuries within their own power structure.

Plot · INWO: Assassins

Go Fish

Lets you demand a rival reveal whether he holds copies of a named Plot; if he does, he must hand them all over and discard two undrawn Plots per copy given, but if he has none, your own hidden Plots are exposed instead. Once used against a rival, you can't target that same rival again until the end of his next turn.

Plot · INWO: Assassins

Go, Lemmings, Go!

Needs research.

Goal · INWO: Assassins

Goal: Blinded by Science

Requires controlling at least six Science Groups whose combined Power adds up to 30 or more.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Criminal Overlords

Needs research.

Goal · INWO: Assassins

Goal: Earth First!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Fratricide

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Hail Eris!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Kill For Peace!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Let Them Eat Cake!

Needs research.

Goal · INWO: Assassins

Goal: Population Reduction

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Power for Its Own Sake

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Power to the People

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: The Corporate Masters

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: The Hand of Madness

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Up Against the Wall!

Needs research.

Group · Illuminati Deluxe Edition (1999)

Goldfish Fanciers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Good Polls

Needs research.

Group · INWO: SubGenius

Good Sex for Mutants Dating League

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Gordo Remora

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Grassroots Support

Needs research.

Plot · INWO: Assassins

Grave Robbers

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Green Party

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Gremlins

Needs research.

Group · Illuminati Deluxe Edition (1999)

Gun Lobby

This group is unusually hard to dislodge specifically from Liberal-aligned opponents, having much higher resistance against attacks by Liberal groups than against anyone else.

Group · Illuminati Deluxe Edition (1999)

Hackers

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Hairdressers & Interior Decorators

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hallucinations

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hammer of Thor

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Harmonica Virgins

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hat Trick

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Hawaii

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Head in a Jar

Needs research.

Plot · INWO: SubGenius

Head Launching

Needs research.

Group · Illuminati Deluxe Edition (1999)

Health Food Stores

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hex

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hidden City

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Hidden Connection

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hidden Influence

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

High Fashion

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Hillary Clinton

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Hit and Run

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hitler's Brain

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hoax!

Needs research.

Group · Illuminati Deluxe Edition (1999)

Hollywood

Needs research.

Plot (Freeze) · INWO: Assassins

Hubble Trouble

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Hurricane

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

I Lied

Needs research.

Group · Illuminati Deluxe Edition (1999)

I.R.S

Rather than collecting normal income, this group lets its controller tax each opponent for a set amount on their own turn, though a player with no money owes nothing.

Uncategorized · Illuminati (Base Game, current/canonical edition)

I.R.S.

Rather than collecting normal income, this group lets its controller tax each opponent for a set amount on their own turn, though a player with no money owes nothing.

Place · INWO: Assassins

Illuminati University

Grants immunity to Straight and Government Groups, but only for the Illuminati itself and the Groups it directly controls, not for the player's entire Power Structure.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Imelda Marcos

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Immortality Serum

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Impostor

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Infobahn

Needs research.

Plot · INWO: SubGenius

Inherently Bogus

Needs research.

Group · Illuminati Deluxe Edition (1999)

Intellectuals

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Interference

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Interference (2)

Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.

Special · Illuminati Deluxe Edition (1999)

Interference (x2)

Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.

Group · Illuminati Deluxe Edition (1999)

International Cocaine Smugglers

Needs research.

Group · Illuminati Deluxe Edition (1999)

International Communist Conspiracy

Needs research.

Group · INWO Base Set (Limited/Unlimited)

International Weather Organization

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Israel

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Italy

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Jake Day

Needs research.

Resource · INWO: SubGenius

Janor Device

A Resource that can legally serve as the lead card under SubGenius-rules card draws; if its owner rolls a 12 while leading with it, the Janor Device must be given away to another player.

Group (Place) · INWO Base Set (Limited/Unlimited)

Japan

Needs research.

Personality · INWO: SubGenius

Jesus B.

Needs research.

Plot · INWO: SubGenius

JHVH-1

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Jihad

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Jimmy Hoffa

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Joggers

Needs research.

Plot (Freeze) · INWO: Assassins

Junk Bonds

Needs research.

Group · Illuminati Deluxe Edition (1999)

Junk Mail

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Just Say No

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

K.K.K.

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Ketchup Is A Vegetable

Needs research.

Group · Illuminati Deluxe Edition (1999)

KGB

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Kiddie TV

Needs research.

Plot · INWO: SubGenius

Kill "Bob"!

Needs research.

Resource · INWO: Assassins

Killer Satellite

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Kinder and Gentler

Needs research.

Group · Illuminati Deluxe Edition (1999)

KKK

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Kudzu Planters

Needs research.

Group · INWO Base Set (Limited/Unlimited)

L-4 Society

Needs research.

Plot (Zap) · INWO: Assassins

Lab Explosion

Needs research.

Personality · INWO: Assassins

Lama Ramadingdong

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Las Vegas

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Lawyers

Any group in your power structure gains a defensive combat bonus when attacked by, or with the help of, a Government or Corporate group, and its controller is also spared certain IRS taxation effects.

Group · INWO: SubGenius

League for Obvious Decency

Needs research.

Resource · INWO: Assassins

Lenin's Body

Needs research.

Plot (Freeze) · INWO: Assassins

Let the Sunshine In

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's Get Organized

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's Get REALLY Organized

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's You and Him Fight

Lets you provoke a feud inside a rival's hand: you look at a couple of his hidden Group or Resource cards, make him discard one, and he keeps the other, effectively thinning his hand through manufactured infighting.

Plot · INWO Base Set (Limited/Unlimited)

Liberal Agenda

One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Liberal, and can be powered either by an action from an existing Liberal group or by a single Illuminati action.

Group · INWO Base Set (Limited/Unlimited)

Libertarians

When the Libertarians take control of a Nation or U.S. state, they gain a power bonus equal to that group's base power (though not any temporary doubling effects on it), and they keep the bonus only as long as they hold control of it.

Group · INWO Base Set (Limited/Unlimited)

Liquor Companies

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Loan Sharks

Needs research.

Group · INWO: SubGenius

Local Clenches

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Local Police Departments

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Loch Ness Monster

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Logic Bomb

Lets a sufficiently powerful group force a rival to reveal their hidden Plot cards and let you take one for yourself, at the cost of exposing that card.

Plot · INWO: SubGenius

Luck Plane

Needs research.

Personality · INWO: Assassins

Lyndon LaRouche

His alignments never count toward anyone's Goals under any circumstance, and each turn a roll determines whether he even receives an Action token.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Mad Scientists

Needs research.

Group · Illuminati Deluxe Edition (1999)

Madison Avenue

This group grants a bonus whenever its controller tries to take control of any Media-aligned group.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Mafia

This group grants a solid bonus toward controlling any Criminal-aligned group, with an even larger bonus when attacking to take direct control.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Manuel Noriega

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

March on Washington

A Plot card that can supply the power needed for other cards requiring an action of a given alignment or attribute (though not one demanding an action from a specific named group or the Illuminati itself); playing it requires discarding a card.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Margaret Thatcher

As a Personality card, she grants a large bonus specifically toward attempts to control the group named England, referencing her role as the UK's head of government.

Plot · INWO Base Set (Limited/Unlimited)

Market Manipulation

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Martial Law

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's attack or defense for the current turn only.

Resource · INWO: SubGenius

Martyr Meter

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Martyrs

A flat power-bonus Plot card in the same family as Big Score or Terrorist Nuke, adding a one-time boost to a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

Mass Murder

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

May Day

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Media Blitz

Needs research.

Special · Illuminati Deluxe Edition (1999)

Media Campaign

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Media Connections

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Media Sensation

Lets you create a custom Personality card representing whoever is currently dominating the news, filling in a name of your choice; multiple copies may be in play at once, though it cannot be used to represent a figure who already has an official card.

Plot · INWO: SubGenius

Mediocretinism

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Mercenaries

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Messiah

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Meteor Strike

A Disaster-type instant attack representing a catastrophic meteor impact, capable of devastating or outright destroying a targeted Place.

Plot (Paralysis) · INWO: Assassins

Metric System

Needs research.

Group · INWO Base Set (Limited/Unlimited)

MI-5

As its special action, MI-5 can prevent a rival's attempt to expose your Plot cards, or can flip your already-exposed Plots back face down.

Group · Illuminati: Y2K (Expansion, 1999)

Microstuff

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Midas Mill

Needs research.

Organization · INWO: Assassins

Militia

Its printed Power actually increases whenever it wins an attack and decreases whenever it loses one, rather than receiving just a temporary bonus or penalty.

Group · Illuminati Deluxe Edition (1999)

Militia (Assassins)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Miracle Diet Plan

Can be used either like a flat power-bonus card spent at the moment of an action, or played in advance on a group (even one without an action token yet) to remain in effect until that group's next action.

Plot · INWO: SubGenius

Miraculous Manifestation

Forces every player, including whoever plays it, to draw a Group card from their own Group deck; in standard INWO each drawn card is shown to the player who played it and then kept, while under SubGenius's shared uncontrolled-Group-area rules it instead denies rivals a free Group draw. It cannot be played until every player has finished a first turn.

Plot · INWO Base Set (Limited/Unlimited)

Mistaken Identity

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Mob Influence

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Monopoly

A Plot card linked to one Corporate group that raises its power to a fixed higher level; only one copy may be in play at a time.

Group (Place) · INWO Base Set (Limited/Unlimited)

Moonbase

Immune to most Disaster cards except for a couple of specific ones (such as Earthquake and Meteor), and grants a bonus to attempts to control or destroy other Space groups.

Group · INWO Base Set (Limited/Unlimited)

Moonies

Needs research.

Group · Illuminati Deluxe Edition (1999)

Moral Minority

Needs research.

Plot · INWO: SubGenius

More Slack

Needs research.

Group · Illuminati Deluxe Edition (1999)

Morticians

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Mossad

Lets you peek at the bottom card of your Plot deck before drawing, giving you the option to take that card instead of the normal top-of-deck draw.

Plot · INWO Base Set (Limited/Unlimited)

Mothers' March

Needs research.

Group · Illuminati Deluxe Edition (1999)

Multinational Oil Companies

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Multinational Oil Corporations

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Murphy's Law

Lets you retroactively alter the outcome of a die roll, even one already changed by a Bribery card, turning a failure into a success or vice versa.

Plot · INWO Base Set (Limited/Unlimited)

Mutual Betrayal

Lets you look through a chosen rival's hidden Plot cards and expose some of them, but only at the cost of exposing an equal number of your own hidden Plots in return.

Group · INWO: SubGenius

MWOWM

Needs research.

Plot (Zap) · INWO: Assassins

My Karma Ran Over Your Dogma

Needs research.

Group · INWO Base Set (Limited/Unlimited)

N.S.A.

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Nancy Reagan

Needs research.

Group · INWO Base Set (Limited/Unlimited)

NASA

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Nationalization

One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Government, powered either by an action from an existing Government group or by a single Illuminati action.

Group · INWO Base Set (Limited/Unlimited)

NATO

Needs research.

Plot · INWO: Assassins

Near Miss

Can be played to help a Place avoid the worst of being Devastated or destroyed, regardless of whether the damage came from an Attack to Destroy, a Disaster, or a backfiring special ability.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Necronomicon

Can be linked to any group as a Resource, including one that's normally indestructible, since immunity from being affected doesn't prevent a Resource from simply being attached to it.

Plot · INWO: SubGenius

Nental Ife

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Nephews of God

Each turn, before drawing your normal cards, you roll two dice; on a roll of 6 or less, you get to draw one bonus card from either your Plot deck or your Group deck.

Illuminati · Illuminati Deluxe Edition (1999)

Network

At the start of each turn this Illuminati draws and reveals two cards from the deck instead of the usual one, giving its controller extra information and options.

Plot · INWO Base Set (Limited/Unlimited)

Never Surrender

Needs research.

Plot · INWO: Assassins

Nevermore!

Unusually, it can legally be played even before every player has completed a first turn, since its effect applies evenly to everyone, including whoever plays it.

Plot · INWO Base Set (Limited/Unlimited)

New Blood

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

New Federal Budget

One of a family of 'reload' Plot cards; it places an extra action token on a Government group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Non-card (rules insert) · Illuminati: Y2K (Expansion, 1999)

New rules card

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

New York

Functions as a Place group representing the U.S. state of New York, and is recognized as such by other cards (such as the Libertarians) that key off specific U.S. states.

Personality · INWO: Assassins

Newt Gingrich

Needs research.

Personality · INWO: SubGenius

NHGH

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Nice Idea. It's Mine Now.

Lets you seize or copy a rival's exposed Goal card for your own use, one of only two Plot cards able to affect an already-exposed card in this way.

Group · INWO Base Set (Limited/Unlimited)

Ninjas

A Group that can even be attacked by its own controller as a risky way to try to free up an action token, since destroying your own Ninjas still counts as a legitimate attack that rivals may jump in on.

Disaster · INWO: Assassins

No Beer!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Nobel Peace Prize

A power-boosting Resource linked to a group to increase its strength; if a group already holding one is taken over by a player who also has a Nobel Peace Prize, a duplicate must be discarded.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Nuclear Accident

A Disaster-type instant attack to destroy that can strike any Place without needing an action; if it succeeds the target is devastated, and it's one of the few disasters strong enough to affect specially protected targets like Orbit One.

Group · INWO Base Set (Limited/Unlimited)

Nuclear Power Companies

Can cancel a rival group's action, but only after it has actually been used (not before), and this does not work against Privileged attacks or against generic power-supplying cards like March on Washington.

Organization · INWO: Assassins

Nutrition Nazis

Can be brought into play either as an ordinary Group or played instead as a linked Plot card affecting an existing Group, but not both at once; used as a Plot, it can be canceled like any other Plot card.

Plot · INWO Base Set (Limited/Unlimited)

NWO: A Thousand Points of Light (blue)

A 'New World Order' status card that, while in play, removes the usual bonus for attacking with an opposed alignment and the usual penalty for trying to control a group of an opposed alignment; like other NWO cards it remains in effect until replaced by another card of the same color.

NWO Yellow · INWO: Assassins

NWO: Antitrust Legislation

When it comes into play, every player may reposition their Groups, paying by discarding Plot cards for each move. While it remains active, Corporate Groups linked in a controlling relationship with other Corporate Groups lose their Action tokens and can't gain new ones or use their special abilities. It replaces any other Yellow NWO in play.

NWO Red · INWO: Assassins

NWO: Apathy

If played in the middle of an attack, it retroactively makes any aiding actions in that attack illegal, so those actions and their spent tokens are simply lost.

NWO Red · INWO: Assassins

NWO: Australian Rules

While in effect, a player draws a Plot card after rolling the dice for an attack it powers, but only when the roll needed to succeed was low enough that dice were actually rolled.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Bigger Business (yellow)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Chicken in Every Pot (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Don't Forget to Smash the State (yellow)

Needs research.

NWO Yellow · INWO: Assassins

NWO: End of the World

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Energy Crisis (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Fear and Loathing (blue)

A New World Order status card under which groups sharing the same alignment get a large bonus to attempts to control each other, but suffer a matching penalty when attacking each other to destroy.

NWO Blue · INWO: Assassins

NWO: Global Warming

Makes every Place in the game that isn't in Space count as Coastal.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Gun Control (red)

A New World Order status card that gives a power boost to Violent Government groups and a smaller boost to Criminal groups for as long as it remains in play.

NWO Blue · INWO: Assassins

NWO: Interesting Times

Affects how victory is measured under the percentage-of-goal scoring method, mattering specifically when only the Basic Goal is being used.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Law and Order (yellow)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Military-Industrial Complex (yellow)

A New World Order status card under which the Corporate alignment effectively stops mattering except for goal-scoring purposes, since every Corporate group is treated as Government instead, nullifying cards and abilities keyed specifically to Corporate status.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Peace In Our Time (red)

A New World Order status card that weakens Violent groups, reducing very low-power ones to zero power and stripping away their action tokens.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Political Correctness (red)

A New World Order status card under which any Conservative group with a power of 0 or 1 also becomes Criminal-aligned, among its other effects.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Solidarity (red)

A New World Order status card that doubles the resistance (defensive strength) of every group in the game, making takeovers harder for everyone, though Resources are unaffected.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Tax Reform (red)

A New World Order status card that boosts the IRS's taxing power, letting it seize the top Plot card from every player's deck at the start of its own turn.

NWO Red · INWO: Assassins

NWO: The Magic Goes Away

Needs research.

NWO Yellow · INWO: Assassins

NWO: Visualize Whirled Peas

Makes Fanatic Groups treat each other as sharing the same alignment instead of being opposed, similar to the effect the Society of Assassins gives its own Fanatic Groups.

NWO Blue · INWO: Assassins

NWO: Watermelons

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: World Hunger (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: World War 3 (yellow)

A New World Order status card that pressures Nations into conflict: while it is in play, Nation groups generally cannot use their action tokens except to defend themselves, and a Nation that fails an attack against another Nation is destroyed as a result.

Group · Illuminati: Y2K (Expansion, 1999)

Office Temps

Needs research.

Plot · INWO: SubGenius

Official, all Inclusive, Divine Excuse

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Offshore Banks

Needs research.

Disaster · INWO: Assassins

Oil Spill

An automatic Instant Attack to Destroy against any Coastal Place that needs no action to trigger, hitting Huge Places with less force than smaller ones. A strong enough roll destroys the target outright rather than merely devastating it, and a successful attack lets you hand a bonus Action token to every Green Group in play, once per game. Alternatively, it can instead be played simply to boost an attack against OPEC or the Multinational Oil Companies.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ollie North

A Personality card that gets a large bonus toward directly controlling any Conservative-aligned Media group.

Group · INWO Base Set (Limited/Unlimited)

OPEC

Its power is randomly re-rolled (two dice minus two) whenever it comes under new control and again at the start of each of its controller's turns, and that rolled value stands as its official power until it's rolled again.

Plot · INWO Base Set (Limited/Unlimited)

Opportunity Knocks

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Orbit One

Immune to most Disaster cards, with specific exceptions such as Nuclear Accident and Meteor Strike.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Orbital Mind Control Lasers

Temporarily changes a group's alignment; the altered alignment counts toward victory conditions only for as long as the effect lasts.

Group · Illuminati Deluxe Edition (1999)

Orbital Mine Control Lasers

Needs research.

Resource · INWO: Assassins

Orgone Grinder

Needs research.

Plot · INWO: SubGenius

OverMan

Needs research.

Personality · INWO: SubGenius

OverMan Philo Drummond

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Pale People in Black

Needs research.

Organization · INWO: Assassins

Pale People In Black

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Paparazzi

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Paranoids

Gives your entire power structure a defensive bonus against any attack or assassination attempt (though not against Disasters), reflecting their conviction that something bad is always coming.

Group · Illuminati Deluxe Edition (1999)

Parent/Teacher Agglomeration

Needs research.

Plot · INWO: Assassins

Partition

Splits a Nation or Place into two new, separately named Places; the new names are cosmetic and don't trigger or block other cards' special abilities that reference a specific name.

Group · Illuminati: Y2K (Expansion, 1999)

Pave the Earth!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Payoff

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Pentagon

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Perpetual Motion Machine

Grants its linked group an extra action token every turn, and it can even be linked to your own Illuminati for the same benefit.

Group · INWO: SubGenius

Phlegm Elementals

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Phone Company

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Phone Phreaks

Lets you move a controlled group to a different open control arrow within a power structure.

Group · INWO: SubGenius

Pinks

Needs research.

Plot · INWO: Assassins

Pizza for the Secret Meeting

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Plague of Demons

A summoning-style attack that unleashes demons against a target; its power can still be boosted with +10-style Plot cards even when a Magic or Weird Science group intervenes.

Plot · INWO Base Set (Limited/Unlimited)

Pledge Drive

One of a family of 'reload' Plot cards; it places an extra action token on a Liberal group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Poison

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Political Correctness

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Pollsters

Needs research.

Group · Illuminati Deluxe Edition (1999)

Post Office

Unlike most groups, this one costs its controller money every turn to maintain rather than generating income.

Plot · INWO Base Set (Limited/Unlimited)

Power Corrupts

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Criminal, powered either by an action from an existing Criminal group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Power Grab

Lets you make an extra automatic takeover, but doing so ends your turn immediately, skipping the normal end-of-turn phase (so you cannot declare victory that same turn).

Resource · INWO: Assassins

Power Satellite

Needs research.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Preppies

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Prince Charles

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Princess Di

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Principia Discordia

A Resource that gives a large boost to a power structure's resistance against attacks to control, though it offers no help against attacks to destroy, making it a natural fit for a Weird-aligned, Discordian-style power structure.

Plot · INWO Base Set (Limited/Unlimited)

Privatization

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Corporate, powered either by an action from an existing Corporate group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Privileged Attack

Marks an attack as 'privileged,' meaning rival players cannot directly aid or oppose it, though they may still try to cancel whatever card or special ability granted that privilege in the first place.

Group · INWO Base Set (Limited/Unlimited)

Professional Sports

Needs research.

Group · Illuminati Deluxe Edition (1999)

Psychiatrists

This group grants its controller a bonus when attempting to neutralize (rather than destroy or capture) any other group.

Plot · INWO: SubGenius

Psychic Pstench

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Public Art

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Pulitzer Prize

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Group · Illuminati Deluxe Edition (1999)

Punk Rockers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Purge

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Pyramid Marketing Schemes

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Rain of Frogs

Needs research.

Plot · INWO: SubGenius

Rain of Prairie Squid

Can be played even before every player has finished a first turn, though not in a way that strips a rival of his very first automatic takeover; under SubGenius rules, if timed between a rival's Group draw and his automatic-takeover step, it can deny him that automatic takeover entirely.

Plot · INWO: SubGenius

Random Jesii

Needs research.

Plot · INWO: SubGenius

Rant!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Reach Out . . .

A Plot card played at the end of your turn to strip a chosen rival of their unused action tokens.

Plot · INWO Base Set (Limited/Unlimited)

Read My Lips

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Recording Industry

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

Recyclers

Needs research.

Group · Illuminati Deluxe Edition (1999)

Recyclers (Assassins Recycling Centers Group Card)

Needs research.

Organization · INWO: Assassins

Recycling Centers

Lets its owner reclaim a card that would otherwise simply be discarded, such as a Group that failed a takeover attempt from someone's hand, adding it to their own hand instead; it cannot recover cards that were destroyed rather than discarded.

Group · Illuminati: Y2K (Expansion, 1999)

Red Cross

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Red Scare

One of a family of 'reload' Plot cards; it places an extra action token on a Conservative group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Reformed Church of Satan

Needs research.

Plot · INWO: Assassins

Regi$tered Trademark

A joke Plot that requires players to refer to the linked card only by its full, exact printed name -- including any embellishments added by effects like Partition or Media Sensation -- whenever it comes up in play.

Group · INWO Base Set (Limited/Unlimited)

Religious Reich

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Reload!

One of a family of 'reload' Plot cards; it places an extra action token on a Violent group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Special · Illuminati: Y2K (Expansion, 1999)

Reorganization

Needs research.

Plot · INWO: SubGenius

Repent!

Needs research.

Group · Illuminati Deluxe Edition (1999)

Republicans

This group grants a bonus when its controller tries to take control of any Conservative-aligned group.

Plot · INWO Base Set (Limited/Unlimited)

Resistance Is Useless!

Needs research.

Personality · INWO: SubGenius

Reverend Ivan Stang

Needs research.

Plot · INWO: Assassins

Reverse Whammy

Reverses the effect of a targeted 'whammy'-style card, and can even be used to flip another Reverse Whammy.

Plot · INWO Base Set (Limited/Unlimited)

Revolution!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Rewriting History

A Plot card requiring a substantial amount of Media-related power to use, where contributions from Media actions can be combined with generic power sources like March on Washington, representing an alteration of the historical record.

Group · INWO Base Set (Limited/Unlimited)

Rifkinites

A Green, Liberal-aligned group that gets a bonus on direct attacks against Corporate, Science, or Computer groups.

Special · Illuminati: Y2K (Expansion, 1999)

Rioting

Needs research.

Plot · INWO: SubGenius

Robo "Bob"

Needs research.

Group · Illuminati Deluxe Edition (1999)

Robot Sea Monsters

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Rogue Boomer

Represents a ballistic-missile submarine (a 'boomer') seized during its launching ceremony, handing its new controller a vessel bristling with nuclear missiles.

Group · INWO: SubGenius

Rogue SubGenii

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ronald Reagan

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Rosicrucians

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ross Perot

As a Personality, any group he controls is forced to become Straight and Conservative, shedding any Weird or Liberal alignment it had, though this reverts if the group later gets a new master.

Group (Place) · INWO Base Set (Limited/Unlimited)

Russia

Needs research.

Plot · INWO: SubGenius

S.C.A.M

Needs research.

Group · INWO: SubGenius

S.L.A.K.

Needs research.

Group · INWO Base Set (Limited/Unlimited)

S.M.O.F.

Gets an extra +4 bonus under the specific circumstances spelled out on the card, on top of whatever its base special ability already provides.

Group · INWO: SubGenius

S.P.U.T.U.M.

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sabotage

Countering an automatic takeover: when a rival plays a group card to automatically take control of something, you can force them to return that card to their hand and lose that turn's automatic takeover, paid for with an Illuminati action or with action(s) from a group sharing an alignment with the target and totaling power 6 or more.

Plot · INWO: SubGenius

Sacred Jests

Needs research.

Resource · INWO: SubGenius

Sacred Stencil

Needs research.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Saddam Hussein

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Saturday Morning Cartoons

Needs research.

Place · INWO: SubGenius

Saucer Landing Strip

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Save the Whales

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

Savings & Loan Scam

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Savings and Loans

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Scandal

A Plot card powered by a combination of an alignment-based action and an attribute-based action, used to attack or discredit a target group.

Plot · INWO: SubGenius

Schizm

Functions as a special attack-like effect capable of stripping an alignment from a target Group, working on a similar principle to the Drug Companies' ability; it cannot be combined with that identical alignment-stripping effect in the same attack.

Plot (Freeze) · INWO: Assassins

School Prayer

Needs research.

Organization · INWO: Assassins

Science Alarmists

Needs research.

Goal · INWO: SubGenius

Science Cannot Remove the Terror of the Gods!

Needs research.

Group · Illuminati Deluxe Edition (1999)

Science Fiction Fans

Needs research.

Resource · INWO: Assassins

Screaming Meme

Needs research.

Group · INWO: SubGenius

Secret FisTemple

Needs research.

Plot · INWO: Assassins

Secret Master

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Secret Service

Needs research.

Special · Illuminati Deluxe Edition (1999)

Secrets Man Was Not Meant to Know

This card lets its player cancel another player's Special card that has just been used against them.

Plot · INWO Base Set (Limited/Unlimited)

Secrets Man Was Not Meant To Know

A canceler-type Plot card, functioning like other cards in that class to negate a rival's Plot card or action.

Special · Illuminati: Y2K (Expansion, 1999)

Secrets Man Was Not Meant to Know (2)

This card lets its player cancel another player's Special card that has just been used against them.

Group · INWO Base Set (Limited/Unlimited)

Secular Humanists

Needs research.

Plot (Zap) · INWO: Assassins

Security Leak

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Seize The Time!

Lets you take an extra, out-of-sequence turn in which all your groups except your Illuminati receive action tokens, though you may not draw any cards or play any Plot cards during it; using it costs your Illuminati's action, can only be done once per game, and cannot be used until every player has completed a first turn.

Plot · INWO Base Set (Limited/Unlimited)

Self-Esteem

Needs research.

Group · Illuminati Deluxe Edition (1999)

Semiconscious Liberation Army

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Senate Investigating Committee

While in effect, lets you draw cards and place action tokens as normal but do nothing else that turn, though you may still spend those tokens to buy Plot cards.

Illuminati · Illuminati Deluxe Edition (1999)

Servants of Cthulhu

This Illuminati's unique victory condition centers on destroying groups; notably, if destroying their own last remaining group is what completes that condition, they win the game instead of being eliminated.

Illuminati · INWO Base Set (Limited/Unlimited)

Shangri-La

Gets a defensive bonus that applies even against Instant Attacks, and can lend its power to help destroy even groups it could not target on its own.

Group · Illuminati: Y2K (Expansion, 1999)

Shock Jocks

Needs research.

Plot · INWO: SubGenius

Shordurpersav

Lets its player force a re-roll of an unwanted die result, such as the roll that could otherwise cost the owner of a Janor Device that Resource on an 11 or 12.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Shroud of Turin

Lets you look at the top card of your Plot deck and choose whether to keep it or take the bottom card of the deck instead.

Group (Place) · INWO Base Set (Limited/Unlimited)

Silicon Valley

Recognized as being 'part of the United States' for the purposes of cards like Bill Clinton's bonus toward American government groups, even though it is not formally designated a Place.

Plot · INWO: SubGenius

Slackfusion

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Slush Fund

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

SMERSH

Needs research.

Plot · INWO: SubGenius

Smite Them All!

In standard INWO, playing this Plot requires its owner to bury two Group cards from hand to the bottom of their Group deck, while every other player must do the same with one Group card each -- a built-in check against abusive group-hoarding strategies.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Sniper

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Soap Operas

Needs research.

Group · Illuminati Deluxe Edition (1999)

Society for Creative Anarchism

Needs research.

Illuminati · Illuminati Deluxe Edition (1999)

Society of Assassins

This Illuminati is especially skilled at neutralizing (temporarily knocking loose) other players' groups, gaining a large bonus on any such attempt.

Illuminati · INWO: Assassins

SOCIETY OF ASSASSINS

Its Fanatic Groups always have Global Power equal to their base printed Power, ignoring temporary boosts. Its special Goal lets each Secret Group you control count double toward your total, but only for Groups more powerful than (or tied with) the strongest Secret Group any single rival controls. When two of its Fanatic Groups fight each other, either owner may choose to treat their alignments as matching instead of opposed.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Society of Creative Anarchism

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Soft Drinks

Needs research.

Plot (Zap) · INWO: Assassins

Sorry, Wrong Number

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Soulburner

Its destructive effect triggers at the moment its owning group (typically Evil Geniuses for a Better Tomorrow) is attacked, taken over, or destroyed, since the ability is evaluated based on ownership at the time of the attack.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

South American Nazies

Needs research.

Group · Illuminati Deluxe Edition (1999)

South American Nazis

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Space Station

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Spammers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Spasm of Violence

Needs research.

Group · INWO: SubGenius

Speakers in Tongues

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Spear of Longinus

Can be used once per attack to grant a substantial bonus, but only for your own attacks; it cannot be used to trigger your own Stonehenge-style immunity against an attack made with it, since immunity cannot be triggered by your own cards.

Special · Illuminati: Y2K (Expansion, 1999)

Special Perseutor

Needs research.

Assassination · INWO: Assassins

Spontaneous Combustion

Needs research.

Resource · INWO: Assassins

Spy Satellite

Needs research.

Personality · INWO: SubGenius

St. Janor Hypercleats

Needs research.

Plot · INWO: SubGenius

Stark Fist of Removal

A Plot noted by playtesters as having no specified timing restriction, meaning it can legally be held back and played at the very last moment -- for instance, immediately before a rival rolls the dice on an Attack to Destroy -- to catch an opponent off guard.

Group · Illuminati: Y2K (Expansion, 1999)

State Lotteries

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Stealing the Plans

A Plot card that can be played in response to certain other cards being used, letting you seize a hidden or in-progress plot for yourself.

Plot · INWO Base Set (Limited/Unlimited)

Stock Split

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Stonehenge

Grants immunity to all Magic-aligned groups, Magic Plot cards, and Magic Resources, though this immunity cannot protect against the owner's own Magic cards.

Plot · INWO Base Set (Limited/Unlimited)

Straighten Up

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Straight, powered either by an action from an existing Straight group or by a single Illuminati action.

Uncategorized · INWO: Assassins

Strange Bedfellows

Needs research.

Group · INWO: SubGenius

SubGenius FisTemples

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Subliminals

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Subliminals (2)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sucked Dry and Cast Aside!

Multiplies a target group's power and then destroys it outright, counting as a legitimate destruction for goals like the Servants of Cthulhu's.

Plot · INWO: Assassins

Sudden European Vacation

Shields a Personality from Plot cards played directly against them, such as Assassination attempts, though it gives no protection against being targeted as part of a normal group attack.

Plot · INWO: Assassins

Sufficiently Advanced Technology

Lets you change one of your own Groups to have the Science or Magic attribute; it cannot target a rival's Group, and the change cannot be undone with Backlash.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Suicide Squad

Its effect is resolved with a die roll that is not itself an Attack to Destroy, so cards or abilities that specifically modify Attacks to Destroy cannot be used on it, though generic die-roll modifiers still can.

Plot · INWO: SubGenius

Sultan of Slack

Needs research.

Plot · INWO: Assassins

Supernova

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Supreme Court

Needs research.

Plot · INWO: Assassins

Supreme Court Nomination

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Survivalists

Gives its controlling group a recovery benefit on the turn after that group suffers a Devastation, and this still applies even if the Survivalists are moved onto a group that was already devastated.

Plot · INWO Base Set (Limited/Unlimited)

Sweeping Reforms

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sweepstakes Prize

Needs research.

Organization · INWO: Assassins

Swingers

Gains +1 Power for every other Liberal Group present in the same Power Structure.

Special · Illuminati Deluxe Edition (1999)

Swiss Bank Account

Needs research.

Group (Place) · INWO Base Set (Limited/Unlimited)

Switzerland

An undestroyable Place group; rival groups may still lend their power to help destroy it even though they could not accomplish that destruction on their own.

Group · Illuminati Deluxe Edition (1999)

Tabloids

This group gets a bonus specifically when its controller attempts to take control of the Convenience Stores group.

Plot (Zap) · INWO: Assassins

Take The Money And Run

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Talisman of Ahrimanes

Needs research.

Plot (Zap) · INWO: Assassins

TANSTAAFL

Needs research.

Plot · INWO: SubGenius

Tape Runs Out...

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Tax Breaks

One of a family of 'reload' Plot cards; it places an extra action token on a Corporate group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Personality · INWO: Assassins

Teddy Kennedy

Needs research.

Plot · INWO: Assassins

Teflon Coating

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Telephone Psychics

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Templars

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Terrorist Nuke

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost the power of an attack to destroy.

Group (Place) · INWO Base Set (Limited/Unlimited)

Texas

Its own special ability, along with any Resource or Personality linked to or benefiting it, counts as 'involving Texas' for cards that key off that phrase; a Plot card kept hidden under Texas still counts as part of your hand even though it cannot be exposed.

Plot · INWO: SubGenius

The 13th Apostle

Needs research.

Goal · INWO: SubGenius

The Anti"Bob"

Needs research.

Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)

The Atlanteans

Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.

Plot · INWO Base Set (Limited/Unlimited)

The Auditor from Hell

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Bavarian Illuminati

As the game's default/premier Illuminati, this card can spend 5 Megabucks once per turn to make one of its attacks “privileged,” shielding that attack from other players' interference.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Bermuda Triangle

On their turn, the player controlling this Illuminati may rearrange the internal layout of their own power structure.

Resource · INWO: Assassins

The Big Prawn

Changes the alignment of the Place it's linked to, an effect that remains permanent even after the Big Prawn itself leaves play.

Plot · INWO Base Set (Limited/Unlimited)

The Big Score

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

The Big Sellout

A Plot card that lets you hand out an extra action token, though no single group may receive more than one token total from any combination of Big Sellout cards played in the same turn.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Bronze Head

Lets you reroll a single failed Attack to Control once per turn, with the second roll standing, though this does not work when trying to bring a group into play as an 'agent' card.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Discordian Society

This Illuminati gets a strong bonus when trying to bring Weird-aligned groups under its control, and cannot be attacked by groups that are Conservative- or Straight-aligned.

Plot · INWO Base Set (Limited/Unlimited)

The First Thing We Do, Let's Kill All The Lawyers

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Frog God

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Gnomes of Zurich

On their turn, the player controlling this Illuminati may freely shift money between the treasuries within their own power structure.

Group (Place) · INWO Base Set (Limited/Unlimited)

The Great Pyramid

Needs research.

Organization · INWO: Assassins

The Green Party

Gets a +4 bonus whenever it attempts to take control of another Green Group.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Holy Grail

A Resource whose owner secretly writes down the name of a Place as its hidden location; if that Place is ever attacked to destroy or Devastated, the owner reveals the note and the attack automatically fails, with the Grail continuing to protect that Place afterward, though if the Place is instead captured, the Grail vanishes and is discarded.

Group · INWO: SubGenius

The Hour of Slack

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Internet Worm

A self-propagating attack whose discarded remnants are hidden face-down; unlike most discards (which normally go face-up for anyone to see), no one may look through what it leaves behind.

Plot · INWO: Assassins

The Irish Flu

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Library at Alexandria

A Resource representing a hidden repository of ancient knowledge; it gives a bonus toward attempts to control Science, Magic, or Computer groups.

Group · INWO Base Set (Limited/Unlimited)

The Mafia

A powerful Criminal-aligned group with an unusually large number of control arrows, though its own special ability is comparatively modest: a small bonus toward controlling or destroying other Criminal groups.

Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)

The Masters of Voodoo

Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.

Plot (Zap) · INWO: Assassins

The Meek Shall Inherit

Needs research.

Group · INWO Base Set (Limited/Unlimited)

The Men in Black

Can permanently destroy a target even if that target has some special protection against permanent destruction; like similar cards, its bonus does not apply to Instant Attacks unless specifically stated.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Network

At the start of each turn this Illuminati draws and reveals two cards from the deck instead of the usual one, giving its controller extra information and options.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

The Oregon Crud

A Disaster card with a power of 24 that destroys its target if the die roll succeeds by more than 10.

Group · Illuminati Deluxe Edition (1999)

The Phone Company

Needs research.

Resource · INWO: SubGenius

The Prescriptures

Needs research.

Plot · INWO: SubGenius

The Saint of Sales

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Second Bullet

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Servants of Cthulhu

This Illuminati's unique victory condition centers on destroying groups; notably, if destroying their own last remaining group is what completes that condition, they win the game instead of being eliminated.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The Society of Assassins

This Illuminati is especially skilled at neutralizing (temporarily knocking loose) other players' groups, gaining a large bonus on any such attempt.

Plot · INWO Base Set (Limited/Unlimited)

The Stars Are Right

Needs research.

Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)

The Telepathists

Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.

Organization · INWO: Assassins

The Thule Group

Lets you sacrifice Group cards straight from your hand for a benefit tied to their combined printed Power, though you must commit to how many cards you're discarding before the action is resolved.

Resource · INWO: SubGenius

The True Pipe

Needs research.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The UFOs

Unlike every other card in the game, the UFOs group can take part in two attacks in a single turn instead of just one.

Uncategorized · Illuminati (Base Game, current/canonical edition)

The United Nations

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Weak Link

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Weird Turn Pro

Needs research.

Plot · INWO: SubGenius

The World Ends Tomorrow and You May Die!

Powers an Attack to Destroy; in games using a shared uncontrolled Group area it instead triggers an automatic destruction, though it cannot be used to destroy a Group still sitting in a player's hand.

Group · Illuminati: Y2K (Expansion, 1999)

Theme Parks

Needs research.

Plot · INWO: SubGenius

They May Be Pink. . .

Needs research.

Plot · INWO: Assassins

This Was Only A Test

Needs research.

Resource · INWO: SubGenius

Three-Fisted Tales of "Bob"

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Tidal Wave

Needs research.

Plot · INWO: SubGenius

Time Control

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Time Warp

Lets you redo a die roll, but only after that roll has clearly and unambiguously succeeded; it cannot be used on rolls whose success is inherently debatable, such as OPEC's power roll or Bill Clinton's alignment check.

Special · Illuminati: Y2K (Expansion, 1999)

Time Warp (3)

Needs research.

Group · Illuminati Deluxe Edition (1999)

Tobacco & Liquor Companies

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Tobacco Companies

Gets a +8 bonus (rather than the usual -4 penalty) toward directly controlling a Government group, effectively brushing aside the standard Corporate-versus-Government alignment friction.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Tornado

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Trading Card Games

A very common Limited-Edition-only Group card (also included in the Factory Set) that, once traded in and discarded, can return to play via a duplicate copy or a card like Recycling Centers; if it is ever replaced by another group, its legally-linked cards and any puppets that still fit carry over to the replacement.

Group · Illuminati Deluxe Edition (1999)

Trekkies

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Triliberal Commission

Counts double for any Illuminated goal that involves counting Liberal groups, mirroring how the Fred Birch Society counts double for goals involving Conservative groups.

Plot · INWO: Assassins

Truck Bomb

Converts an ongoing Attack to Destroy against an Organization into an Instant attack; it can only be used during your own Main Phase unless another effect grants an out-of-turn attack, and normal alignment bonuses and penalties still apply.

Group · INWO Base Set (Limited/Unlimited)

TV Preachers

Gets a special bonus for directly controlling a Straight, Fanatic-aligned group, replacing the normal Straight-matching bonus with a larger one while the usual Fanatic-alignment bonus still applies on top, netting an unusually large combined total.

Illuminati · Illuminati Deluxe Edition (1999)

UFOs

Unlike every other card in the game, the UFOs group can take part in two attacks in a single turn instead of just one.

Group · INWO Base Set (Limited/Unlimited)

Underground Newspapers

Needs research.

Group · Illuminati Deluxe Edition (1999)

United Nations

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Universities

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Unlucky 13

Played against a rival at the very start of their turn, powered by an action from a Magic group, to prevent them from drawing any Plot cards for the rest of that turn.

Special · Illuminati: Y2K (Expansion, 1999)

Unmasked

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Unmasked!

Lets a player publicly reveal and play an Illuminati card as their true secret leader; if the Unmasked! is later canceled, the Illuminati card simply returns to its owner's hand rather than being destroyed or otherwise affected.

Plot · INWO Base Set (Limited/Unlimited)

Upheaval!

Forces a rival to discard one of their controlled groups; groups discarded this way do not count as 'destroyed' for any goal or effect, and even normally undestroyable groups are vulnerable to it since it works by discarding rather than destroying; it cannot be used until every player has completed a first turn.

Group · INWO Base Set (Limited/Unlimited)

Urban Gangs

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Vampires

As a Group, the Vampires can turn a Personality they successfully attack and take control of into a permanent vampire; separately, any vampire Personality (unlike the Vampires group itself) cannot be killed or assassinated by ordinary means, only through Magic, though a plain Attack to Destroy still works against them.

Group (Place) · INWO Base Set (Limited/Unlimited)

Vatican City

Its immunity covers its owner's entire power structure, hand, decks, and discards against Peaceful-aligned groups, not merely the Vatican card itself.

Group · INWO Base Set (Limited/Unlimited)

Video Games

Boosts the power of every other Computer group in its controller's power structure by 1, though it does not boost itself.

Group · Illuminati: Y2K (Expansion, 1999)

Video Stores

Needs research.

Plot (Paralysis) · INWO: Assassins

Vile Secretions

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Virtual Pets

Needs research.

Personality · INWO: Assassins

Vladimir Zhirinovsky

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Volcano

A Disaster card with a power of 18 that destroys its target if the die roll succeeds by more than 2.

Plot · INWO Base Set (Limited/Unlimited)

Volunteer Aid

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Voodoo Economics

Played on your own turn right after placing action tokens, at the cost of your Illuminati's action; lets you permanently discard up to ten cards from the top of your Plot deck, granting one extra action token (spread across your other groups, one per group) for each card discarded this way, and can only be used once per game.

Group · INWO Base Set (Limited/Unlimited)

Voudonistas

A Magic-aligned group commonly used in destroy- and assassination-focused strategies, filling a role similar to groups like Ninjas.

Plot · INWO Base Set (Limited/Unlimited)

Vultures

Lets you claim a Group card that a rival tried and failed to take over from their own hand and had to discard; separately, it gives a bonus toward directly destroying a Personality, or a smaller bonus specifically toward an Assassination.

Group · INWO Base Set (Limited/Unlimited)

W.I.T.C.H.

Can alter the outcome of a die roll, even one that would otherwise be an automatic failure, and with two action tokens on it can adjust a roll twice in the same instance; it cannot be used to affect the rolls of a rival protected by Stonehenge.

Plot (Paralysis) · INWO: Assassins

Waiting Period

Needs research.

Group · INWO Base Set (Limited/Unlimited)

Wall Street

Always has the option, when it makes or aids an attack, to treat any Corporate group as Government or vice versa; this flexibility applies only to Wall Street itself and does not extend to other groups taking part in the attack.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Warehouse 23

When first played, lets you make a free automatic takeover of an Artifact or Gadget Resource; afterward, any Resource you take over can be hidden inside it, kept unusable until you choose to expose it, and is protected from rivals unless they capture or destroy the Warehouse itself, which discards its hidden contents along with it.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Wargamers

Needs research.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Weather Satellite

Can increase the power of a Hurricane, Rain of Frogs, or Tornado Disaster by 10, or decrease it by 4.

Group · Illuminati: Y2K (Expansion, 1999)

Weathermen

Needs research.

Group · Illuminati: Y2K (Expansion, 1999)

Web Designers

Needs research.

Special · Illuminati Deluxe Edition (1999)

Whispering Campaign

This is the sole way to destroy a group that has no Power of its own, which would otherwise be completely immune to destruction attempts.

Plot (Paralysis) · INWO: Assassins

Whistle Blowers

Needs research.

Special · Illuminati Deluxe Edition (1999)

White Collar Crime

Needs research.

Plot · INWO: Assassins

Witch Hunt

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Withering Curse

A Magic-type attack, meaning it interacts with cards and abilities that specifically key off Magic actions or attacks.

Plot · INWO Base Set (Limited/Unlimited)

World Cup Victory

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Group · Illuminati: Y2K (Expansion, 1999)

WWW

Needs research.

Group · INWO: SubGenius

www.subgenius.com

Needs research.

Plot · INWO: SubGenius

X-Day

An NWO-type card discussed by playtesters as having an alternate condition for coming into play tied to whether the real-world calendar date happens to be marked with an X, in a nod to the real Church of the SubGenius's prophesied apocalypse date; while it remains in effect, Australia was noted to gain quadrupled Resistance.

Resource · INWO: Assassins

X-Ray Specs

Grants its owner the special ability to peek at the top three undrawn cards of any deck currently in the game.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Xanadu

Needs research.

Group · INWO: SubGenius

Xists

Needs research.

Plot · INWO: SubGenius

Yacatisma

Needs research.

Group · INWO: SubGenius

Yetis

A puppet Group with the unusual ability to attach to any side of its master's card, even one without an outgoing control arrow, though this is treated as a one-time placement perk rather than a standing exception to normal linking rules.

Plot · INWO: Assassins

You Are What You Eat

Needs research.

Plot · INWO: SubGenius

You'd Pay to Know What You Really Think!

Forces a target to discard a Group and immediately draw a replacement from their own Group deck; in standard INWO, if that replacement would duplicate a Group already in play and so can't be controlled by its intended master, it is discarded and a Plot card is drawn instead.

Group · Illuminati Deluxe Edition (1999)

Yuppies

Needs research.