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Card Database
Browse the cards, what they do, and the real-world conspiracy lore they riff on.
Goal · INWO: SubGenius
Arise!
A Goal that can be played once your Illuminati controls no Groups at all: it immediately protects you from elimination, and if you still hold no puppet Groups by the end of that turn you win outright; playing it also makes your Illuminati count as destroyed for goals like Fratricide or Servants of Cthulhu.
Goal · INWO: SubGenius
Brag of the SubGenius
A Goal card offering an alternate path to victory built on shameless self-promotion, rewarding a player for boasting their way to the top.
Goal · INWO: SubGenius
Cast Out False Prophets!
A Goal card offering an alternate path to victory built around purging rival belief systems, rewarding a player for discrediting other Personality or religious groups.
Goal · INWO: Assassins
Goal: Blinded by Science
Requires controlling at least six Science Groups whose combined Power adds up to 30 or more.
Goal · INWO: Assassins
Goal: Earth First!
A Goal card offering an alternate path to victory built around aggressively championing environmental causes, rewarding a player for building an eco-focused power structure.
Goal · INWO: Assassins
Goal: Population Reduction
A Goal card offering an alternate path to victory built around driving down population, rewarding a player for pursuing a deliberately depopulating strategy.
Goal · INWO: SubGenius
Science Cannot Remove the Terror of the Gods!
A Goal card offering an alternate path to victory built around embracing primal, irrational fear over rational explanation, rewarding a player for leaning into cosmic dread rather than logic.
Goal · INWO: SubGenius
The Anti"Bob"
A Goal card offering an alternate path to victory built around opposing the SubGenius church's central icon, rewarding a player for undermining 'Bob' Dobbs and his followers.