Card Database
Browse the cards, what they do, and the real-world conspiracy lore they riff on.
Plot · INWO: SubGenius
. . . Or Kill Me!
Needs research.
Plot · INWO: SubGenius
13013
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
18 1/2-Minute Gap
Needs research.
Plot (Zap) · INWO: Assassins
A Brief Attack of Conscience
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Agent in Place
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Air Magic
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Albino Alligators
Needs research.
Plot · INWO: Assassins
Alien Abduction
Lets a UFOs or other Space Group spend an action to automatically seize control of a Personality straight from your hand or the shared uncontrolled area, outside of a normal attack.
Plot · INWO Base Set (Limited/Unlimited)
Alternate Goals
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
An Offer You Can't Refuse
Needs research.
Plot (Zap) · INWO: Assassins
Anarchists Unite!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
And STAY Dead!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Angst
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Annual Convention
Needs research.
Plot · INWO: SubGenius
Anti-Slack
Needs research.
Plot (Zap) · INWO: Assassins
Anything Worth Doing Is Worth Overdoing
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Are We Having Fun Yet?
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Assertiveness Training
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Atomic Monster
Needs research.
Plot · INWO: SubGenius
Attitude Mutation
Needs research.
Plot (Zap) · INWO: Assassins
Back to the Drawing Board
Needs research.
Plot · INWO: Assassins
Back to the Salt Mines
Gives a +10 bonus to a non-Instant attack made against a Place, and that bonus applies even to non-Instant Disasters.
Plot (Freeze) · INWO: Assassins
Backfire
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Backlash
Needs research.
Plot · INWO: Assassins
Backmasquerade
Needs research.
Plot (Zap) · INWO: Assassins
Bait and Switch
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bank Merger
Needs research.
Plot · INWO: Assassins
Beach Party
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Benefit Concert
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bimbo at Eleven
Needs research.
Plot (Freeze) · INWO: Assassins
Bite the Wax Tadpole
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Blitzkrieg
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Blood, Toil, Tears and Sweat
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Bodyguard
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Botched Contact
Needs research.
Plot (Zap) · INWO: Assassins
Brushfire War
Needs research.
Plot · INWO: SubGenius
Bulldada
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Car Bomb
Needs research.
Plot (Paralysis) · INWO: Assassins
Cat Juggling
Needs research.
Plot · INWO: Assassins
Cease-Fire
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Celebrity Spokesman
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Censorship
Needs research.
Plot (Paralysis) · INWO: Assassins
Chain Letter
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Charismatic Leader
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Citizenship Award
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Clone
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cold Fusion
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Combined Disasters
Needs research.
Plot · INWO: SubGenius
Comet Hail-Bob
Played immediately after a rival successfully takes control of a Group from hand or the uncontrolled area, it destroys that newly-controlled Group outright (though the kill does not count toward any Goal); it costs an action from the player's Illuminati or two Church Groups, and can be used only once per game.
Plot · INWO Base Set (Limited/Unlimited)
Commitment
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Computer Security
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Computer Virus
Needs research.
Plot (Paralysis) · INWO: Assassins
Contract on America
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Corruption
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Counter-Revolution
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Counterspell
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cover of Darkness
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Cover-Up
Needs research.
Plot (Paralysis) · INWO: Assassins
Crackdown on Crime
Needs research.
Plot · INWO: Assassins
Crusade
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Currency Speculation
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Deasil Engine
Needs research.
Plot (Paralysis) · INWO: Assassins
Death To All Fanatics
Needs research.
Plot · INWO: SubGenius
Decency is OK!
Needs research.
Plot · INWO: Assassins
Defection
Needs research.
Plot · INWO: SubGenius
Devival
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Dictatorship
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Dollars for Decency
Needs research.
Plot (Zap) · INWO: Assassins
Don't Rock The Boat
Needs research.
Plot · INWO: Assassins
Don't Touch That Dial!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Double-Cross
Needs research.
Disaster · INWO: Assassins
Drought
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Early Warning
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Earth Magic
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Earthquake
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Eat The Rich!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Embezzlement
Needs research.
Plot (Paralysis) · INWO: Assassins
Enough is Enough
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Epidemic
Needs research.
Plot · INWO: SubGenius
Eternal Salvation or Triple your Money Back
Needs research.
Plot (Paralysis) · INWO: Assassins
Every Year is Worse
Needs research.
Plot · INWO: SubGenius
Excremeditation
Needs research.
Plot · INWO: Assassins
Exorcism
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Exposed!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Faction Fight
Needs research.
Plot · INWO: SubGenius
Fake Healing
Needs research.
Plot · INWO: SubGenius
False Overman
Needs research.
Plot · INWO: SubGenius
False Slack
Needs research.
Plot (Zap) · INWO: Assassins
Fickle Finger of Fate
Played against a rival Illuminati, it blocks that player's automatic takeover for the turn but grants their Illuminati a one-time +10 Power bonus on one direct attack per turn as a consolation.
Plot (Freeze) · INWO: Assassins
Five-Year Plan
Needs research.
Disaster · INWO: Assassins
Flesh-Eating Bacteria
A non-Instant Attack to Destroy against any Place that needs no action to trigger; Science Groups can help defend the target, with the Center for Disease Control especially effective at it. A successful attack devastates the target, and a strong enough roll destroys it outright, letting the player later spend a Science action to reclaim the card.
Plot (Freeze) · INWO: Assassins
Floating Point Error
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Fnord!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Foiled!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Forgery
Needs research.
Plot · INWO: Assassins
Frankenfood
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Fundie Money
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Gang War
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
George the Janitor
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Giant Kudzu
Needs research.
Plot · INWO: SubGenius
Give Me Slack, Or Give Me Food
Needs research.
Plot · INWO: Assassins
Go Fish
Lets you demand a rival reveal whether he holds copies of a named Plot; if he does, he must hand them all over and discard two undrawn Plots per copy given, but if he has none, your own hidden Plots are exposed instead. Once used against a rival, you can't target that same rival again until the end of his next turn.
Plot · INWO: Assassins
Go, Lemmings, Go!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Criminal Overlords
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Fratricide
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Hail Eris!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Kill For Peace!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Let Them Eat Cake!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Power for Its Own Sake
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Power to the People
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: The Corporate Masters
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: The Hand of Madness
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Goal: Up Against the Wall!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Good Polls
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Grassroots Support
Needs research.
Plot · INWO: Assassins
Grave Robbers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Harmonica Virgins
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hat Trick
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Head in a Jar
Needs research.
Plot · INWO: SubGenius
Head Launching
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hex
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hidden Influence
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Hit and Run
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Hoax!
Needs research.
Plot (Freeze) · INWO: Assassins
Hubble Trouble
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Hurricane
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Impostor
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Infobahn
Needs research.
Plot · INWO: SubGenius
Inherently Bogus
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Interference
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Jake Day
Needs research.
Plot · INWO: SubGenius
JHVH-1
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Jihad
Needs research.
Plot (Freeze) · INWO: Assassins
Junk Bonds
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Just Say No
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Ketchup Is A Vegetable
Needs research.
Plot · INWO: SubGenius
Kill "Bob"!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Kinder and Gentler
Needs research.
Plot (Zap) · INWO: Assassins
Lab Explosion
Needs research.
Plot (Freeze) · INWO: Assassins
Let the Sunshine In
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's Get Organized
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's Get REALLY Organized
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Let's You and Him Fight
Lets you provoke a feud inside a rival's hand: you look at a couple of his hidden Group or Resource cards, make him discard one, and he keeps the other, effectively thinning his hand through manufactured infighting.
Plot · INWO Base Set (Limited/Unlimited)
Liberal Agenda
One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Liberal, and can be powered either by an action from an existing Liberal group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Logic Bomb
Lets a sufficiently powerful group force a rival to reveal their hidden Plot cards and let you take one for yourself, at the cost of exposing that card.
Plot · INWO: SubGenius
Luck Plane
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
March on Washington
A Plot card that can supply the power needed for other cards requiring an action of a given alignment or attribute (though not one demanding an action from a specific named group or the Illuminati itself); playing it requires discarding a card.
Plot · INWO Base Set (Limited/Unlimited)
Market Manipulation
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Martial Law
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's attack or defense for the current turn only.
Plot · INWO Base Set (Limited/Unlimited)
Martyrs
A flat power-bonus Plot card in the same family as Big Score or Terrorist Nuke, adding a one-time boost to a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
Mass Murder
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Media Blitz
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Media Connections
Needs research.
Plot · INWO: SubGenius
Mediocretinism
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Messiah
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Meteor Strike
A Disaster-type instant attack representing a catastrophic meteor impact, capable of devastating or outright destroying a targeted Place.
Plot (Paralysis) · INWO: Assassins
Metric System
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Miracle Diet Plan
Can be used either like a flat power-bonus card spent at the moment of an action, or played in advance on a group (even one without an action token yet) to remain in effect until that group's next action.
Plot · INWO: SubGenius
Miraculous Manifestation
Forces every player, including whoever plays it, to draw a Group card from their own Group deck; in standard INWO each drawn card is shown to the player who played it and then kept, while under SubGenius's shared uncontrolled-Group-area rules it instead denies rivals a free Group draw. It cannot be played until every player has finished a first turn.
Plot · INWO Base Set (Limited/Unlimited)
Mistaken Identity
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Monopoly
A Plot card linked to one Corporate group that raises its power to a fixed higher level; only one copy may be in play at a time.
Plot · INWO: SubGenius
More Slack
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Mothers' March
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Murphy's Law
Lets you retroactively alter the outcome of a die roll, even one already changed by a Bribery card, turning a failure into a success or vice versa.
Plot · INWO Base Set (Limited/Unlimited)
Mutual Betrayal
Lets you look through a chosen rival's hidden Plot cards and expose some of them, but only at the cost of exposing an equal number of your own hidden Plots in return.
Plot (Zap) · INWO: Assassins
My Karma Ran Over Your Dogma
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Nationalization
One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Government, powered either by an action from an existing Government group or by a single Illuminati action.
Plot · INWO: Assassins
Near Miss
Can be played to help a Place avoid the worst of being Devastated or destroyed, regardless of whether the damage came from an Attack to Destroy, a Disaster, or a backfiring special ability.
Plot · INWO: SubGenius
Nental Ife
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Never Surrender
Needs research.
Plot · INWO: Assassins
Nevermore!
Unusually, it can legally be played even before every player has completed a first turn, since its effect applies evenly to everyone, including whoever plays it.
Plot · INWO Base Set (Limited/Unlimited)
New Blood
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
New Federal Budget
One of a family of 'reload' Plot cards; it places an extra action token on a Government group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot · INWO Base Set (Limited/Unlimited)
Nice Idea. It's Mine Now.
Lets you seize or copy a rival's exposed Goal card for your own use, one of only two Plot cards able to affect an already-exposed card in this way.
Disaster · INWO: Assassins
No Beer!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Nobel Peace Prize
A power-boosting Resource linked to a group to increase its strength; if a group already holding one is taken over by a player who also has a Nobel Peace Prize, a duplicate must be discarded.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Nuclear Accident
A Disaster-type instant attack to destroy that can strike any Place without needing an action; if it succeeds the target is devastated, and it's one of the few disasters strong enough to affect specially protected targets like Orbit One.
Plot · INWO Base Set (Limited/Unlimited)
NWO: A Thousand Points of Light (blue)
A 'New World Order' status card that, while in play, removes the usual bonus for attacking with an opposed alignment and the usual penalty for trying to control a group of an opposed alignment; like other NWO cards it remains in effect until replaced by another card of the same color.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Bigger Business (yellow)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Chicken in Every Pot (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Don't Forget to Smash the State (yellow)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Energy Crisis (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Fear and Loathing (blue)
A New World Order status card under which groups sharing the same alignment get a large bonus to attempts to control each other, but suffer a matching penalty when attacking each other to destroy.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Gun Control (red)
A New World Order status card that gives a power boost to Violent Government groups and a smaller boost to Criminal groups for as long as it remains in play.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Law and Order (yellow)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Military-Industrial Complex (yellow)
A New World Order status card under which the Corporate alignment effectively stops mattering except for goal-scoring purposes, since every Corporate group is treated as Government instead, nullifying cards and abilities keyed specifically to Corporate status.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Peace In Our Time (red)
A New World Order status card that weakens Violent groups, reducing very low-power ones to zero power and stripping away their action tokens.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Political Correctness (red)
A New World Order status card under which any Conservative group with a power of 0 or 1 also becomes Criminal-aligned, among its other effects.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Solidarity (red)
A New World Order status card that doubles the resistance (defensive strength) of every group in the game, making takeovers harder for everyone, though Resources are unaffected.
Plot · INWO Base Set (Limited/Unlimited)
NWO: Tax Reform (red)
A New World Order status card that boosts the IRS's taxing power, letting it seize the top Plot card from every player's deck at the start of its own turn.
Plot · INWO Base Set (Limited/Unlimited)
NWO: World Hunger (blue)
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
NWO: World War 3 (yellow)
A New World Order status card that pressures Nations into conflict: while it is in play, Nation groups generally cannot use their action tokens except to defend themselves, and a Nation that fails an attack against another Nation is destroyed as a result.
Plot · INWO: SubGenius
Official, all Inclusive, Divine Excuse
Needs research.
Disaster · INWO: Assassins
Oil Spill
An automatic Instant Attack to Destroy against any Coastal Place that needs no action to trigger, hitting Huge Places with less force than smaller ones. A strong enough roll destroys the target outright rather than merely devastating it, and a successful attack lets you hand a bonus Action token to every Green Group in play, once per game. Alternatively, it can instead be played simply to boost an attack against OPEC or the Multinational Oil Companies.
Plot · INWO Base Set (Limited/Unlimited)
Opportunity Knocks
Needs research.
Plot · INWO: SubGenius
OverMan
Needs research.
Plot · INWO: Assassins
Partition
Splits a Nation or Place into two new, separately named Places; the new names are cosmetic and don't trigger or block other cards' special abilities that reference a specific name.
Plot · INWO Base Set (Limited/Unlimited)
Payoff
Needs research.
Plot · INWO: Assassins
Pizza for the Secret Meeting
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Plague of Demons
A summoning-style attack that unleashes demons against a target; its power can still be boosted with +10-style Plot cards even when a Magic or Weird Science group intervenes.
Plot · INWO Base Set (Limited/Unlimited)
Pledge Drive
One of a family of 'reload' Plot cards; it places an extra action token on a Liberal group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Poison
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Power Corrupts
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Criminal, powered either by an action from an existing Criminal group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Power Grab
Lets you make an extra automatic takeover, but doing so ends your turn immediately, skipping the normal end-of-turn phase (so you cannot declare victory that same turn).
Plot · INWO Base Set (Limited/Unlimited)
Privatization
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Corporate, powered either by an action from an existing Corporate group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Privileged Attack
Marks an attack as 'privileged,' meaning rival players cannot directly aid or oppose it, though they may still try to cancel whatever card or special ability granted that privilege in the first place.
Plot · INWO: SubGenius
Psychic Pstench
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Pulitzer Prize
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
Purge
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Rain of Frogs
Needs research.
Plot · INWO: SubGenius
Rain of Prairie Squid
Can be played even before every player has finished a first turn, though not in a way that strips a rival of his very first automatic takeover; under SubGenius rules, if timed between a rival's Group draw and his automatic-takeover step, it can deny him that automatic takeover entirely.
Plot · INWO: SubGenius
Random Jesii
Needs research.
Plot · INWO: SubGenius
Rant!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Reach Out . . .
A Plot card played at the end of your turn to strip a chosen rival of their unused action tokens.
Plot · INWO Base Set (Limited/Unlimited)
Read My Lips
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Red Scare
One of a family of 'reload' Plot cards; it places an extra action token on a Conservative group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot · INWO: Assassins
Regi$tered Trademark
A joke Plot that requires players to refer to the linked card only by its full, exact printed name -- including any embellishments added by effects like Partition or Media Sensation -- whenever it comes up in play.
Plot · INWO Base Set (Limited/Unlimited)
Reload!
One of a family of 'reload' Plot cards; it places an extra action token on a Violent group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot · INWO: SubGenius
Repent!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Resistance Is Useless!
Needs research.
Plot · INWO: Assassins
Reverse Whammy
Reverses the effect of a targeted 'whammy'-style card, and can even be used to flip another Reverse Whammy.
Plot · INWO Base Set (Limited/Unlimited)
Revolution!
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Rewriting History
A Plot card requiring a substantial amount of Media-related power to use, where contributions from Media actions can be combined with generic power sources like March on Washington, representing an alteration of the historical record.
Plot · INWO: SubGenius
Robo "Bob"
Needs research.
Plot · INWO: SubGenius
S.C.A.M
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sabotage
Countering an automatic takeover: when a rival plays a group card to automatically take control of something, you can force them to return that card to their hand and lose that turn's automatic takeover, paid for with an Illuminati action or with action(s) from a group sharing an alignment with the target and totaling power 6 or more.
Plot · INWO: SubGenius
Sacred Jests
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Save the Whales
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
Savings & Loan Scam
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Scandal
A Plot card powered by a combination of an alignment-based action and an attribute-based action, used to attack or discredit a target group.
Plot · INWO: SubGenius
Schizm
Functions as a special attack-like effect capable of stripping an alignment from a target Group, working on a similar principle to the Drug Companies' ability; it cannot be combined with that identical alignment-stripping effect in the same attack.
Plot (Freeze) · INWO: Assassins
School Prayer
Needs research.
Plot · INWO: Assassins
Secret Master
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Secrets Man Was Not Meant To Know
A canceler-type Plot card, functioning like other cards in that class to negate a rival's Plot card or action.
Plot (Zap) · INWO: Assassins
Security Leak
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Seize The Time!
Lets you take an extra, out-of-sequence turn in which all your groups except your Illuminati receive action tokens, though you may not draw any cards or play any Plot cards during it; using it costs your Illuminati's action, can only be done once per game, and cannot be used until every player has completed a first turn.
Plot · INWO Base Set (Limited/Unlimited)
Self-Esteem
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Senate Investigating Committee
While in effect, lets you draw cards and place action tokens as normal but do nothing else that turn, though you may still spend those tokens to buy Plot cards.
Plot · INWO: SubGenius
Shordurpersav
Lets its player force a re-roll of an unwanted die result, such as the roll that could otherwise cost the owner of a Janor Device that Resource on an 11 or 12.
Plot · INWO: SubGenius
Slackfusion
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Slush Fund
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO: SubGenius
Smite Them All!
In standard INWO, playing this Plot requires its owner to bury two Group cards from hand to the bottom of their Group deck, while every other player must do the same with one Group card each -- a built-in check against abusive group-hoarding strategies.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Sniper
Needs research.
Plot (Zap) · INWO: Assassins
Sorry, Wrong Number
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Spasm of Violence
Needs research.
Assassination · INWO: Assassins
Spontaneous Combustion
Needs research.
Plot · INWO: SubGenius
Stark Fist of Removal
A Plot noted by playtesters as having no specified timing restriction, meaning it can legally be held back and played at the very last moment -- for instance, immediately before a rival rolls the dice on an Attack to Destroy -- to catch an opponent off guard.
Plot · INWO Base Set (Limited/Unlimited)
Stealing the Plans
A Plot card that can be played in response to certain other cards being used, letting you seize a hidden or in-progress plot for yourself.
Plot · INWO Base Set (Limited/Unlimited)
Stock Split
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Straighten Up
Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Straight, powered either by an action from an existing Straight group or by a single Illuminati action.
Plot · INWO Base Set (Limited/Unlimited)
Sucked Dry and Cast Aside!
Multiplies a target group's power and then destroys it outright, counting as a legitimate destruction for goals like the Servants of Cthulhu's.
Plot · INWO: Assassins
Sudden European Vacation
Shields a Personality from Plot cards played directly against them, such as Assassination attempts, though it gives no protection against being targeted as part of a normal group attack.
Plot · INWO: Assassins
Sufficiently Advanced Technology
Lets you change one of your own Groups to have the Science or Magic attribute; it cannot target a rival's Group, and the change cannot be undone with Backlash.
Plot · INWO: SubGenius
Sultan of Slack
Needs research.
Plot · INWO: Assassins
Supernova
Needs research.
Plot · INWO: Assassins
Supreme Court Nomination
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sweeping Reforms
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Sweepstakes Prize
Needs research.
Plot (Zap) · INWO: Assassins
Take The Money And Run
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Talisman of Ahrimanes
Needs research.
Plot (Zap) · INWO: Assassins
TANSTAAFL
Needs research.
Plot · INWO: SubGenius
Tape Runs Out...
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Tax Breaks
One of a family of 'reload' Plot cards; it places an extra action token on a Corporate group (or on several whose combined power is low enough), and requires an Illuminati action to use.
Plot · INWO: Assassins
Teflon Coating
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Terrorist Nuke
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost the power of an attack to destroy.
Plot · INWO: SubGenius
The 13th Apostle
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Auditor from Hell
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Big Score
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO Base Set (Limited/Unlimited)
The Big Sellout
A Plot card that lets you hand out an extra action token, though no single group may receive more than one token total from any combination of Big Sellout cards played in the same turn.
Plot · INWO Base Set (Limited/Unlimited)
The First Thing We Do, Let's Kill All The Lawyers
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Internet Worm
A self-propagating attack whose discarded remnants are hidden face-down; unlike most discards (which normally go face-up for anyone to see), no one may look through what it leaves behind.
Plot · INWO: Assassins
The Irish Flu
Needs research.
Plot (Zap) · INWO: Assassins
The Meek Shall Inherit
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
The Oregon Crud
A Disaster card with a power of 24 that destroys its target if the die roll succeeds by more than 10.
Plot · INWO: SubGenius
The Saint of Sales
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Second Bullet
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Stars Are Right
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Weak Link
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
The Weird Turn Pro
Needs research.
Plot · INWO: SubGenius
The World Ends Tomorrow and You May Die!
Powers an Attack to Destroy; in games using a shared uncontrolled Group area it instead triggers an automatic destruction, though it cannot be used to destroy a Group still sitting in a player's hand.
Plot · INWO: SubGenius
They May Be Pink. . .
Needs research.
Plot · INWO: Assassins
This Was Only A Test
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Tidal Wave
Needs research.
Plot · INWO: SubGenius
Time Control
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Time Warp
Lets you redo a die roll, but only after that roll has clearly and unambiguously succeeded; it cannot be used on rolls whose success is inherently debatable, such as OPEC's power roll or Bill Clinton's alignment check.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Tornado
Needs research.
Plot · INWO: Assassins
Truck Bomb
Converts an ongoing Attack to Destroy against an Organization into an Instant attack; it can only be used during your own Main Phase unless another effect grants an out-of-turn attack, and normal alignment bonuses and penalties still apply.
Plot · INWO Base Set (Limited/Unlimited)
Unlucky 13
Played against a rival at the very start of their turn, powered by an action from a Magic group, to prevent them from drawing any Plot cards for the rest of that turn.
Plot · INWO Base Set (Limited/Unlimited)
Unmasked!
Lets a player publicly reveal and play an Illuminati card as their true secret leader; if the Unmasked! is later canceled, the Illuminati card simply returns to its owner's hand rather than being destroyed or otherwise affected.
Plot · INWO Base Set (Limited/Unlimited)
Upheaval!
Forces a rival to discard one of their controlled groups; groups discarded this way do not count as 'destroyed' for any goal or effect, and even normally undestroyable groups are vulnerable to it since it works by discarding rather than destroying; it cannot be used until every player has completed a first turn.
Plot (Paralysis) · INWO: Assassins
Vile Secretions
Needs research.
Plot (Disaster) · INWO Base Set (Limited/Unlimited)
Volcano
A Disaster card with a power of 18 that destroys its target if the die roll succeeds by more than 2.
Plot · INWO Base Set (Limited/Unlimited)
Volunteer Aid
Needs research.
Plot · INWO Base Set (Limited/Unlimited)
Voodoo Economics
Played on your own turn right after placing action tokens, at the cost of your Illuminati's action; lets you permanently discard up to ten cards from the top of your Plot deck, granting one extra action token (spread across your other groups, one per group) for each card discarded this way, and can only be used once per game.
Plot · INWO Base Set (Limited/Unlimited)
Vultures
Lets you claim a Group card that a rival tried and failed to take over from their own hand and had to discard; separately, it gives a bonus toward directly destroying a Personality, or a smaller bonus specifically toward an Assassination.
Plot (Paralysis) · INWO: Assassins
Waiting Period
Needs research.
Plot (Paralysis) · INWO: Assassins
Whistle Blowers
Needs research.
Plot · INWO: Assassins
Witch Hunt
Needs research.
Plot (Assassination) · INWO Base Set (Limited/Unlimited)
Withering Curse
A Magic-type attack, meaning it interacts with cards and abilities that specifically key off Magic actions or attacks.
Plot · INWO Base Set (Limited/Unlimited)
World Cup Victory
A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.
Plot · INWO: SubGenius
X-Day
An NWO-type card discussed by playtesters as having an alternate condition for coming into play tied to whether the real-world calendar date happens to be marked with an X, in a nod to the real Church of the SubGenius's prophesied apocalypse date; while it remains in effect, Australia was noted to gain quadrupled Resistance.
Plot · INWO: SubGenius
Yacatisma
Needs research.
Plot · INWO: Assassins
You Are What You Eat
Needs research.
Plot · INWO: SubGenius
You'd Pay to Know What You Really Think!
Forces a target to discard a Group and immediately draw a replacement from their own Group deck; in standard INWO, if that replacement would duplicate a Group already in play and so can't be controlled by its intended master, it is discarded and a Plot card is drawn instead.