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Card Database

Browse the cards, what they do, and the real-world conspiracy lore they riff on.

AllIlluminatiGroupResourcePlacePersonalityPlotGoalSpecialOther

Plot · INWO: SubGenius

. . . Or Kill Me!

Needs research.

Plot · INWO: SubGenius

13013

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

18 1/2-Minute Gap

Needs research.

Plot (Zap) · INWO: Assassins

A Brief Attack of Conscience

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Agent in Place

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Air Magic

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Albino Alligators

Needs research.

Plot · INWO: Assassins

Alien Abduction

Lets a UFOs or other Space Group spend an action to automatically seize control of a Personality straight from your hand or the shared uncontrolled area, outside of a normal attack.

Plot · INWO Base Set (Limited/Unlimited)

Alternate Goals

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

An Offer You Can't Refuse

Needs research.

Plot (Zap) · INWO: Assassins

Anarchists Unite!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

And STAY Dead!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Angst

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Annual Convention

Needs research.

Plot · INWO: SubGenius

Anti-Slack

Needs research.

Plot (Zap) · INWO: Assassins

Anything Worth Doing Is Worth Overdoing

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Are We Having Fun Yet?

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Assertiveness Training

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Atomic Monster

Needs research.

Plot · INWO: SubGenius

Attitude Mutation

Needs research.

Plot (Zap) · INWO: Assassins

Back to the Drawing Board

Needs research.

Plot · INWO: Assassins

Back to the Salt Mines

Gives a +10 bonus to a non-Instant attack made against a Place, and that bonus applies even to non-Instant Disasters.

Plot (Freeze) · INWO: Assassins

Backfire

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Backlash

Needs research.

Plot · INWO: Assassins

Backmasquerade

Needs research.

Plot (Zap) · INWO: Assassins

Bait and Switch

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bank Merger

Needs research.

Plot · INWO: Assassins

Beach Party

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Benefit Concert

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bimbo at Eleven

Needs research.

Plot (Freeze) · INWO: Assassins

Bite the Wax Tadpole

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Blitzkrieg

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Blood, Toil, Tears and Sweat

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Bodyguard

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Botched Contact

Needs research.

Plot (Zap) · INWO: Assassins

Brushfire War

Needs research.

Plot · INWO: SubGenius

Bulldada

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Car Bomb

Needs research.

Plot (Paralysis) · INWO: Assassins

Cat Juggling

Needs research.

Plot · INWO: Assassins

Cease-Fire

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Celebrity Spokesman

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Censorship

Needs research.

Plot (Paralysis) · INWO: Assassins

Chain Letter

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Charismatic Leader

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Citizenship Award

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Clone

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cold Fusion

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Combined Disasters

Needs research.

Plot · INWO: SubGenius

Comet Hail-Bob

Played immediately after a rival successfully takes control of a Group from hand or the uncontrolled area, it destroys that newly-controlled Group outright (though the kill does not count toward any Goal); it costs an action from the player's Illuminati or two Church Groups, and can be used only once per game.

Plot · INWO Base Set (Limited/Unlimited)

Commitment

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Computer Security

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Computer Virus

Needs research.

Plot (Paralysis) · INWO: Assassins

Contract on America

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Corruption

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Counter-Revolution

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Counterspell

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cover of Darkness

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Cover-Up

Needs research.

Plot (Paralysis) · INWO: Assassins

Crackdown on Crime

Needs research.

Plot · INWO: Assassins

Crusade

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Currency Speculation

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Deasil Engine

Needs research.

Plot (Paralysis) · INWO: Assassins

Death To All Fanatics

Needs research.

Plot · INWO: SubGenius

Decency is OK!

Needs research.

Plot · INWO: Assassins

Defection

Needs research.

Plot · INWO: SubGenius

Devival

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Dictatorship

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Dollars for Decency

Needs research.

Plot (Zap) · INWO: Assassins

Don't Rock The Boat

Needs research.

Plot · INWO: Assassins

Don't Touch That Dial!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Double-Cross

Needs research.

Disaster · INWO: Assassins

Drought

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Early Warning

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Earth Magic

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Earthquake

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Eat The Rich!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Embezzlement

Needs research.

Plot (Paralysis) · INWO: Assassins

Enough is Enough

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Epidemic

Needs research.

Plot · INWO: SubGenius

Eternal Salvation or Triple your Money Back

Needs research.

Plot (Paralysis) · INWO: Assassins

Every Year is Worse

Needs research.

Plot · INWO: SubGenius

Excremeditation

Needs research.

Plot · INWO: Assassins

Exorcism

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Exposed!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Faction Fight

Needs research.

Plot · INWO: SubGenius

Fake Healing

Needs research.

Plot · INWO: SubGenius

False Overman

Needs research.

Plot · INWO: SubGenius

False Slack

Needs research.

Plot (Zap) · INWO: Assassins

Fickle Finger of Fate

Played against a rival Illuminati, it blocks that player's automatic takeover for the turn but grants their Illuminati a one-time +10 Power bonus on one direct attack per turn as a consolation.

Plot (Freeze) · INWO: Assassins

Five-Year Plan

Needs research.

Disaster · INWO: Assassins

Flesh-Eating Bacteria

A non-Instant Attack to Destroy against any Place that needs no action to trigger; Science Groups can help defend the target, with the Center for Disease Control especially effective at it. A successful attack devastates the target, and a strong enough roll destroys it outright, letting the player later spend a Science action to reclaim the card.

Plot (Freeze) · INWO: Assassins

Floating Point Error

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Fnord!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Foiled!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Forgery

Needs research.

Plot · INWO: Assassins

Frankenfood

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Fundie Money

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Gang War

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

George the Janitor

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Giant Kudzu

Needs research.

Plot · INWO: SubGenius

Give Me Slack, Or Give Me Food

Needs research.

Plot · INWO: Assassins

Go Fish

Lets you demand a rival reveal whether he holds copies of a named Plot; if he does, he must hand them all over and discard two undrawn Plots per copy given, but if he has none, your own hidden Plots are exposed instead. Once used against a rival, you can't target that same rival again until the end of his next turn.

Plot · INWO: Assassins

Go, Lemmings, Go!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Criminal Overlords

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Fratricide

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Hail Eris!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Kill For Peace!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Let Them Eat Cake!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Power for Its Own Sake

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Power to the People

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: The Corporate Masters

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: The Hand of Madness

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Goal: Up Against the Wall!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Good Polls

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Grassroots Support

Needs research.

Plot · INWO: Assassins

Grave Robbers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Harmonica Virgins

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hat Trick

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Head in a Jar

Needs research.

Plot · INWO: SubGenius

Head Launching

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hex

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hidden Influence

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Hit and Run

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Hoax!

Needs research.

Plot (Freeze) · INWO: Assassins

Hubble Trouble

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Hurricane

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Impostor

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Infobahn

Needs research.

Plot · INWO: SubGenius

Inherently Bogus

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Interference

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Jake Day

Needs research.

Plot · INWO: SubGenius

JHVH-1

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Jihad

Needs research.

Plot (Freeze) · INWO: Assassins

Junk Bonds

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Just Say No

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Ketchup Is A Vegetable

Needs research.

Plot · INWO: SubGenius

Kill "Bob"!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Kinder and Gentler

Needs research.

Plot (Zap) · INWO: Assassins

Lab Explosion

Needs research.

Plot (Freeze) · INWO: Assassins

Let the Sunshine In

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's Get Organized

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's Get REALLY Organized

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Let's You and Him Fight

Lets you provoke a feud inside a rival's hand: you look at a couple of his hidden Group or Resource cards, make him discard one, and he keeps the other, effectively thinning his hand through manufactured infighting.

Plot · INWO Base Set (Limited/Unlimited)

Liberal Agenda

One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Liberal, and can be powered either by an action from an existing Liberal group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Logic Bomb

Lets a sufficiently powerful group force a rival to reveal their hidden Plot cards and let you take one for yourself, at the cost of exposing that card.

Plot · INWO: SubGenius

Luck Plane

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

March on Washington

A Plot card that can supply the power needed for other cards requiring an action of a given alignment or attribute (though not one demanding an action from a specific named group or the Illuminati itself); playing it requires discarding a card.

Plot · INWO Base Set (Limited/Unlimited)

Market Manipulation

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Martial Law

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's attack or defense for the current turn only.

Plot · INWO Base Set (Limited/Unlimited)

Martyrs

A flat power-bonus Plot card in the same family as Big Score or Terrorist Nuke, adding a one-time boost to a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

Mass Murder

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Media Blitz

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Media Connections

Needs research.

Plot · INWO: SubGenius

Mediocretinism

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Messiah

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Meteor Strike

A Disaster-type instant attack representing a catastrophic meteor impact, capable of devastating or outright destroying a targeted Place.

Plot (Paralysis) · INWO: Assassins

Metric System

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Miracle Diet Plan

Can be used either like a flat power-bonus card spent at the moment of an action, or played in advance on a group (even one without an action token yet) to remain in effect until that group's next action.

Plot · INWO: SubGenius

Miraculous Manifestation

Forces every player, including whoever plays it, to draw a Group card from their own Group deck; in standard INWO each drawn card is shown to the player who played it and then kept, while under SubGenius's shared uncontrolled-Group-area rules it instead denies rivals a free Group draw. It cannot be played until every player has finished a first turn.

Plot · INWO Base Set (Limited/Unlimited)

Mistaken Identity

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Monopoly

A Plot card linked to one Corporate group that raises its power to a fixed higher level; only one copy may be in play at a time.

Plot · INWO: SubGenius

More Slack

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Mothers' March

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Murphy's Law

Lets you retroactively alter the outcome of a die roll, even one already changed by a Bribery card, turning a failure into a success or vice versa.

Plot · INWO Base Set (Limited/Unlimited)

Mutual Betrayal

Lets you look through a chosen rival's hidden Plot cards and expose some of them, but only at the cost of exposing an equal number of your own hidden Plots in return.

Plot (Zap) · INWO: Assassins

My Karma Ran Over Your Dogma

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Nationalization

One of a family of alignment-changing Plot cards; it shifts a target group's alignment to Government, powered either by an action from an existing Government group or by a single Illuminati action.

Plot · INWO: Assassins

Near Miss

Can be played to help a Place avoid the worst of being Devastated or destroyed, regardless of whether the damage came from an Attack to Destroy, a Disaster, or a backfiring special ability.

Plot · INWO: SubGenius

Nental Ife

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Never Surrender

Needs research.

Plot · INWO: Assassins

Nevermore!

Unusually, it can legally be played even before every player has completed a first turn, since its effect applies evenly to everyone, including whoever plays it.

Plot · INWO Base Set (Limited/Unlimited)

New Blood

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

New Federal Budget

One of a family of 'reload' Plot cards; it places an extra action token on a Government group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot · INWO Base Set (Limited/Unlimited)

Nice Idea. It's Mine Now.

Lets you seize or copy a rival's exposed Goal card for your own use, one of only two Plot cards able to affect an already-exposed card in this way.

Disaster · INWO: Assassins

No Beer!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Nobel Peace Prize

A power-boosting Resource linked to a group to increase its strength; if a group already holding one is taken over by a player who also has a Nobel Peace Prize, a duplicate must be discarded.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Nuclear Accident

A Disaster-type instant attack to destroy that can strike any Place without needing an action; if it succeeds the target is devastated, and it's one of the few disasters strong enough to affect specially protected targets like Orbit One.

Plot · INWO Base Set (Limited/Unlimited)

NWO: A Thousand Points of Light (blue)

A 'New World Order' status card that, while in play, removes the usual bonus for attacking with an opposed alignment and the usual penalty for trying to control a group of an opposed alignment; like other NWO cards it remains in effect until replaced by another card of the same color.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Bigger Business (yellow)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Chicken in Every Pot (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Don't Forget to Smash the State (yellow)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Energy Crisis (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Fear and Loathing (blue)

A New World Order status card under which groups sharing the same alignment get a large bonus to attempts to control each other, but suffer a matching penalty when attacking each other to destroy.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Gun Control (red)

A New World Order status card that gives a power boost to Violent Government groups and a smaller boost to Criminal groups for as long as it remains in play.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Law and Order (yellow)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Military-Industrial Complex (yellow)

A New World Order status card under which the Corporate alignment effectively stops mattering except for goal-scoring purposes, since every Corporate group is treated as Government instead, nullifying cards and abilities keyed specifically to Corporate status.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Peace In Our Time (red)

A New World Order status card that weakens Violent groups, reducing very low-power ones to zero power and stripping away their action tokens.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Political Correctness (red)

A New World Order status card under which any Conservative group with a power of 0 or 1 also becomes Criminal-aligned, among its other effects.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Solidarity (red)

A New World Order status card that doubles the resistance (defensive strength) of every group in the game, making takeovers harder for everyone, though Resources are unaffected.

Plot · INWO Base Set (Limited/Unlimited)

NWO: Tax Reform (red)

A New World Order status card that boosts the IRS's taxing power, letting it seize the top Plot card from every player's deck at the start of its own turn.

Plot · INWO Base Set (Limited/Unlimited)

NWO: World Hunger (blue)

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

NWO: World War 3 (yellow)

A New World Order status card that pressures Nations into conflict: while it is in play, Nation groups generally cannot use their action tokens except to defend themselves, and a Nation that fails an attack against another Nation is destroyed as a result.

Plot · INWO: SubGenius

Official, all Inclusive, Divine Excuse

Needs research.

Disaster · INWO: Assassins

Oil Spill

An automatic Instant Attack to Destroy against any Coastal Place that needs no action to trigger, hitting Huge Places with less force than smaller ones. A strong enough roll destroys the target outright rather than merely devastating it, and a successful attack lets you hand a bonus Action token to every Green Group in play, once per game. Alternatively, it can instead be played simply to boost an attack against OPEC or the Multinational Oil Companies.

Plot · INWO Base Set (Limited/Unlimited)

Opportunity Knocks

Needs research.

Plot · INWO: SubGenius

OverMan

Needs research.

Plot · INWO: Assassins

Partition

Splits a Nation or Place into two new, separately named Places; the new names are cosmetic and don't trigger or block other cards' special abilities that reference a specific name.

Plot · INWO Base Set (Limited/Unlimited)

Payoff

Needs research.

Plot · INWO: Assassins

Pizza for the Secret Meeting

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Plague of Demons

A summoning-style attack that unleashes demons against a target; its power can still be boosted with +10-style Plot cards even when a Magic or Weird Science group intervenes.

Plot · INWO Base Set (Limited/Unlimited)

Pledge Drive

One of a family of 'reload' Plot cards; it places an extra action token on a Liberal group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Poison

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Power Corrupts

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Criminal, powered either by an action from an existing Criminal group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Power Grab

Lets you make an extra automatic takeover, but doing so ends your turn immediately, skipping the normal end-of-turn phase (so you cannot declare victory that same turn).

Plot · INWO Base Set (Limited/Unlimited)

Privatization

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Corporate, powered either by an action from an existing Corporate group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Privileged Attack

Marks an attack as 'privileged,' meaning rival players cannot directly aid or oppose it, though they may still try to cancel whatever card or special ability granted that privilege in the first place.

Plot · INWO: SubGenius

Psychic Pstench

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Pulitzer Prize

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

Purge

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Rain of Frogs

Needs research.

Plot · INWO: SubGenius

Rain of Prairie Squid

Can be played even before every player has finished a first turn, though not in a way that strips a rival of his very first automatic takeover; under SubGenius rules, if timed between a rival's Group draw and his automatic-takeover step, it can deny him that automatic takeover entirely.

Plot · INWO: SubGenius

Random Jesii

Needs research.

Plot · INWO: SubGenius

Rant!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Reach Out . . .

A Plot card played at the end of your turn to strip a chosen rival of their unused action tokens.

Plot · INWO Base Set (Limited/Unlimited)

Read My Lips

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Red Scare

One of a family of 'reload' Plot cards; it places an extra action token on a Conservative group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot · INWO: Assassins

Regi$tered Trademark

A joke Plot that requires players to refer to the linked card only by its full, exact printed name -- including any embellishments added by effects like Partition or Media Sensation -- whenever it comes up in play.

Plot · INWO Base Set (Limited/Unlimited)

Reload!

One of a family of 'reload' Plot cards; it places an extra action token on a Violent group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot · INWO: SubGenius

Repent!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Resistance Is Useless!

Needs research.

Plot · INWO: Assassins

Reverse Whammy

Reverses the effect of a targeted 'whammy'-style card, and can even be used to flip another Reverse Whammy.

Plot · INWO Base Set (Limited/Unlimited)

Revolution!

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Rewriting History

A Plot card requiring a substantial amount of Media-related power to use, where contributions from Media actions can be combined with generic power sources like March on Washington, representing an alteration of the historical record.

Plot · INWO: SubGenius

Robo "Bob"

Needs research.

Plot · INWO: SubGenius

S.C.A.M

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sabotage

Countering an automatic takeover: when a rival plays a group card to automatically take control of something, you can force them to return that card to their hand and lose that turn's automatic takeover, paid for with an Illuminati action or with action(s) from a group sharing an alignment with the target and totaling power 6 or more.

Plot · INWO: SubGenius

Sacred Jests

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Save the Whales

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

Savings & Loan Scam

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Scandal

A Plot card powered by a combination of an alignment-based action and an attribute-based action, used to attack or discredit a target group.

Plot · INWO: SubGenius

Schizm

Functions as a special attack-like effect capable of stripping an alignment from a target Group, working on a similar principle to the Drug Companies' ability; it cannot be combined with that identical alignment-stripping effect in the same attack.

Plot (Freeze) · INWO: Assassins

School Prayer

Needs research.

Plot · INWO: Assassins

Secret Master

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Secrets Man Was Not Meant To Know

A canceler-type Plot card, functioning like other cards in that class to negate a rival's Plot card or action.

Plot (Zap) · INWO: Assassins

Security Leak

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Seize The Time!

Lets you take an extra, out-of-sequence turn in which all your groups except your Illuminati receive action tokens, though you may not draw any cards or play any Plot cards during it; using it costs your Illuminati's action, can only be done once per game, and cannot be used until every player has completed a first turn.

Plot · INWO Base Set (Limited/Unlimited)

Self-Esteem

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Senate Investigating Committee

While in effect, lets you draw cards and place action tokens as normal but do nothing else that turn, though you may still spend those tokens to buy Plot cards.

Plot · INWO: SubGenius

Shordurpersav

Lets its player force a re-roll of an unwanted die result, such as the roll that could otherwise cost the owner of a Janor Device that Resource on an 11 or 12.

Plot · INWO: SubGenius

Slackfusion

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Slush Fund

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO: SubGenius

Smite Them All!

In standard INWO, playing this Plot requires its owner to bury two Group cards from hand to the bottom of their Group deck, while every other player must do the same with one Group card each -- a built-in check against abusive group-hoarding strategies.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Sniper

Needs research.

Plot (Zap) · INWO: Assassins

Sorry, Wrong Number

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Spasm of Violence

Needs research.

Assassination · INWO: Assassins

Spontaneous Combustion

Needs research.

Plot · INWO: SubGenius

Stark Fist of Removal

A Plot noted by playtesters as having no specified timing restriction, meaning it can legally be held back and played at the very last moment -- for instance, immediately before a rival rolls the dice on an Attack to Destroy -- to catch an opponent off guard.

Plot · INWO Base Set (Limited/Unlimited)

Stealing the Plans

A Plot card that can be played in response to certain other cards being used, letting you seize a hidden or in-progress plot for yourself.

Plot · INWO Base Set (Limited/Unlimited)

Stock Split

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Straighten Up

Part of a family of alignment-changing Plot cards; it shifts a target group's alignment to Straight, powered either by an action from an existing Straight group or by a single Illuminati action.

Plot · INWO Base Set (Limited/Unlimited)

Sucked Dry and Cast Aside!

Multiplies a target group's power and then destroys it outright, counting as a legitimate destruction for goals like the Servants of Cthulhu's.

Plot · INWO: Assassins

Sudden European Vacation

Shields a Personality from Plot cards played directly against them, such as Assassination attempts, though it gives no protection against being targeted as part of a normal group attack.

Plot · INWO: Assassins

Sufficiently Advanced Technology

Lets you change one of your own Groups to have the Science or Magic attribute; it cannot target a rival's Group, and the change cannot be undone with Backlash.

Plot · INWO: SubGenius

Sultan of Slack

Needs research.

Plot · INWO: Assassins

Supernova

Needs research.

Plot · INWO: Assassins

Supreme Court Nomination

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sweeping Reforms

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Sweepstakes Prize

Needs research.

Plot (Zap) · INWO: Assassins

Take The Money And Run

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Talisman of Ahrimanes

Needs research.

Plot (Zap) · INWO: Assassins

TANSTAAFL

Needs research.

Plot · INWO: SubGenius

Tape Runs Out...

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Tax Breaks

One of a family of 'reload' Plot cards; it places an extra action token on a Corporate group (or on several whose combined power is low enough), and requires an Illuminati action to use.

Plot · INWO: Assassins

Teflon Coating

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Terrorist Nuke

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost the power of an attack to destroy.

Plot · INWO: SubGenius

The 13th Apostle

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Auditor from Hell

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Big Score

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO Base Set (Limited/Unlimited)

The Big Sellout

A Plot card that lets you hand out an extra action token, though no single group may receive more than one token total from any combination of Big Sellout cards played in the same turn.

Plot · INWO Base Set (Limited/Unlimited)

The First Thing We Do, Let's Kill All The Lawyers

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Internet Worm

A self-propagating attack whose discarded remnants are hidden face-down; unlike most discards (which normally go face-up for anyone to see), no one may look through what it leaves behind.

Plot · INWO: Assassins

The Irish Flu

Needs research.

Plot (Zap) · INWO: Assassins

The Meek Shall Inherit

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

The Oregon Crud

A Disaster card with a power of 24 that destroys its target if the die roll succeeds by more than 10.

Plot · INWO: SubGenius

The Saint of Sales

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Second Bullet

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Stars Are Right

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Weak Link

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

The Weird Turn Pro

Needs research.

Plot · INWO: SubGenius

The World Ends Tomorrow and You May Die!

Powers an Attack to Destroy; in games using a shared uncontrolled Group area it instead triggers an automatic destruction, though it cannot be used to destroy a Group still sitting in a player's hand.

Plot · INWO: SubGenius

They May Be Pink. . .

Needs research.

Plot · INWO: Assassins

This Was Only A Test

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Tidal Wave

Needs research.

Plot · INWO: SubGenius

Time Control

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Time Warp

Lets you redo a die roll, but only after that roll has clearly and unambiguously succeeded; it cannot be used on rolls whose success is inherently debatable, such as OPEC's power roll or Bill Clinton's alignment check.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Tornado

Needs research.

Plot · INWO: Assassins

Truck Bomb

Converts an ongoing Attack to Destroy against an Organization into an Instant attack; it can only be used during your own Main Phase unless another effect grants an out-of-turn attack, and normal alignment bonuses and penalties still apply.

Plot · INWO Base Set (Limited/Unlimited)

Unlucky 13

Played against a rival at the very start of their turn, powered by an action from a Magic group, to prevent them from drawing any Plot cards for the rest of that turn.

Plot · INWO Base Set (Limited/Unlimited)

Unmasked!

Lets a player publicly reveal and play an Illuminati card as their true secret leader; if the Unmasked! is later canceled, the Illuminati card simply returns to its owner's hand rather than being destroyed or otherwise affected.

Plot · INWO Base Set (Limited/Unlimited)

Upheaval!

Forces a rival to discard one of their controlled groups; groups discarded this way do not count as 'destroyed' for any goal or effect, and even normally undestroyable groups are vulnerable to it since it works by discarding rather than destroying; it cannot be used until every player has completed a first turn.

Plot (Paralysis) · INWO: Assassins

Vile Secretions

Needs research.

Plot (Disaster) · INWO Base Set (Limited/Unlimited)

Volcano

A Disaster card with a power of 18 that destroys its target if the die roll succeeds by more than 2.

Plot · INWO Base Set (Limited/Unlimited)

Volunteer Aid

Needs research.

Plot · INWO Base Set (Limited/Unlimited)

Voodoo Economics

Played on your own turn right after placing action tokens, at the cost of your Illuminati's action; lets you permanently discard up to ten cards from the top of your Plot deck, granting one extra action token (spread across your other groups, one per group) for each card discarded this way, and can only be used once per game.

Plot · INWO Base Set (Limited/Unlimited)

Vultures

Lets you claim a Group card that a rival tried and failed to take over from their own hand and had to discard; separately, it gives a bonus toward directly destroying a Personality, or a smaller bonus specifically toward an Assassination.

Plot (Paralysis) · INWO: Assassins

Waiting Period

Needs research.

Plot (Paralysis) · INWO: Assassins

Whistle Blowers

Needs research.

Plot · INWO: Assassins

Witch Hunt

Needs research.

Plot (Assassination) · INWO Base Set (Limited/Unlimited)

Withering Curse

A Magic-type attack, meaning it interacts with cards and abilities that specifically key off Magic actions or attacks.

Plot · INWO Base Set (Limited/Unlimited)

World Cup Victory

A flat power-bonus Plot card in the same family as other '+10' cards, usable to boost a group's power for a single attack or defense.

Plot · INWO: SubGenius

X-Day

An NWO-type card discussed by playtesters as having an alternate condition for coming into play tied to whether the real-world calendar date happens to be marked with an X, in a nod to the real Church of the SubGenius's prophesied apocalypse date; while it remains in effect, Australia was noted to gain quadrupled Resistance.

Plot · INWO: SubGenius

Yacatisma

Needs research.

Plot · INWO: Assassins

You Are What You Eat

Needs research.

Plot · INWO: SubGenius

You'd Pay to Know What You Really Think!

Forces a target to discard a Group and immediately draw a replacement from their own Group deck; in standard INWO, if that replacement would duplicate a Group already in play and so can't be controlled by its intended master, it is discarded and a Plot card is drawn instead.