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Card Database

Browse the cards, what they do, and the real-world conspiracy lore they riff on.

AllIlluminatiGroupResourcePlacePersonalityPlotGoalSpecialOther

Special · Illuminati: Y2K (Expansion, 1999)

Apathy

Needs research.

Special · Illuminati Deluxe Edition (1999)

Assassination

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Bailout

Needs research.

Special · Illuminati Deluxe Edition (1999)

Bribery

Needs research.

Special · Illuminati Deluxe Edition (1999)

Computer Espionage

Needs research.

Special · Illuminati Deluxe Edition (1999)

Deep Agent

Playing this card strips away the special immunity to interference that an attacker had purchased for their current attack.

Special · Illuminati: Y2K (Expansion, 1999)

Emergency Powers

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Family Values

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Flower Power

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Freaking the Mundanes

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Full Moon

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Gremlins

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Hidden Connection

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

I Lied

Needs research.

Special · Illuminati Deluxe Edition (1999)

Interference (x2)

Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.

Special · Illuminati: Y2K (Expansion, 1999)

May Day

Needs research.

Special · Illuminati Deluxe Edition (1999)

Media Campaign

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Mob Influence

Needs research.

NWO Yellow · INWO: Assassins

NWO: Antitrust Legislation

When it comes into play, every player may reposition their Groups, paying by discarding Plot cards for each move. While it remains active, Corporate Groups linked in a controlling relationship with other Corporate Groups lose their Action tokens and can't gain new ones or use their special abilities. It replaces any other Yellow NWO in play.

NWO Red · INWO: Assassins

NWO: Apathy

If played in the middle of an attack, it retroactively makes any aiding actions in that attack illegal, so those actions and their spent tokens are simply lost.

NWO Red · INWO: Assassins

NWO: Australian Rules

While in effect, a player draws a Plot card after rolling the dice for an attack it powers, but only when the roll needed to succeed was low enough that dice were actually rolled.

NWO Yellow · INWO: Assassins

NWO: End of the World

Needs research.

NWO Blue · INWO: Assassins

NWO: Global Warming

Makes every Place in the game that isn't in Space count as Coastal.

NWO Blue · INWO: Assassins

NWO: Interesting Times

Affects how victory is measured under the percentage-of-goal scoring method, mattering specifically when only the Basic Goal is being used.

NWO Red · INWO: Assassins

NWO: The Magic Goes Away

Needs research.

NWO Yellow · INWO: Assassins

NWO: Visualize Whirled Peas

Makes Fanatic Groups treat each other as sharing the same alignment instead of being opposed, similar to the effect the Society of Assassins gives its own Fanatic Groups.

NWO Blue · INWO: Assassins

NWO: Watermelons

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Political Correctness

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Reorganization

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Rioting

Needs research.

Special · Illuminati Deluxe Edition (1999)

Secrets Man Was Not Meant to Know

This card lets its player cancel another player's Special card that has just been used against them.

Special · Illuminati: Y2K (Expansion, 1999)

Secrets Man Was Not Meant to Know (2)

This card lets its player cancel another player's Special card that has just been used against them.

Special · Illuminati: Y2K (Expansion, 1999)

Special Perseutor

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Subliminals (2)

Needs research.

Special · Illuminati Deluxe Edition (1999)

Swiss Bank Account

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Time Warp (3)

Needs research.

Special · Illuminati: Y2K (Expansion, 1999)

Unmasked

Needs research.

Special · Illuminati Deluxe Edition (1999)

Whispering Campaign

This is the sole way to destroy a group that has no Power of its own, which would otherwise be completely immune to destruction attempts.

Special · Illuminati Deluxe Edition (1999)

White Collar Crime

Needs research.