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Card Database

Browse the cards, what they do, and the real-world conspiracy lore they riff on.

AllIlluminatiGroupResourcePlacePersonalityPlotGoalSpecialOther

Group · INWO: SubGenius

"Bobbies"

A puppet Group that raises the total number of Groups needed to satisfy Illuminated Goals without itself counting toward those Goals, and stays locked to its master, unable to be moved or removed from play except by directly attacking it or by removing its master from play.

Group · INWO Base Set (Limited/Unlimited)

A.M.A.

This Peaceful, Conservative group can act to defend or attack any Science group regardless of alignment, and gets a solid bonus to control, destroy, or protect a Science group.

Group · INWO: SubGenius

Advanced Supersonic Aluminum Nazi Hell Creatures from Beneath the Hollow Earth

A Weird Group of absurdly over-the-top subterranean monsters, valued purely for shock-value chaos rather than any coherent strategy.

Group · Illuminati: Y2K (Expansion, 1999)

Airlines

A Group representing the commercial airline industry, a heavily regulated Group valued for its steady income and its usefulness for moving people and cargo.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Al Gore

This Personality gets a strong +8 bonus toward directly controlling any Green-aligned group.

Group · Illuminati: Y2K (Expansion, 1999)

Alien Abductors

A Weird Group representing supposed alien abductors, a paranormal-fringe faction valued for its unpredictable, chaos-inducing abilities rather than steady income.

Group · Illuminati Deluxe Edition (1999)

American Autoduel Association

A Group card built around the road-warrior, demolition-derby subculture of Steve Jackson Games' own Car Wars/Autoduel setting -- a violent, gearhead faction that fits neatly alongside the game's other fringe organizations.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Angel's Feather

This unique Magic item attaches to one of your Peaceful groups, forcing a re-roll (with the second result standing) on any failed attempt by that group to take control, or any successful attack made against it.

Group · Illuminati: Y2K (Expansion, 1999)

Animal Testing Labs

A Group representing pharmaceutical and cosmetic animal-testing laboratories, a business useful for research-driven bonuses but also a magnet for activist retaliation.

Group · Illuminati Deluxe Edition (1999)

Anti-Nuclear Activists

A Group representing the real-world anti-nuclear movement, leaning toward the game's Peaceful and Liberal alignments and finding it easier to organize alongside like-minded protest groups.

Group · Illuminati Deluxe Edition (1999)

Antiwar Activists

This group provides bonus income specifically to a player who controls the Bermuda Triangle Illuminati.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Ark of the Covenant

This unique Magic artifact lets you secretly designate one of your own groups; if that group is ever destroyed, you reveal the note and the group that destroyed it is destroyed too (or, if an Illuminati did the destroying, its owner must sacrifice a different group instead) -- and the enemy's loss counts toward your own Goals. You may change which group is named on your turn.

Organization · INWO: Assassins

Arms Dealers

Has a special ability that can force a trade of cards between players.

Group · Illuminati: Y2K (Expansion, 1999)

Arms Smugglers

A Violent, Criminal Group representing black-market weapons trafficking, useful for a player who wants ready-made destructive leverage.

Group · INWO Base Set (Limited/Unlimited)

B.A.T.F.

This Violent, Government group gets a strong +8 bonus on direct attacks to destroy any Fanatic group, plus a solid +6 bonus toward controlling or destroying the Gun Lobby, the Tobacco Companies, or the Liquor Companies.

Group · INWO Base Set (Limited/Unlimited)

Bank of England

This Straight, Government Bank group can trade its action for two Plot cards at any time.

Group · Illuminati: Y2K (Expansion, 1999)

Bar Codes

A Group representing the barcode and product-tracking industry, a quietly pervasive business useful for its surveillance-adjacent reach into everyday commerce.

Group · Illuminati Deluxe Edition (1999)

Big Media

This group grants a bonus when its controller tries to take control of any other Media-aligned group.

Group · Illuminati: Y2K (Expansion, 1999)

Big Medicine

A wealthy Group representing the pharmaceutical and healthcare industry, valued for its deep pockets and its influence over public health policy.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Bigfoot

This unique Resource can spend its own action to cancel any action taken by a Media group -- Bigfoot showing himself in public is enough to distract the cameras -- and it gives a +3 bonus toward controlling any Green group.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Bill Clinton

This Personality gets a +3 bonus toward controlling any U.S. Government group and a strong +8 bonus toward directly controlling any Government group -- and whether his Liberal alignment actually applies at any given moment is decided by a die roll (1-3 yes, 4-6 no).

Group (Personality) · INWO Base Set (Limited/Unlimited)

Bjorne

This Personality gets a +4 bonus toward directly controlling any Media group and an extra action token for every Media group it directly controls -- but whoever destroys Bjorne gets to draw a Plot card, plus one more for every point of Power Bjorne had at the time.

Group · INWO Base Set (Limited/Unlimited)

Black Activists

This Liberal group gets a +2 bonus toward controlling any other Liberal group and a +4 defensive bonus against any attack made or assisted by a Liberal group.

Group · Illuminati Deluxe Edition (1999)

Blank Group Cards (3)

Blank template Group cards included in the box so players can design and write in a custom organization of their own to add to the game.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Book of Kells

This unique Magic artifact either adds 1 to the owning Illuminati's regular and Global Power, or -- if linked to a Magic group instead -- lets that group take two actions per turn, as long as neither action is an Attempt to Destroy.

Group · Illuminati Deluxe Edition (1999)

Boy Sprouts

A Group card built on a wholesome-looking youth-scouting movement, useful for its outsized, long-game influence over impressionable future leaders despite its harmless Boy-Scout image.

Group (Place) · INWO Base Set (Limited/Unlimited)

Brazil

This Huge, Coastal Nation gives an extra action token to the group controlling it, if that group is Corporate-aligned.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

C.F.L.A.I.O.

Though nominally a Corporate-aligned group, this union front can call a strike against any other Corporation, giving it a sharply increased bonus on a direct attack to destroy a Corporate group and a smaller bonus toward controlling one.

Group · Illuminati Deluxe Edition (1999)

C.I.A.

By paying 5 Megabucks from its own treasury on your turn, this group lets you secretly examine every Special card held by one opponent of your choice.

Group · Illuminati: Y2K (Expansion, 1999)

Cable TV

A Group representing the cable television industry, a Media-heavy business valued for its wide, always-on reach into households.

Group · Illuminati Deluxe Edition (1999)

California

A Group card representing the state of California, prized as a home base for a power structure built around media, entertainment, and West Coast counterculture.

Group (Place) · INWO Base Set (Limited/Unlimited)

Canada

This Peaceful, Liberal Nation gets a strong +10 bonus toward directly controlling any Green group.

Group · Illuminati: Y2K (Expansion, 1999)

Cattle Mutilators

A Weird Group tied to the unexplained cattle-mutilation phenomenon, a paranormal-fringe faction valued for chaos and shock value over steady income.

Group (Place) · INWO Base Set (Limited/Unlimited)

Center for Disease Control

This Peaceful, Government Science group can use its action to supply Relief to one Devastated location each turn; it can also, riskily, launch a direct biological-warfare attack against a Place with a startling +15 bonus -- but if that attack fails, the CDC is automatically destroyed in retaliation.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Center for Weird Studies

This unique Resource lets you, once per turn, discard a Plot card to give an extra action token to any Group or Resource that's already acted this turn -- though it still can't use its Power twice in the same attack.

Group · Illuminati Deluxe Edition (1999)

CFL-CIO

A Group representing organized labor, likely to lean Liberal in outlook and useful for building influence among other worker- and union-aligned groups.

Group · Illuminati: Y2K (Expansion, 1999)

Chain Letters

A Group representing chain-letter and pyramid-style mail schemes, a low-cost, self-propagating annoyance useful for spreading influence rather than raw power.

Group (Place) · INWO Base Set (Limited/Unlimited)

China

This Huge Communist Nation gives an extra action token to a Corporate controller, and is so historically durable that any attempt to destroy it suffers a steep -20 penalty.

Group · Illuminati Deluxe Edition (1999)

Chinese Campaign Donors (New)

A Group built around foreign money flowing into American political campaigns, useful for a player angling to control Government-aligned groups through the back door of campaign finance.

Group · Illuminati: Y2K (Expansion, 1999)

Christmas

A Group representing the Christmas retail season, a massive, temporary surge of consumer spending useful for a quick cash infusion.

Group · INWO Base Set (Limited/Unlimited)

Church of Elvis

This Peaceful, Weird Church group's Power jumps to 4 if the Elvis Presley Personality card is anywhere in play, or all the way to 8 if you're the one controlling him.

Group · INWO: SubGenius

Church of Middle America

A Straight, conformist Group representing bland, mainstream normalcy, valued as a large but easily manipulated 'Pink' power base.

Organization · INWO: Assassins

Church of Violentology

When it takes part in an attack, its owner draws one extra card for every participating Group, not just a single card for the whole attack.

Group · INWO: SubGenius

Citizens for Normalcy

A Straight Group of anti-Weird crusaders, useful for a player pushing back against occult, fringe, or countercultural targets.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Clipper Chip

This Resource gives every Government group in your power structure the ability to eavesdrop on phone calls worldwide, adds +2 Power to each of them, and makes your whole structure immune to the Phone Phreaks -- though you must discard it the moment you have no Government groups left.

Group · Illuminati Deluxe Edition (1999)

Clone Arrangers

A Group of shadowy geneticists and fixers who deal in human cloning -- a science-fiction twist on the game's roster of fringe operators.

Group · Illuminati: Y2K (Expansion, 1999)

Coffee Shops

A Group representing the coffee-shop boom, a trendy business valued for its ubiquity and its usefulness as an informal meeting spot for other groups' business.

Group · Illuminati Deluxe Edition (1999)

Comic Books

A Group representing the comic-book publishing industry, a cheap and disposable-seeming medium the game treats as an overlooked lever of mass influence.

Group · Illuminati: Y2K (Expansion, 1999)

Computer Dating Services

A Group representing early computerized matchmaking services, a niche business useful for building unlikely alliances between otherwise unrelated groups.

Group · Illuminati Deluxe Edition (1999)

Congressional Wives

A Group of Washington political spouses who use their access and social clout to push moral-crusade causes -- a Straight, Conservative-leaning faction useful for pressuring Media or entertainment groups.

Group · Illuminati: Y2K (Expansion, 1999)

Conspiracy Theorists

A self-referential Weird Group of conspiracy theorists, comically well-suited to detecting -- and disrupting -- the very kind of hidden manipulation the game itself is built around.

Group · Illuminati Deluxe Edition (1999)

Convenience Stores

A mundane, Straight-aligned Group representing the ubiquitous corner convenience store -- easy to acquire, useful mostly for the steady trickle of income it provides.

Group · Illuminati Deluxe Edition (1999)

Copy Shops (Assassins)

A Group built around neighborhood copy shops, valuable for their quiet usefulness to anyone who needs to duplicate documents, propaganda, or evidence without official notice.

Group · INWO: SubGenius

Corrective Phrenologists

A Group that can aid another Group's special attack to strip an alignment (such as Violent) from a target, and gets its own spent Action token back whenever it assists such an attack, regardless of which alignment is being removed.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Count Dracula

This Personality can attack Vampire groups directly despite their normal Secret protection, and can't be destroyed by ordinary means -- only Magic can finish him off for good.

Group · Illuminati: Y2K (Expansion, 1999)

Credit Card Companies

A wealthy Group representing credit-card issuers, valued for its steady, debt-driven income and its detailed reach into everyone's spending habits.

Group · Illuminati: Y2K (Expansion, 1999)

Crop Circles

A Weird Group tied to mysterious crop-circle formations, a paranormal-fringe faction useful for eerie, disruptive chaos rather than steady income.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Crystal Skull

This unique Magic artifact lets you look at the top three cards of your deck whenever you draw a Plot card, pick the one you want, and place the other two back on top or bottom as you choose.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Cyborg Soldiers

This Gadget links to any Violent group and doubles its Power -- though if that group is ever destroyed, the Cyborg Soldiers are lost along with it.

Group · Illuminati Deluxe Edition (1999)

Cycle Gangs

This group grants a bonus toward any attempt to destroy another group, regardless of who owns it.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Dan Quayle

This Personality can, by using his own action, cancel any action taken by any Media group -- distracting them with an incredibly ill-advised public remark.

Organization · INWO: Assassins

Day Care Centers

Has no alignments of its own until it actually gains a master, since it can only enter play as a puppet within someone's Power Structure.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Death Mask

This unique Magic artifact links to any Magic group, letting it use its action to jump into any attack after the dice have already been rolled -- as long as it could have joined normally -- and if its added Power is enough to flip the outcome, the result changes.

Group · Illuminati: Y2K (Expansion, 1999)

Defense Contractors

A wealthy, Government-aligned Group representing military-industrial contractors, prized for its deep pockets and its cozy relationship with defense spending.

Group · Illuminati Deluxe Edition (1999)

Democrats

This group grants a bonus when its controller tries to take control of any Liberal-aligned group.

Group · INWO Base Set (Limited/Unlimited)

Dentists

This Straight group can, by using its own action, cancel the action of any Personality.

Group · INWO Base Set (Limited/Unlimited)

Deprogrammers

This Straight group gets a +4 bonus toward destroying any Weird or Fanatic group, rising to +8 if the target is both -- and notably, the Discordian Society's usual immunity to Straight-group attacks doesn't protect it from the Deprogrammers.

Group (Place) · INWO Base Set (Limited/Unlimited)

Dinosaur Park

This Corporate Science group can use its action to add +4 Power to any Disaster in play, as its dinosaurs conveniently "escape" amid the chaos, and it or its controller may aid or oppose any attack on a Corporate or Science group.

Organization · INWO: Assassins

Dittoheads

A puppet-only Group that can be attached solely to a Personality, boosting that Personality's Power and tripling its Resistance, while always sharing the master's alignments plus Fanatic.

Group · INWO: SubGenius

Divine Mail Order

A Group representing a mail-order religious hustle, valued for turning gullible believers' donations into steady income.

Group · Illuminati: Y2K (Expansion, 1999)

Dolphins

A Weird, Peaceful Group of dolphins, a whimsical nod to animal-intelligence lore valued for its harmless, oddball charm rather than serious power.

Group · Illuminati: Y2K (Expansion, 1999)

Door-To-Door Salesmen

A Group representing door-to-door salesmen, a low-cost, high-reach Group useful for pestering its way into influence over ordinary households.

Group · INWO: SubGenius

Drs. for "Bob"

A Group of physicians and quack healers devoted to 'Bob,' valued for lending pseudo-medical legitimacy to the church's claims.

Organization · INWO: Assassins

Drug Companies

Can make a special attack-like roll to strip a single alignment, such as Violent, from a target Group instead of attempting a normal takeover.

Group · INWO Base Set (Limited/Unlimited)

Druids

The Druids can lend or oppose their power to help or hinder any attack involving a Magic-aligned group, including secret ones, without needing to spend an action of their own to do so.

Group · Illuminati: Y2K (Expansion, 1999)

E.P.A.

A Government-aligned Group representing the Environmental Protection Agency, useful for a player who wants regulatory muscle over industrial and corporate targets.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Earthquake Projector

This Gadget can act once per turn to add +2 Power to any attack meant to destroy a Place, or to any Disaster card.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Eco-Guerillas

This Violent, Liberal group gets a strong bonus on direct attacks to destroy any Corporate group, and boosts the Resistance of every group in its controller's power structure by 2 against attacks made or assisted by a Corporate group.

Group · Illuminati Deluxe Edition (1999)

Eco-Guerrillas

A Violent, environmentally motivated Group willing to sabotage or attack industrial targets in the name of protecting the planet.

Group · INWO Base Set (Limited/Unlimited)

EFF

This Liberal Computer group gets a +4 bonus toward directly controlling any Computer group, and if it joins the defense of a Computer group under attack, the total Power spent by every defending group is doubled.

Group · Illuminati: Y2K (Expansion, 1999)

El Niño

A Weird, unpredictable Group representing the El Nino climate pattern, valued for the chaotic, wide-reaching disruption it can trigger rather than steady income.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Elders of Zion

This Fanatic, Secret-aligned group lets its controlling Illuminati completely reorganize their power structure on their own turn, though doing so requires both the group's action and the Illuminati's own action.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Eliza

This Gadget links to any Computer group or the Network, letting that group take an extra action each turn -- but if that bonus action ever triggers a roll of 11 or 12, Eliza crashes: discard the card and expose all your hidden Plot cards.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Elvis

This Personality can, by using his own action, cancel any action taken by a Media group with a brief public appearance, and gets a +6 bonus toward directly controlling the Church of Elvis.

Group · Illuminati: Y2K (Expansion, 1999)

Elvis Impersonators

A Weird Group of Elvis impersonators, a low-cost novelty faction valued for comic chaos and its uncanny ability to show up everywhere at once.

Group · Illuminati Deluxe Edition (1999)

Empty Vee

A Group standing in for a music-video television network, prized for its outsized reach into youth culture and its usefulness for any player trying to build a Media-heavy power structure.

Group (Place) · INWO Base Set (Limited/Unlimited)

England

This Huge Government Nation gets two action tokens every turn instead of one.

Group · Illuminati: Y2K (Expansion, 1999)

Enormous Toy Stores

A big-box Group representing giant toy-store chains, valued for high sales volume and its outsized reach into childhood consumer culture.

Organization · INWO: Assassins

EPA

An Organization card representing the Environmental Protection Agency, giving its controller regulatory muscle to use against industrial or corporate targets.

Group · Illuminati Deluxe Edition (1999)

Evil Geniuses for a Better Tomorrow

This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group.

Group · Illuminati: Y2K (Expansion, 1999)

Exterminators

A Group representing pest-control exterminators, a mundane service business whose real specialty -- getting rid of unwanted infestations -- doubles neatly as a metaphor within the game.

Group · Illuminati Deluxe Edition (1999)

F.B.I.

This group grants a large bonus toward destroying groups that are Violent and/or Criminal-aligned, with an even bigger bonus if a target is both.

Group · INWO: SubGenius

False Prophets

A Group of rival, competing cult leaders, useful for undermining the credibility of other belief-based groups.

Group · Illuminati Deluxe Edition (1999)

Fast Food Chains

A Group representing the fast-food industry, a Straight, high-volume business machine valued mainly for its steady income.

Group · Illuminati: Y2K (Expansion, 1999)

Federal Communications Commission

A Government-aligned Group representing the FCC, useful for a player who wants regulatory leverage specifically over Media groups.

Group · Illuminati Deluxe Edition (1999)

Federal Reserves

A Group representing the Federal Reserve System, the real institution that controls the U.S. money supply -- a Government-aligned group whose control lets a player quietly manipulate the whole game's economy.

Group · Illuminati Deluxe Edition (1999)

Feminists

A Liberal-aligned Group representing the feminist movement, useful for a player building influence among other left-leaning social-cause groups.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Fidel Castro

This Personality lets you link one hidden Plot card face-down beneath him; nothing can expose it while he's in play, and once that Plot is used, you may link a new one to him on your own turn.

Group · Illuminati Deluxe Edition (1999)

Fiendish Fluoridators

A Group of secretive chemists supposedly lacing the public water supply, a classic paranoid-fringe organization valuable for causing mayhem rather than steady income.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Fifth International

One of the game's classic-edition Group cards, dropped from later printings; like its counterparts it carried its own Power, Resistance, and a niche bonus ability, though the exact wording of that ability isn't reliably documented today.

Group (Place) · INWO Base Set (Limited/Unlimited)

Finland

This Liberal Nation gets a +6 bonus toward directly controlling any Computer group, and a +2 bonus toward controlling one by any means.

Group · Illuminati Deluxe Edition (1999)

Flat Earthers

A Weird-aligned Group of believers convinced the Earth is flat, more useful as comic-relief chaos than as a serious power base.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Flying Saucer

This unique Gadget, linked to a Personality, gives them +10 against any Attack to Destroy or Assassination -- though it's captured or destroyed right along with them. Left unlinked as Illuminati property instead, it lets you automatically take over one extra Resource card each turn, at the cost of discarding your top undrawn Plot card.

Group · Illuminati Deluxe Edition (1999)

Fnord Motor Company

A Group standing in for a giant American automaker, its name winking at the game's own hidden-word joke while it functions as a heavyweight, Straight-aligned corporate power base.

Group · Illuminati: Y2K (Expansion, 1999)

Fort Knox

A heavily fortified Group representing the U.S. gold depository at Fort Knox, prized as a nearly impregnable home base for a player's treasury.

Group (Place) · INWO Base Set (Limited/Unlimited)

France

This Huge, Liberal Nation can lend its Power to defend any Liberal group you control, as a free action.

Group · Illuminati Deluxe Edition (1999)

Fraternal Orders

A Straight-leaning Group representing lodge-style fraternal and civic organizations, whose secret handshakes and private membership make them easy to quietly co-opt.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Fred Birch Society

This Conservative, Straight group counts double -- as two Conservative groups -- toward any Illuminati's special victory goal, though not toward the game's Basic Goal.

Group · Illuminati: Y2K (Expansion, 1999)

Gamers

A self-referential Weird Group of tabletop and video gamers, useful for its enthusiasm and its uncanny knack for spotting hidden systems within systems.

Group · Illuminati: Y2K (Expansion, 1999)

Gay Activists

A Liberal-aligned Group representing the LGBTQ rights movement, useful for a player building influence among other progressive social-cause groups.

Group · Illuminati: Y2K (Expansion, 1999)

Genetic Engineers

A Group representing genetic-engineering scientists, a science-fiction-tinged research faction valued for unlocking unusual, unpredictable abilities.

Group (Personality) · INWO Base Set (Limited/Unlimited)

George Bush

This Personality is only treated as Conservative-aligned when the Illuminati controlling him actively wants him to be -- otherwise, his alignment simply doesn't apply.

Group (Place) · INWO Base Set (Limited/Unlimited)

Germany

This Huge, Conservative Nation banks an extra action token every turn even if it already has some saved up, and can spend several tokens together in a single attack; it also gets a +2 bonus toward controlling any Science group.

Group · Illuminati Deluxe Edition (1999)

Girlie Magazines

A Group representing men's-interest 'girlie' magazine publishers, a lucrative Media-adjacent business useful chiefly for its income and its usefulness in a moral-panic angle against opponents.

Group · INWO: SubGenius

Glorps

A Weird Group of bizarre alien or mutant creatures, valued for chaotic disruption rather than steady influence.

Group · Illuminati Deluxe Edition (1999)

Goldfish Fanciers

A small, harmless-seeming Group of pet-goldfish hobbyists included mostly for comic relief -- a Straight, low-stakes group that's easy pickings for any player.

Group · INWO: SubGenius

Good Sex for Mutants Dating League

A Group representing a dating service for society's misfits and self-styled mutants, valued for its devoted, unconventional membership.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Gordo Remora

This Personality gets a +10 bonus if he makes a direct attack to destroy a Weird group, whipping up ratings-driven fear against fringe targets.

Group · Illuminati: Y2K (Expansion, 1999)

Green Party

A Liberal, environmentally focused Group representing the real-world Green political party, useful for building influence among ecology-minded groups.

Group · Illuminati Deluxe Edition (1999)

Gun Lobby

This group is unusually hard to dislodge specifically from Liberal-aligned opponents, having much higher resistance against attacks by Liberal groups than against anyone else.

Group · Illuminati Deluxe Edition (1999)

Hackers

A Weird-leaning Group of computer hackers, valuable to a player looking to disrupt Government or corporate targets through digital sabotage rather than brute force.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Hairdressers & Interior Decorators

One of the game's classic-edition Group cards, later removed from print; like its counterparts it would have carried its own Power, Resistance, and niche ability, though the exact ability text isn't reliably documented today.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hallucinations

This Resource represents an unstable telepath who can act once per turn, either canceling any Personality's action outright or giving a +3 bonus toward destroying them.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hammer of Thor

This unique Magic artifact can act once per turn to add +2 Power to any Government or Violent group, whether it's attacking or defending against an Attack to Destroy.

Group (Place) · INWO Base Set (Limited/Unlimited)

Hawaii

This Corporate, Coastal group gives an extra action token to the group controlling it, if that group is also Corporate-aligned.

Group · Illuminati Deluxe Edition (1999)

Health Food Stores

A Group representing the health-food and natural-supplement retail industry, a Weird-tinged niche business useful for its ties to New Age and alternative-medicine circles.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hidden City

Controlling this unique location gives your Illuminati +2 to both its Power and Global Power. It can be attacked by any Disaster card, though it isn't Huge or Coastal, and defends itself as though it were a Place with Power 10; it can't be Devastated, only destroyed outright -- and if that happens, any player may play a new Hidden City of their own.

Group · Illuminati: Y2K (Expansion, 1999)

High Fashion

A Media-adjacent Group representing the high-fashion industry, valued for its cultural cachet and influence over image-conscious groups.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Hillary Clinton

A Personality card representing the real then-First Lady, giving its controlling group a bonus tied to behind-the-scenes political influence and policy involvement.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Hitler's Brain

A Resource card representing Adolf Hitler's preserved brain, a grotesque relic that gives a dark power boost to whichever group controls it.

Group · Illuminati Deluxe Edition (1999)

Hollywood

A heavyweight Media-aligned Group representing the film industry, prized as a home base for any player building influence through mass entertainment.

Group · Illuminati Deluxe Edition (1999)

I.R.S

Rather than collecting normal income, this group lets its controller tax each opponent for a set amount on their own turn, though a player with no money owes nothing.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Imelda Marcos

A Personality card representing the real former First Lady of the Philippines, giving its controlling group a bonus tied to lavish, ill-gotten wealth.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Immortality Serum

A Resource card representing a supposed elixir of eternal life, attaching to a group to make it especially hard to permanently destroy.

Group · Illuminati Deluxe Edition (1999)

Intellectuals

A Liberal, Weird-leaning Group of academics and public thinkers, more useful for prestige and influence-peddling than for raw income.

Group · Illuminati Deluxe Edition (1999)

International Cocaine Smugglers

A Violent, Criminal Group representing transnational cocaine-trafficking networks, a dangerous but lucrative faction for any player willing to get their hands dirty.

Group · Illuminati Deluxe Edition (1999)

International Communist Conspiracy

A Communist-aligned Group representing a supposed unified global communist movement -- a big, ominous Violent faction built for Cold War-style paranoia.

Group · INWO Base Set (Limited/Unlimited)

International Weather Organization

A Group representing a shadowy global weather-control body, useful for a player who wants to manipulate Disaster-type effects.

Group (Place) · INWO Base Set (Limited/Unlimited)

Israel

A Place card representing the state of Israel, a fortified, well-defended home base for any player's power structure.

Group (Place) · INWO Base Set (Limited/Unlimited)

Italy

A Place card representing Italy, useful as a home base with ties to both the Vatican's religious influence and Italy's real organized-crime networks.

Group (Place) · INWO Base Set (Limited/Unlimited)

Japan

A Place card representing Japan, a wealthy, technologically advanced home base valued for its economic strength.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Jimmy Hoffa

A Personality card representing the real Teamsters union leader, giving its controlling group a bonus tied to labor-movement muscle and organized-crime connections.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Joggers

This unassuming group can't be destroyed outright, and gives a bonus to any Assassination attempt made using it -- nobody suspects the jogger.

Group · Illuminati Deluxe Edition (1999)

Junk Mail

A low-key Group representing direct-mail marketers, useful less for power and more for the sheer irritating reach of a mailing list into every household.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

K.K.K.

When the K.K.K. makes or assists an attack meant to destroy a Peaceful group, every Violent group involved in that fight -- on either side -- gets its Power doubled for the attack.

Group · Illuminati Deluxe Edition (1999)

KGB

A Government-opposed, Violent Group representing Soviet state intelligence, a powerful foreign espionage faction for any player working against the American establishment.

Group · Illuminati: Y2K (Expansion, 1999)

Kiddie TV

A Media Group representing children's television programming, valued for its ability to shape young audiences' values and preferences early.

Group · Illuminati Deluxe Edition (1999)

KKK

A Violent, Criminal Group representing organized white-supremacist terror, one of the game's darkest and most dangerous fringe factions to control.

Group · Illuminati: Y2K (Expansion, 1999)

Kudzu Planters

A Weird Group of kudzu-vine planters, a slow-motion ecological menace useful for gradually overrunning and choking out other groups.

Group · INWO Base Set (Limited/Unlimited)

L-4 Society

A Group representing space-colonization advocates, valued for its idealistic, forward-looking research and its ties to space-based assets.

Group (Place) · INWO Base Set (Limited/Unlimited)

Las Vegas

A Place card representing Las Vegas, a glittering, cash-rich home base tied to gambling, organized crime, and vice.

Group · INWO Base Set (Limited/Unlimited)

Lawyers

Any group in your power structure gains a defensive combat bonus when attacked by, or with the help of, a Government or Corporate group, and its controller is also spared certain IRS taxation effects.

Group · INWO: SubGenius

League for Obvious Decency

A Straight Group of self-appointed moral watchdogs, useful for a player pushing censorship against Weird-aligned targets.

Group · INWO Base Set (Limited/Unlimited)

Libertarians

When the Libertarians take control of a Nation or U.S. state, they gain a power bonus equal to that group's base power (though not any temporary doubling effects on it), and they keep the bonus only as long as they hold control of it.

Group · INWO Base Set (Limited/Unlimited)

Liquor Companies

A wealthy Group representing the alcohol industry, valued for its steady, vice-driven income.

Group · INWO Base Set (Limited/Unlimited)

Loan Sharks

A Violent, Criminal Group representing illegal high-interest lenders, useful for quick cash at the cost of real menace.

Group · INWO: SubGenius

Local Clenches

A Group representing scattered local SubGenius chapters, valued for grassroots organizing rather than centralized power.

Group · INWO Base Set (Limited/Unlimited)

Local Police Departments

A Government-aligned Group representing local law enforcement, valued for its ready-made muscle and legal authority.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Loch Ness Monster

A Resource card representing the legendary Loch Ness Monster, a mysterious asset that gives a boost to whichever group can lay claim to it.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Mad Scientists

This group grants a strong bonus specifically toward controlling, neutralizing, or destroying the Orbital Mind Control Lasers group -- the same card later reprinted under the name "Evil Geniuses For a Better Tomorrow."

Group · Illuminati Deluxe Edition (1999)

Madison Avenue

This group grants a bonus whenever its controller tries to take control of any Media-aligned group.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Mafia

This group grants a solid bonus toward controlling any Criminal-aligned group, with an even larger bonus when attacking to take direct control.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Manuel Noriega

A Personality card representing the real former Panamanian dictator, giving its controlling group a bonus tied to drug-trafficking connections and military strongman power.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Margaret Thatcher

As a Personality card, she grants a large bonus specifically toward attempts to control the group named England, referencing her role as the UK's head of government.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Media Sensation

Lets you create a custom Personality card representing whoever is currently dominating the news, filling in a name of your choice; multiple copies may be in play at once, though it cannot be used to represent a figure who already has an official card.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Mercenaries

A Resource card representing hired soldiers for rent, attaching to a group to give it extra combat strength for the right price.

Group · INWO Base Set (Limited/Unlimited)

MI-5

As its special action, MI-5 can prevent a rival's attempt to expose your Plot cards, or can flip your already-exposed Plots back face down.

Group · Illuminati: Y2K (Expansion, 1999)

Microstuff

A dominant Group representing a giant software and computing corporation, valued for its near-monopoly reach into every other business's technology.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Midas Mill

A Resource card representing a fabled machine that turns anything into gold, attaching to a group to give it an outsized income boost.

Organization · INWO: Assassins

Militia

Its printed Power actually increases whenever it wins an attack and decreases whenever it loses one, rather than receiving just a temporary bonus or penalty.

Group · Illuminati Deluxe Edition (1999)

Militia (Assassins)

A Violent, armed Group representing the citizen-militia movement, well suited to a player who wants a homegrown paramilitary faction rather than a foreign or governmental one.

Group (Place) · INWO Base Set (Limited/Unlimited)

Moonbase

Immune to most Disaster cards except for a couple of specific ones (such as Earthquake and Meteor), and grants a bonus to attempts to control or destroy other Space groups.

Group · INWO Base Set (Limited/Unlimited)

Moonies

A Weird Group representing a devoted, high-control religious movement, valued for the unquestioning loyalty of its followers.

Group · Illuminati Deluxe Edition (1999)

Moral Minority

A Conservative, Straight-aligned Group of religious-right moral crusaders, useful for a player pushing censorship or 'family values' angles against Media or Weird groups.

Group · Illuminati Deluxe Edition (1999)

Morticians

A quiet, Straight-leaning Group of funeral-industry professionals, valued for its dependable income and its dark-comic usefulness to any player who needs bodies handled discreetly.

Group · INWO Base Set (Limited/Unlimited)

Mossad

Lets you peek at the bottom card of your Plot deck before drawing, giving you the option to take that card instead of the normal top-of-deck draw.

Group · Illuminati Deluxe Edition (1999)

Multinational Oil Companies

A heavyweight Group representing Big Oil, a wealthy corporate power base whose income makes it one of the strongest groups to control.

Group · INWO Base Set (Limited/Unlimited)

Multinational Oil Corporations

A heavyweight Group representing Big Oil, a wealthy corporate power base whose income makes it one of the strongest groups to control.

Group · INWO: SubGenius

MWOWM

A Group representing a mysterious mystical order, valued for its arcane, tightly guarded influence.

Group · INWO Base Set (Limited/Unlimited)

N.S.A.

A Government-aligned Group representing the National Security Agency, valued for its unmatched surveillance and signals-intelligence reach.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Nancy Reagan

A Personality card representing the real former First Lady, giving its controlling group a bonus tied to moral-crusade messaging and behind-the-scenes political influence.

Group · INWO Base Set (Limited/Unlimited)

NASA

A Government-aligned Group representing NASA, valued for its access to cutting-edge space technology and prestige.

Group · INWO Base Set (Limited/Unlimited)

NATO

A Government-aligned Group representing NATO, valued for its combined Western military muscle.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Necronomicon

Can be linked to any group as a Resource, including one that's normally indestructible, since immunity from being affected doesn't prevent a Resource from simply being attached to it.

Group · INWO Base Set (Limited/Unlimited)

Nephews of God

Each turn, before drawing your normal cards, you roll two dice; on a roll of 6 or less, you get to draw one bonus card from either your Plot deck or your Group deck.

Group (Place) · INWO Base Set (Limited/Unlimited)

New York

Functions as a Place group representing the U.S. state of New York, and is recognized as such by other cards (such as the Libertarians) that key off specific U.S. states.

Group · INWO Base Set (Limited/Unlimited)

Ninjas

A Group that can even be attacked by its own controller as a risky way to try to free up an action token, since destroying your own Ninjas still counts as a legitimate attack that rivals may jump in on.

Group · INWO Base Set (Limited/Unlimited)

Nuclear Power Companies

Can cancel a rival group's action, but only after it has actually been used (not before), and this does not work against Privileged attacks or against generic power-supplying cards like March on Washington.

Organization · INWO: Assassins

Nutrition Nazis

Can be brought into play either as an ordinary Group or played instead as a linked Plot card affecting an existing Group, but not both at once; used as a Plot, it can be canceled like any other Plot card.

Group · Illuminati: Y2K (Expansion, 1999)

Office Temps

A Group representing temporary office staffing agencies, valued for the quiet, low-visibility access its workers get to other groups' internal affairs.

Group · Illuminati: Y2K (Expansion, 1999)

Offshore Banks

A wealthy Group representing offshore banking havens, valued for letting a player shelter cash from other players' interference.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ollie North

A Personality card that gets a large bonus toward directly controlling any Conservative-aligned Media group.

Group · INWO Base Set (Limited/Unlimited)

OPEC

Its power is randomly re-rolled (two dice minus two) whenever it comes under new control and again at the start of each of its controller's turns, and that rolled value stands as its official power until it's rolled again.

Group (Place) · INWO Base Set (Limited/Unlimited)

Orbit One

Immune to most Disaster cards, with specific exceptions such as Nuclear Accident and Meteor Strike.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Orbital Mind Control Lasers

Temporarily changes a group's alignment; the altered alignment counts toward victory conditions only for as long as the effect lasts.

Group · Illuminati Deluxe Edition (1999)

Orbital Mine Control Lasers

A Group representing a space-based orbital weapons platform, a science-fiction-tinged military asset that gives its controller major destructive leverage from orbit.

Group · Illuminati: Y2K (Expansion, 1999)

Pale People in Black

A Weird Group of sinister, pale-suited operatives who show up to silence witnesses of unusual events, a paranormal-cover-up faction useful for suppressing chaos rather than causing it.

Organization · INWO: Assassins

Pale People In Black

An Organization card of sinister, pale-suited operatives who intimidate witnesses of unusual events into silence, useful for suppressing an opponent's Weird-aligned groups.

Group · Illuminati: Y2K (Expansion, 1999)

Paparazzi

A Media Group of aggressive celebrity photographers, valued for generating scandal and chaos around Personality-type targets.

Group · INWO Base Set (Limited/Unlimited)

Paranoids

Gives your entire power structure a defensive bonus against any attack or assassination attempt (though not against Disasters), reflecting their conviction that something bad is always coming.

Group · Illuminati Deluxe Edition (1999)

Parent/Teacher Agglomeration

A Straight, grassroots-feeling Group built on the real Parent-Teacher Association model, deceptively ordinary but useful for quietly organizing local influence.

Group · Illuminati: Y2K (Expansion, 1999)

Pave the Earth!

A Group of aggressive land developers determined to pave over every open space, useful for a player focused on relentless, environment-be-damned expansion.

Group (Place) · INWO Base Set (Limited/Unlimited)

Pentagon

A Place card representing the Pentagon, a heavily fortified home base giving its controller access to the U.S. military establishment's resources.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Perpetual Motion Machine

Grants its linked group an extra action token every turn, and it can even be linked to your own Illuminati for the same benefit.

Group · INWO: SubGenius

Phlegm Elementals

A Weird Group of grotesque, mucus-based supernatural entities, valued for pure gross-out disruption.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Phone Company

This Corporate group can, as a free move on your turn, secretly peek at two random hidden Plot cards from a rival's hand -- and can spend its own action to instead pull two random hidden Plot cards from a rival and reveal them to everyone at the table.

Group · INWO Base Set (Limited/Unlimited)

Phone Phreaks

Lets you move a controlled group to a different open control arrow within a power structure.

Group · INWO: SubGenius

Pinks

A large, conformist Group representing the mainstream, non-believing masses, valued as a big but easily manipulated Straight power base.

Group · INWO Base Set (Limited/Unlimited)

Pollsters

A Group representing political pollsters, valued for their ability to read -- and subtly shape -- public opinion.

Group · Illuminati Deluxe Edition (1999)

Post Office

Unlike most groups, this one costs its controller money every turn to maintain rather than generating income.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Preppies

One of the game's classic-edition Group cards, later swapped out; like its counterparts it carried its own Power, Resistance, and niche bonus ability, though the specific ability text isn't reliably documented today.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Prince Charles

A Personality card representing the real then-Prince of Wales, giving its controlling group a bonus tied to royal prestige and eccentric personal causes.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Princess Di

A Personality card representing the real Diana, Princess of Wales, giving its controlling group a bonus tied to immense public sympathy and Media attention.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Principia Discordia

A Resource that gives a large boost to a power structure's resistance against attacks to control, though it offers no help against attacks to destroy, making it a natural fit for a Weird-aligned, Discordian-style power structure.

Group · INWO Base Set (Limited/Unlimited)

Professional Sports

A wealthy Media-adjacent Group representing professional sports leagues, valued for its massive fan base and broadcast revenue.

Group · Illuminati Deluxe Edition (1999)

Psychiatrists

This group grants its controller a bonus when attempting to neutralize (rather than destroy or capture) any other group.

Group · Illuminati: Y2K (Expansion, 1999)

Public Art

A Group representing publicly funded art and monuments, valued more for prestige and cultural influence than for income.

Group · Illuminati Deluxe Edition (1999)

Punk Rockers

A Weird, Violent-leaning Group of punk musicians and scene kids, more disruptive than lucrative but useful for causing chaos among Straight or Government targets.

Group · INWO Base Set (Limited/Unlimited)

Pyramid Marketing Schemes

A Group representing multi-level and pyramid marketing operations, valued for its self-propagating recruitment structure rather than steady income.

Group · Illuminati: Y2K (Expansion, 1999)

Recording Industry

A wealthy Media Group representing the music recording industry, valued for its cultural reach and its income from every hit record.

Group · Illuminati Deluxe Edition (1999)

Recyclers (Assassins Recycling Centers Group Card)

A Group representing recycling centers, a modest, Peaceful-leaning environmental business valued mostly for quiet, steady income.

Organization · INWO: Assassins

Recycling Centers

Lets its owner reclaim a card that would otherwise simply be discarded, such as a Group that failed a takeover attempt from someone's hand, adding it to their own hand instead; it cannot recover cards that were destroyed rather than discarded.

Group · Illuminati: Y2K (Expansion, 1999)

Red Cross

A trusted, Peaceful-aligned Group representing the humanitarian Red Cross, useful for its unusually broad, unquestioned access to people and places in crisis.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Reformed Church of Satan

While you control this Weird, Fanatic group, no Straight-aligned group can attack or assist an attack against any other part of your power structure -- only this group itself is a legal target -- and even then it gets a hefty defensive bonus against Straight attackers.

Group · INWO Base Set (Limited/Unlimited)

Religious Reich

A Group representing an authoritarian religious-right political movement, valued for its disciplined, moralistic base of support.

Group · Illuminati Deluxe Edition (1999)

Republicans

This group grants a bonus when its controller tries to take control of any Conservative-aligned group.

Group · INWO Base Set (Limited/Unlimited)

Rifkinites

A Green, Liberal-aligned group that gets a bonus on direct attacks against Corporate, Science, or Computer groups.

Group · Illuminati Deluxe Edition (1999)

Robot Sea Monsters

A Weird Group of giant mechanical sea monsters, a pure science-fiction joke card valued for its sheer, over-the-top Power rather than any real income.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Rogue Boomer

Represents a ballistic-missile submarine (a 'boomer') seized during its launching ceremony, handing its new controller a vessel bristling with nuclear missiles.

Group · INWO: SubGenius

Rogue SubGenii

A Group of independent, unaffiliated SubGenius believers, valued for their unpredictable, decentralized chaos.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ronald Reagan

A Personality card representing the real 40th U.S. President, giving its controlling group a bonus tied to charismatic conservative leadership and Cold War-era authority.

Group · INWO Base Set (Limited/Unlimited)

Rosicrucians

A Weird Group representing the Rosicrucian esoteric order, valued for its ties to occult and Magic-aligned power.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Ross Perot

As a Personality, any group he controls is forced to become Straight and Conservative, shedding any Weird or Liberal alignment it had, though this reverts if the group later gets a new master.

Group (Place) · INWO Base Set (Limited/Unlimited)

Russia

A Place card representing Russia, a vast, resource-rich home base tied to Cold War-era intrigue.

Group · INWO: SubGenius

S.L.A.K.

A Group representing a stripped-down, bootleg version of the church's core teaching, valued for spreading a diluted form of its central promise.

Group · INWO Base Set (Limited/Unlimited)

S.M.O.F.

Gets an extra +4 bonus under the specific circumstances spelled out on the card, on top of whatever its base special ability already provides.

Group · INWO: SubGenius

S.P.U.T.U.M.

A Group representing a fictional SubGenius-affiliated splinter organization, valued for its obscure, jargon-heavy influence.

Group (Personality) · INWO Base Set (Limited/Unlimited)

Saddam Hussein

A Personality card representing the real former Iraqi dictator, giving its controlling group a bonus tied to authoritarian military power.

Group · INWO Base Set (Limited/Unlimited)

Saturday Morning Cartoons

A Media Group representing Saturday-morning children's cartoons, valued for shaping young audiences and selling tie-in merchandise.

Group · Illuminati: Y2K (Expansion, 1999)

Savings and Loans

A Group representing savings-and-loan banks, valued for its income but vulnerable to sudden collapse if mismanaged or overexposed.

Organization · INWO: Assassins

Science Alarmists

An Organization card representing scientists and pundits who sound the alarm on doomsday scenarios, useful for spreading fear-driven disruption.

Group · Illuminati Deluxe Edition (1999)

Science Fiction Fans

A Weird-aligned Group of science fiction fandom, useful for its enthusiasm and organizing energy more than its financial muscle.

Group · INWO: SubGenius

Secret FisTemple

A Group representing a hidden local SubGenius meeting hall, valued for its secure, secretive gathering space.

Group · Illuminati: Y2K (Expansion, 1999)

Secret Service

A Government Group representing the Secret Service, valued for its elite protective and investigative reach around the nation's top officials.

Group · INWO Base Set (Limited/Unlimited)

Secular Humanists

A Liberal, intellectual Group representing secular humanism, valued for its influence among Weird and academic-leaning groups.

Group · Illuminati Deluxe Edition (1999)

Semiconscious Liberation Army

A small, Violent revolutionary Group prone to dramatic, half-baked terrorism, useful for chaos and destruction rather than sustained income.

Group · Illuminati: Y2K (Expansion, 1999)

Shock Jocks

A Media Group of provocative radio shock jocks, valued for stirring up controversy and grabbing attention rather than for quiet influence.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Shroud of Turin

Lets you look at the top card of your Plot deck and choose whether to keep it or take the bottom card of the deck instead.

Group (Place) · INWO Base Set (Limited/Unlimited)

Silicon Valley

Recognized as being 'part of the United States' for the purposes of cards like Bill Clinton's bonus toward American government groups, even though it is not formally designated a Place.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

SMERSH

One of the game's classic-edition Group cards, later renamed; like its counterparts it carried its own Power, Resistance, and niche ability, though the specific ability text isn't reliably documented today. Steve Jackson Games renamed the card "K.G.B." in the 1987 Deluxe edition.

Group · Illuminati: Y2K (Expansion, 1999)

Soap Operas

A Media Group representing daytime soap operas, valued for their devoted daily audience and outsized cultural staying power.

Group · Illuminati Deluxe Edition (1999)

Society for Creative Anarchism

A Weird, hobbyist Group of medieval-reenactment enthusiasts, mostly harmless and easy for any player to fold into their power structure.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Society of Creative Anarchism

This Violent, Weird group gets a strong bonus toward destroying any Straight-aligned group, and can spend its action to force a rival to discard the top card of their Groups deck.

Group · Illuminati: Y2K (Expansion, 1999)

Soft Drinks

A wealthy Group representing the soft-drink industry, valued for its massive, brand-driven income and cultural reach.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Soulburner

Its destructive effect triggers at the moment its owning group (typically Evil Geniuses for a Better Tomorrow) is attacked, taken over, or destroyed, since the ability is evaluated based on ownership at the time of the attack.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

South American Nazies

This Conservative, Violent group gets a strong bonus toward directly controlling any Weird Science group, and boosts the Power of any Weird Science group it already controls by 3.

Group · Illuminati Deluxe Edition (1999)

South American Nazis

A Violent Group of unrepentant Nazi fugitives holed up in South America, a small but dangerous faction built on real postwar history.

Group · Illuminati: Y2K (Expansion, 1999)

Space Station

A Group representing an orbital space station, a prestigious high-tech asset useful as a secure, hard-to-reach home base.

Group · Illuminati: Y2K (Expansion, 1999)

Spammers

A low-cost, high-volume Group representing email spammers, useful for its cheap, irritating reach into every other group's inbox.

Group · INWO: SubGenius

Speakers in Tongues

A Group of ecstatic, incomprehensible preachers, valued for stirring up fervor even when nobody understands what they're saying.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Spear of Longinus

Can be used once per attack to grant a substantial bonus, but only for your own attacks; it cannot be used to trigger your own Stonehenge-style immunity against an attack made with it, since immunity cannot be triggered by your own cards.

Group · Illuminati: Y2K (Expansion, 1999)

State Lotteries

A Government-adjacent Group representing state-run lotteries, valued for reliably skimming a little revenue from a lot of hopeful players.

Group (Place) · INWO Base Set (Limited/Unlimited)

Stonehenge

Grants immunity to all Magic-aligned groups, Magic Plot cards, and Magic Resources, though this immunity cannot protect against the owner's own Magic cards.

Group · INWO: SubGenius

SubGenius FisTemples

A Group representing a network of local SubGenius meeting halls, valued for its grassroots, decentralized organizing power.

Group · INWO Base Set (Limited/Unlimited)

Subliminals

A Group representing subliminal-advertising specialists, valued for quietly nudging behavior across other groups without their awareness.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Suicide Squad

Its effect is resolved with a die roll that is not itself an Attack to Destroy, so cards or abilities that specifically modify Attacks to Destroy cannot be used on it, though generic die-roll modifiers still can.

Group · INWO Base Set (Limited/Unlimited)

Supreme Court

A Government-aligned Group representing the U.S. Supreme Court, valued for its authority to hand down binding, hard-to-overturn rulings.

Group · INWO Base Set (Limited/Unlimited)

Survivalists

Gives its controlling group a recovery benefit on the turn after that group suffers a Devastation, and this still applies even if the Survivalists are moved onto a group that was already devastated.

Organization · INWO: Assassins

Swingers

Gains +1 Power for every other Liberal Group present in the same Power Structure.

Group (Place) · INWO Base Set (Limited/Unlimited)

Switzerland

An undestroyable Place group; rival groups may still lend their power to help destroy it even though they could not accomplish that destruction on their own.

Group · Illuminati Deluxe Edition (1999)

Tabloids

This group gets a bonus specifically when its controller attempts to take control of the Convenience Stores group.

Group · Illuminati: Y2K (Expansion, 1999)

Telephone Psychics

A Group representing pay-per-minute telephone psychic hotlines, valued for turning gullibility into a steady stream of income.

Group · INWO Base Set (Limited/Unlimited)

Templars

A Weird Group representing the Knights Templar, valued for its ties to hidden wealth and occult secrecy.

Group (Place) · INWO Base Set (Limited/Unlimited)

Texas

Its own special ability, along with any Resource or Personality linked to or benefiting it, counts as 'involving Texas' for cards that key off that phrase; a Plot card kept hidden under Texas still counts as part of your hand even though it cannot be exposed.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Bronze Head

Lets you reroll a single failed Attack to Control once per turn, with the second roll standing, though this does not work when trying to bring a group into play as an 'agent' card.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Frog God

A Resource card representing a bizarre amphibian deity, attaching to a group to grant a strange, Weird-aligned power boost.

Group (Place) · INWO Base Set (Limited/Unlimited)

The Great Pyramid

A Place card representing the Great Pyramid of Giza, an ancient, mysterious home base tied to Magic-aligned and occult power.

Organization · INWO: Assassins

The Green Party

Gets a +4 bonus whenever it attempts to take control of another Green Group.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Holy Grail

A Resource whose owner secretly writes down the name of a Place as its hidden location; if that Place is ever attacked to destroy or Devastated, the owner reveals the note and the attack automatically fails, with the Grail continuing to protect that Place afterward, though if the Place is instead captured, the Grail vanishes and is discarded.

Group · INWO: SubGenius

The Hour of Slack

A Group representing a broadcast devoted to spreading the church's core message, valued for reaching a wide, receptive audience.

Group (Resource) · INWO Base Set (Limited/Unlimited)

The Library at Alexandria

A Resource representing a hidden repository of ancient knowledge; it gives a bonus toward attempts to control Science, Magic, or Computer groups.

Group · INWO Base Set (Limited/Unlimited)

The Mafia

A powerful Criminal-aligned group with an unusually large number of control arrows, though its own special ability is comparatively modest: a small bonus toward controlling or destroying other Criminal groups.

Group · INWO Base Set (Limited/Unlimited)

The Men in Black

Can permanently destroy a target even if that target has some special protection against permanent destruction; like similar cards, its bonus does not apply to Instant Attacks unless specifically stated.

Group · Illuminati Deluxe Edition (1999)

The Phone Company

A Government-friendly Group representing the telephone monopoly, prized for the sheer reach of a wired-in eavesdropping network across every other group's business.

Organization · INWO: Assassins

The Thule Group

Lets you sacrifice Group cards straight from your hand for a benefit tied to their combined printed Power, though you must commit to how many cards you're discarding before the action is resolved.

Group · Illuminati: Y2K (Expansion, 1999)

Theme Parks

A Group representing large theme parks, valued for drawing huge crowds and generating steady entertainment-driven income.

Group · Illuminati Deluxe Edition (1999)

Tobacco & Liquor Companies

A wealthy Group combining the tobacco and liquor industries, valued heavily for its steady, vice-driven income.

Group · INWO Base Set (Limited/Unlimited)

Tobacco Companies

Gets a +8 bonus (rather than the usual -4 penalty) toward directly controlling a Government group, effectively brushing aside the standard Corporate-versus-Government alignment friction.

Group · INWO Base Set (Limited/Unlimited)

Trading Card Games

A very common Limited-Edition-only Group card (also included in the Factory Set) that, once traded in and discarded, can return to play via a duplicate copy or a card like Recycling Centers; if it is ever replaced by another group, its legally-linked cards and any puppets that still fit carry over to the replacement.

Group · Illuminati Deluxe Edition (1999)

Trekkies

A devoted, Weird-leaning Group of Star Trek fans, valuable for their organizing zeal rather than any real financial clout.

Group · INWO Base Set (Limited/Unlimited)

Triliberal Commission

Counts double for any Illuminated goal that involves counting Liberal groups, mirroring how the Fred Birch Society counts double for goals involving Conservative groups.

Group · INWO Base Set (Limited/Unlimited)

TV Preachers

Gets a special bonus for directly controlling a Straight, Fanatic-aligned group, replacing the normal Straight-matching bonus with a larger one while the usual Fanatic-alignment bonus still applies on top, netting an unusually large combined total.

Group · INWO Base Set (Limited/Unlimited)

Underground Newspapers

A Weird, Liberal Group representing underground and alternative press, valued for spreading unfiltered information the mainstream Media won't touch.

Group · Illuminati Deluxe Edition (1999)

United Nations

A major Government-aligned Group representing international governance itself, a powerful home base for any player pursuing a one-world-order strategy.

Group · Illuminati: Y2K (Expansion, 1999)

Universities

A Group representing universities, valued for their prestige, research output, and influence over Intellectual and Media-aligned groups.

Group · INWO Base Set (Limited/Unlimited)

Urban Gangs

A Violent, Criminal Group representing organized street gangs, useful for cheap, disposable muscle in a city environment.

Group · INWO Base Set (Limited/Unlimited)

Vampires

As a Group, the Vampires can turn a Personality they successfully attack and take control of into a permanent vampire; separately, any vampire Personality (unlike the Vampires group itself) cannot be killed or assassinated by ordinary means, only through Magic, though a plain Attack to Destroy still works against them.

Group (Place) · INWO Base Set (Limited/Unlimited)

Vatican City

Its immunity covers its owner's entire power structure, hand, decks, and discards against Peaceful-aligned groups, not merely the Vatican card itself.

Group · INWO Base Set (Limited/Unlimited)

Video Games

Boosts the power of every other Computer group in its controller's power structure by 1, though it does not boost itself.

Group · Illuminati: Y2K (Expansion, 1999)

Video Stores

A Group representing video-rental stores, valued as a once-ubiquitous, now nostalgic retail fixture with steady if unglamorous income.

Group · Illuminati: Y2K (Expansion, 1999)

Virtual Pets

A novelty Group representing digital virtual pets, valued for its cheap, faddish appeal among younger, tech-savvy groups.

Group · INWO Base Set (Limited/Unlimited)

Voudonistas

A Magic-aligned group commonly used in destroy- and assassination-focused strategies, filling a role similar to groups like Ninjas.

Group · INWO Base Set (Limited/Unlimited)

W.I.T.C.H.

Can alter the outcome of a die roll, even one that would otherwise be an automatic failure, and with two action tokens on it can adjust a roll twice in the same instance; it cannot be used to affect the rolls of a rival protected by Stonehenge.

Group · INWO Base Set (Limited/Unlimited)

Wall Street

Always has the option, when it makes or aids an attack, to treat any Corporate group as Government or vice versa; this flexibility applies only to Wall Street itself and does not extend to other groups taking part in the attack.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Warehouse 23

When first played, lets you make a free automatic takeover of an Artifact or Gadget Resource; afterward, any Resource you take over can be hidden inside it, kept unusable until you choose to expose it, and is protected from rivals unless they capture or destroy the Warehouse itself, which discards its hidden contents along with it.

Group · Illuminati 1982 Original + Expansion Sets 1 & 2 (1983, combined list)

Wargamers

One of the game's classic-edition Group cards, later swapped out; like its counterparts it carried its own Power, Resistance, and niche bonus ability, though the specific ability text isn't reliably documented today.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Weather Satellite

Can increase the power of a Hurricane, Rain of Frogs, or Tornado Disaster by 10, or decrease it by 4.

Group · Illuminati: Y2K (Expansion, 1999)

Weathermen

A Group representing television weather forecasters, valued for their oddly trusted, camera-ready access to shaping public perception of the world outside.

Group · Illuminati: Y2K (Expansion, 1999)

Web Designers

A Group representing early web designers, valued for shaping how every other group presents itself in the fast-growing online world.

Group · Illuminati: Y2K (Expansion, 1999)

WWW

A Group representing the World Wide Web itself, a sprawling, hard-to-pin-down asset valued for its unmatched reach into every other group's communications.

Group · INWO: SubGenius

www.subgenius.com

A Group representing the church's official website, valued for extending its reach into the growing online world.

Group (Resource) · INWO Base Set (Limited/Unlimited)

Xanadu

A Resource card representing a fabulously opulent private estate, attaching to a group to grant a boost in prestige and hidden wealth.

Group · INWO: SubGenius

Xists

A Weird Group of alien saviors, valued for their otherworldly power and their role in the church's promised apocalyptic rescue.

Group · INWO: SubGenius

Yetis

A puppet Group with the unusual ability to attach to any side of its master's card, even one without an outgoing control arrow, though this is treated as a one-time placement perk rather than a standing exception to normal linking rules.

Group · Illuminati Deluxe Edition (1999)

Yuppies

A wealthy, Straight, status-obsessed Group of young urban professionals, useful mainly for its disposable income and social climbing.